Fabula
Location
Location
Holodeck Corridor

Dixon Hill's Office Hallway

A narrow, decrepit corridor that funnels into the frosted glass door stamped with Dixon Hill’s name. Scuffed tile/warped floorboards and peeling wallpaper catch the spill of dim, slatted light; cigarette smoke and cheap cologne hang in the air. Footsteps click hollow and voices compress into whispers against the close walls. Functionally this passage is a ritual threshold and atmospheric prologue for the holodeck’s Dixon Hill sequence — a choke‑point that also serves as an ambush theater where a transactional exchange can escalate into violence, propelling characters from playful roleplay into immediate danger.
21 events
21 rich involvements

Detailed Involvements

Events with rich location context

S1E13 · The Big Goodbye
Picard Enters Dixon Hill's Shadowed Office

The darkly lit hallway functions as the liminal space between the starship’s futuristic environment and the immersive 1941 detective simulation, reinforcing the tonal shift from reality to escapism. It visually and atmospherically sets the stage for Picard's transition, saturating the moment with moody noir tension and anticipation.

Atmosphere

Shadowy and tense, bathed in dim, flickering light that evokes classic noir mystery and psychological thresholding.

Functional Role

Narrative entry point marking Picard’s passage into the Dixon Hill simulation

Symbolic Significance

Represents the boundary between Picard’s reality and his constructed psychological refuge

Dim, moody lighting Frosted glass door at hallway’s end Shadow-rich visual palette evoking 1940s noir
S1E13 · The Big Goodbye
Jessica Enlists Dixon Hill with a Seductive Retainer

Dixon Hill’s Office provides the atmospheric and narrative stage for the pivotal negotiation between Picard and Jessica Bradley. The setting’s period detail and immersive ambiance anchor the scene’s noir tone, symbolizing the fragile intersection of fantasy and reality. The office’s window reveals a bustling street below, enhancing the scene's realism, while the closet door with the Holodeck exit underscores the tension between simulated narrative and external threat.

Atmosphere

Shadowed and charged with noir tension, infused with subtle anticipation and underlying threat.

Functional Role

Meeting place for forging investigative alliance and narrative pivot point from passive engagement to active pursuit.

Symbolic Significance

Embodies the gateway between illusion and reality, personal responsibility, and narrative immersion.

Sounds of traffic and honking horns outside the window Shadowed office decor evoking 1940s detective noir Closet door with audible Holodeck exit signal Light filtering through window creating contrast and mood
S1E13 · The Big Goodbye
Picard’s Quiet Farewell to Illusion

Dixon Hill's office serves as the intimate stage for the negotiation between Picard and Jessica, a richly atmospheric setting embodying the noir aesthetic with shadowed corners and vintage decor. It is also the liminal space where Picard contemplates the seductive allure of escapism before the decisive moment of exiting back to reality.

Atmosphere

Charged with tension, seduction, and underlying danger, the office feels simultaneously like a refuge and a trap within the Holodeck’s flawless simulation.

Functional Role

Primary meeting place for the case’s inception and transitional space marking Picard’s movement between fantasy and reality.

Symbolic Significance

Represents the fragile boundary between illusion and responsibility, embodying Picard’s internal conflict.

Access Restrictions

Restricted to those involved in the simulation; entrance after Picard’s exit is marked by Leech’s hesitant arrival.

Ambient city sounds audible through the open window (traffic, honking horns). Quiet except for the knock at the door signaling impending intrusion. Classic noir office decor with a desk, business cards, and traditional furnishings.
S1E13 · The Big Goodbye
Leech’s Intrusive Arrival Disrupts Dixon Hill’s Solace

Dixon Hill’s Office is the atmospheric, film-noir styled stage where the event unfolds, offering a richly textured illusion that draws Picard into a deeper immersion. It facilitates the charged exchange between Picard and Jessica and becomes the threshold breached by Leech's intrusion, symbolizing the fragility of fantasy and the encroachment of danger.

Atmosphere

Shadowed, tense yet temporarily intimate; charged with noir glamour and growing unease as the door knock interrupts.

Functional Role

Meeting place for the initiation of the investigative plot and refuge for Picard’s mental escape, later becoming the site of narrative disruption.

Symbolic Significance

Represents the fragile boundary between illusion and reality, a sanctuary threatened by darker forces.

Access Restrictions

Nominally private office accessible only to Dixon Hill (Picard) and his clients; breached unexpectedly by Leech.

Sounds of distant city traffic and honking horns heard through open window Dimly lit with vintage décor consistent with 1940s noir aesthetic
S1E13 · The Big Goodbye
Picard Leads Crew from Waiting Room into Noir Office

Dixon Hill's Office Hallway is revealed as Picard opens the door, marking the gateway deeper into the intricate noir simulation. This corridor embodies the transition from the waiting room’s liminal space into the narrative heart of the Holodeck experience, charged with the period’s aesthetic tension and anticipation.

Atmosphere

Shadowed and atmospheric, imbued with vintage noir tension.

Functional Role

Gateway through which the crew progresses into the core of the Dixon Hill simulation.

Symbolic Significance

Embodies the crossing point from playful surface-level immersion to potentially serious narrative consequences.

Shadowed corners Vintage decor hints
S1E13 · The Big Goodbye
Picard Disarms Leech as Holodeck Entrapment Becomes Deadly

Dixon Hill’s Office serves as the confined and tense battleground where the boundary between noir simulation and deadly reality collapses. Its familiar noir aesthetic contrasts starkly with the violent events unfolding, enhancing the surreal and claustrophobic atmosphere. The location’s walls confine the characters physically and symbolically, as escape attempts fail and the Holodeck locks down.

Atmosphere

Tense, claustrophobic, and charged with escalating violence and panic.

Functional Role

Trap and battleground that confines the characters during the life-threatening crisis.

Symbolic Significance

Represents the fragile divide between simulation fantasy and harsh reality collapsing violently.

Access Restrictions

Holodeck computer has locked all exits, preventing egress.

Shadowed corners and vintage noir décor creating atmospheric tension. Sounds of gunfire, shouts, and frantic commands breaking the usual calm.
S1E13 · The Big Goodbye
Leech's Violent Betrayal and Whalen’s Fatal Wounding

Dixon Hill's Office serves as the confined setting where the escalating confrontation unfolds, containing the characters within a shadowed, noir-inspired space. Its physical boundaries become a trap, particularly as the Holodeck malfunctions and blocks all exits, heightening tension and claustrophobia.

Atmosphere

Tense, ominous, and claustrophobic, with an oppressive weight of imminent danger and shattered illusion.

Functional Role

Battleground for confrontation and the trap that ensnares the crew in deadly stakes.

Symbolic Significance

Represents the fragile boundary between simulated fantasy and brutal reality.

Access Restrictions

Normal Holodeck programming limits apply; exits are expected but become inaccessible due to malfunction.

Shadowed corners and vintage office decor Gunshots echoing sharply in the enclosed space
S1E13 · The Big Goodbye
Holodeck Turns Deadly as Exit Seals Shut

Dixon Hill's Office serves as the claustrophobic and tension-filled battleground where the simulated narrative fractures into deadly reality. Its noir ambiance underscores the dramatic irony and escalating danger, trapping the crew within its shadowed walls as their attempts to escape fail.

Atmosphere

Oppressively tense and charged with imminent violence, shadowed and confining with an eerie sense of entrapment.

Functional Role

Site of violent confrontation and containment within the Holodeck simulation.

Symbolic Significance

Represents the collapsing boundary between fiction and reality, embodying moral isolation and entrapment.

Access Restrictions

No physical exits currently operable due to Holodeck malfunction, effectively imprisoning the crew.

Dimly lit office with noir stylistic elements Sounds of violent gunfire and hurried footsteps Close quarters heightening claustrophobia and tension
S1E13 · The Big Goodbye
Redblock's Hostile Takeover and the Deadly Ultimatum

Dixon Hill's Office Hallway functions as the ominous entrance point where the hostile intruders gain uninvited access, setting the stage for the siege and escalating the sense of vulnerability within the office.

Atmosphere

Dark, foreboding corridor with shadows that heighten suspense and impending danger.

Functional Role

Barrier breached by antagonists; threshold to the battleground office.

Symbolic Significance

Represents the fragile boundary between safety and threat.

Access Restrictions

Unsecured; intruders enter without knocking.

Shadows through glass Sounds of heavy footsteps Period décor consistent with 1940s setting
S1E13 · The Big Goodbye
Picard Unmasks Fiction, Provokes Villainous Breakdown

Dixon Hill's Office Hallway functions as the entry point for the antagonists' sudden, unannounced intrusion, marking the fragile threshold between safe retreat and hostile reality.

Atmosphere

Foreboding and charged with anticipation, shadows stretching ominously.

Functional Role

Gateway for invasion and escalation of conflict.

Symbolic Significance

Embodies the collapse of sanctuary and the intrusion of chaos.

Access Restrictions

Open but vulnerable, allowing rapid, forceful incursion.

Glass door showing silhouettes Echoing footsteps Vintage decor maintaining noir aesthetic
S1E13 · The Big Goodbye
Leech's Deadly Ultimatum and Picard's Price for Survival

Dixon Hill's Office Hallway serves as the threshold through which the antagonists enter, marking the transition from relative safety into hostile territory within the Holodeck simulation. It underscores the breach in security and the collapse of control.

Atmosphere

Ominous and foreboding, the hallway foreshadows impending violence and loss of control.

Functional Role

Entry point for Redblock, Leech, and their thug, initiating the confrontation.

Symbolic Significance

Symbolizes the crossing from illusionary safety into dangerous reality within the simulation.

Access Restrictions

Normally restricted; breached forcibly without knock or warning.

Glass panels revealing shadows Sounds of heavy footsteps Sparse, dimly lit corridor
S1E13 · The Big Goodbye
Picard’s Calculated Gamble: Trading Whalen’s Life to Save Beverly

Dixon Hill's Office Hallway serves as the threshold through which Redblock and his gang enter, marking the transition from relative safety to direct confrontation. The hallway's shadowed corners and vintage decor heighten the noir atmosphere as tensions escalate fundamentally within the office.

Atmosphere

Foreboding and charged, filled with looming shadows and the threat of violence.

Functional Role

Entry point for antagonists and a spatial marker of shifting power dynamics.

Symbolic Significance

Represents the fragile divide between illusion and harsh reality, foreshadowing the violence to come.

Access Restrictions

Initially open but effectively controlled by Redblock’s forces upon entry.

Shadows cast by dim hallway lighting. Sounds of heavy footsteps announcing the hostile arrival.
S1E13 · The Big Goodbye
Picard’s Desperate Plea and the Deadly Portal Reveal

Dixon Hill’s Office serves as the primary setting where the tense negotiation unfolds, embodying the fragile boundary between the noir simulation and reality. The office acts as a confined stage for confrontation, negotiation, and violent threat, heightening the claustrophobic suspense.

Atmosphere

Tense and charged with unease, blending forced civility with underlying menace and sudden shifts of fear and aggression.

Functional Role

Stage for negotiation and violent confrontation within the holodeck simulation.

Symbolic Significance

Represents the thin veil between order and chaos, reality and simulation.

Access Restrictions

Restricted to the trapped crew and invading thugs within the simulation context.

Shadowed room with vintage decor Closet door acting as the exit portal with shimmering blue streak Sudden changes in lighting and atmosphere due to holodeck glitches
S1E13 · The Big Goodbye
Holodeck Repair Unleashes Chaotic Glitch and Portal Revelation

Dixon Hill’s office serves as the primary setting where the crew attempts to negotiate with Redblock and manage the Holodeck’s exit. It is violently transformed during the glitch into a snowy alien landscape, underscoring the fragile boundary between reality and simulation.

Atmosphere

Tense and charged with sudden chaos followed by stunned silence and cold shock.

Functional Role

Central battleground and negotiation site, as well as the locus of the Holodeck’s instability.

Symbolic Significance

Represents the liminal space between fantasy and reality, highlighting the dangers of hubris and technological failure.

Access Restrictions

Restricted to simulation participants and Enterprise crew; physically inaccessible outside Holodeck without portal.

Sudden violent wind and snowstorm soundscape Rapid climatic shift from warm office to freezing alien environment Shimmering blue portal on closet door
S1E13 · The Big Goodbye
The Fatal Temptation of the Holodeck Portal

Dixon Hill’s Office serves as the primary battleground where the boundary between simulation and reality becomes perilously thin. The appearance of the blue holodeck exit portal on the closet door transforms this familiar noir office into a liminal, charged space of hope and deadly risk. The office is frozen and tense, echoing the shattering of the simulation and the dangers encroaching on the crew.

Atmosphere

Tense and charged with a surreal coldness from the prior snowy alien landscape, thick with anticipation and dread.

Functional Role

Primary battleground for confrontation and the fragile gateway to escape.

Symbolic Significance

Represents the fragile boundary between the fictional world and harsh reality.

Access Restrictions

Access limited by the dangerous instability of the holodeck simulation and hostile occupants.

Blue shimmering portal appears on the closet door Frozen characters shivering from sudden climate shifts Shadowed noir office lighting contrasts with the icy intrusion
S1E13 · The Big Goodbye
Redblock’s Treacherous Gambit and Data’s Quick Intervention

Dixon Hill's Office serves as the claustrophobic battleground where the fragile boundary between Holodeck fiction and ship reality collapses, heightening tension as Redblock and Leech confront Picard and crew, culminating in a violent escalation at the exit portal.

Atmosphere

Tense, charged with underlying menace and claustrophobic dread, punctuated by sudden bursts of aggression and uneasy laughter.

Functional Role

The confined stage for the deadly confrontation and negotiation attempt.

Symbolic Significance

Represents the fragile boundary between illusion and reality, and the dangers inherent in crossing it.

Access Restrictions

Restricted to Holodeck participants and crew involved in the simulation.

Dimly lit vintage noir decor evoking 1940s detective ambiance Presence of the blue streak exit portal on the closet door Tense silence punctuated by sudden laughter and threat Physical closeness forcing direct interaction among characters
S2E19 · Manhunt
Polite Invitation, Publicly Exposed

The narrow Enterprise corridor is the stage for this brief encounter: a public, transitory space that allows a private offer to be visible and vulnerable. Its function as a passage forces exposure of Picard's social life and accelerates the collapse of intimacy when ritual sounds emanate from nearby.

Atmosphere

Understated formality with a fragile privacy—quiet, slightly echoing, and easily pierced by a single clear sound.

Functional Role

Meeting place that paradoxically reveals rather than conceals private interaction; a corridor that exposes personal gestures to the ship's social ecology.

Symbolic Significance

Represents the thin boundary between duty and personal life aboard the ship; the corridor makes the captain's private overtures public.

Access Restrictions

Open to crew and authorized visitors; not secluded—no special restriction implied.

Formal dress of the captain signaling an official evening Audible resonance of a single chime cutting through hallway quiet Close quarters that make casual encounters immediate and exposed
S2E19 · Manhunt
Picard Slips Fully into Dixon Hill — Voiceover and Ritual Entrance

The narrow, decrepit hallway functions as the liminal space between Starfleet reality and the holonovel's illusion. Its worn surfaces, sputtering light, and hollow echoes provide tactile noir atmosphere, staging Picard's slow crossing into role‑play and marking the transition from duty to personal refuge.

Atmosphere

Muted, melancholic, and claustrophobic—tinged with nostalgic noir grit and a faint sense of theatrical unreality.

Functional Role

Threshold and sanctuary: a private corridor that stages the captain's escape and prepares the audience for the genre shift.

Symbolic Significance

Represents the thin boundary between command responsibility and private identity; symbolizes how fragile and stage‑set his refuge is.

Access Restrictions

Functionally private in this moment—used by Picard alone as a personal entrance into the holodeck persona.

Scuffed tile and peeling wallpaper bringing tactile decay to the scene. A single sputtering bulb casting frayed shadows and a frosted glass door bearing Dixon Hill's name. Cigarette smoke suspended in the air and hollow footsteps against metal grates, reinforcing period noir texture.
S2E19 · Manhunt
A Gangster's Commission: Slade Hires Dixon Hill

The narrow, decrepit hallway funnels the action: Slade moves from the public reception into Dixon Hill's private office and then back out into the corridor. The hall functions as a transitional space that emphasizes the noir setting and the real-world consequences that spill beyond the holodeck room.

Atmosphere

Tense, ritualistic noir — dim, slightly decrepit, with an undercurrent of danger and the feel of a city that harbors secrets.

Functional Role

Transition/egress route and a threshold that separates the staged office from the outside world of the holodeck environment.

Symbolic Significance

Represents the boundary between illusion and reality; the corridor is where the holonovel's private world meets real human needs and consequences.

Access Restrictions

Publicly accessible reception/hallway; not physically restricted but carries an implied social decorum.

Scuffed tile and peeling wallpaper suggesting age A single sputtering or dim light contributing to noir mood The audible opening of the office door and hollow footsteps as characters move
S2E19 · Manhunt
Crisp Bills, Concealed Barrel

The narrow, noir hallway acts as the closing threshold outside Dixon Hill's office where the private transaction becomes public danger. Its scuffed tiles, sputtering bulb, and confined geometry funnel movement, amplify sound, and turn the corridor into an effective ambush point where a shadowed figure can press close with minimal risk of immediate intervention.

Atmosphere

Tense, shadowed, claustrophobic noir — cigarette haze and muted lighting heighten menace.

Functional Role

Ambush site and threshold between Holodeck illusion (office) and exposed danger; it stages the confrontation and prevents easy escape.

Symbolic Significance

Represents the thin line between simulated play and real peril — the Holodeck's fantasy boundary collapsing into lethal consequence.

Access Restrictions

Functionally public within the Holodeck simulation but physically narrow; not heavily policed in the moment, allowing a lone assailant to act.

single sputtering bulb casting uneven light scuffed tile and peeling wallpaper giving a decrepit feel smoke lingering in the air echoing heavy footsteps as Slade departs
S2E19 · Manhunt
Chandlerland Ambush — Picard Shot Point‑Blank

The narrow, decrepit corridor leading to Dixon Hill's office functions as the staged noir threshold where the Holodeck's safety is breached. Its worn surfaces, single sputtering bulb and enclosed geometry concentrate the confrontation, turning private menace into an unescapable, cinematic battleground.

Atmosphere

Tense, claustrophobic noir — cigarette smoke, muted lighting and echoing footsteps create an oppressive, suspenseful mood.

Functional Role

Battleground/threshold — a confined corridor that traps Picard with his assailant and transforms a Holodeck scene into an immediate physical confrontation.

Symbolic Significance

Represents the dissolving boundary between simulation and reality; the hallway's decay mirrors the collapse of safety and control.

Access Restrictions

Publicly accessible to Holodeck clients and staff; not secured — the openness enables an assailant to intercept a departing client and confront the host.

single sputtering bulb casting limited light scuffed tile and peeling wallpaper cigarette smoke hanging in the air a door marked 'Exit' and the frosted glass of Hill's office nearby hollow echo of footsteps

Events at This Location

Everything that happens here

21
S1E13 · The Big Goodbye
Picard Enters Dixon Hill's Shadowed Office

Captain Jean-Luc Picard fully immerses himself in the 1941 Dixon Hill holodeck simulation, stepping through the dark, moody hallway to the private investigator's office. The authentic period details, from the …

S1E13 · The Big Goodbye
Jessica Enlists Dixon Hill with a Seductive Retainer

In the richly detailed office of Dixon Hill, Captain Picard fully immerses in the Holodeck's noir world as Jessica Bradley, a fearful yet alluring socialite, confides her anxiety about a …

S1E13 · The Big Goodbye
Picard’s Quiet Farewell to Illusion

Within the polished confines of Dixon Hill’s office, Picard fully embraces the noir fantasy as Jessica Bradley entrusts him with a mysterious case, sealing their pact with a tender kiss …

S1E13 · The Big Goodbye
Leech’s Intrusive Arrival Disrupts Dixon Hill’s Solace

Within the meticulously crafted illusion of Dixon Hill’s office, Picard savors the authenticity of the Holodeck’s noir world, engaging in a charged exchange with Jessica Bradley that deepens his immersion. …

S1E13 · The Big Goodbye
Picard Leads Crew from Waiting Room into Noir Office

Captain Picard emerges into the Holodeck waiting room, sharing light, teasing banter with Beverly and Whalen that reveals his captivation with the immersive Dixon Hill noir scenario even as the …

S1E13 · The Big Goodbye
Leech's Violent Betrayal and Whalen’s Fatal Wounding

Felix Leech escalates the simmering tension into deadly violence by threatening the group with a gun, demanding a mysterious object. Whalen, confident and taunting, attempts to disarm Leech but is …

S1E13 · The Big Goodbye
Picard Disarms Leech as Holodeck Entrapment Becomes Deadly

Fueled by rage and desperation after Whalen is fatally shot by Leech, Picard violently disarms the assailant, shattering the fragile illusion of control. Leech flees, threatening vengeance from the ominous …

S1E13 · The Big Goodbye
Holodeck Turns Deadly as Exit Seals Shut

In the claustrophobic confines of Dixon Hill's office, tension erupts when Leech forcibly demands information about the mysterious 'item,' escalating to violence as Whalen is fatally shot. Beverly's frantic medical …

S1E13 · The Big Goodbye
Redblock's Hostile Takeover and the Deadly Ultimatum

Trapped in the malfunctioning Holodeck's 1941 Dixon Hill simulation, Picard, Beverly, and Data face a lethal siege as Cyrus Redblock, Felix Leech, and their armed henchman storm into the office …

S1E13 · The Big Goodbye
Picard Unmasks Fiction, Provokes Villainous Breakdown

Trapped in the 1941 Dixon Hill Holodeck simulation, Picard, Beverly, and Data face a menacing intrusion by Cyrus Redblock, Leech, and their thug. As Redblock asserts violent control and physically …

S1E13 · The Big Goodbye
Leech's Deadly Ultimatum and Picard's Price for Survival

Trapped within the malfunctioning Holodeck simulation, Picard and his crew face an escalating threat as the villains Leech and Redblock confront them with brutal violence and deadly demands. Redblock's civility …

S1E13 · The Big Goodbye
Picard’s Calculated Gamble: Trading Whalen’s Life to Save Beverly

Trapped within the Holodeck’s 1941 noir simulation, Picard confronts the menacing Cyrus Redblock and his henchmen Leech and the thug as they search for a mysterious item. With Whalen fatally …

S1E13 · The Big Goodbye
Picard’s Desperate Plea and the Deadly Portal Reveal

Trapped within the malfunctioning Dixon Hill holodeck simulation, Captain Picard urgently pleads with the imposing Redblock to repair their computer system and allow the wounded Whalen's transfer to Sickbay. Redblock’s …

S1E13 · The Big Goodbye
Holodeck Repair Unleashes Chaotic Glitch and Portal Revelation

Wesley's technical repair of the malfunctioning Holodeck generates a sudden, violent environmental glitch that abruptly transforms Dixon Hill's office into a hellish, snowy alien landscape, momentarily disorienting Picard and the …

S1E13 · The Big Goodbye
The Fatal Temptation of the Holodeck Portal

Following a violent Holodeck glitch that reveals a shimmering blue portal—the fragile exit between the simulation and reality—Picard recognizes a critical chance to escape. Despite Data's logical warnings about the …

S1E13 · The Big Goodbye
Redblock’s Treacherous Gambit and Data’s Quick Intervention

Within the claustrophobic confines of Dixon Hill’s office, Redblock reveals his true colors by brandishing a pistol and ordering his thug to kill Picard and his companions once they depart. …

S2E19 · Manhunt
Polite Invitation, Publicly Exposed

Picard, carrying a bottle of Altairian brandy, encounters Dr. Pulaski in a quiet corridor and offers a tentative invitation to dinner. Pulaski politely demurs, her face registering a complicated mixture …

S2E19 · Manhunt
Picard Slips Fully into Dixon Hill — Voiceover and Ritual Entrance

Picard abandons the bridge's pressures and Lwaxana's advances by surrendering to the Holodeck's Dixon Hill fiction. As he stalks a decrepit hallway toward the glass door with his name, he …

S2E19 · Manhunt
A Gangster's Commission: Slade Hires Dixon Hill

Picard, hiding inside the Holodeck as his noir alter ego Dixon Hill, is forced to confront an unexpectedly threatening client. Slade Bender—hulking, taciturn, physically intimidating—tests Hill's credentials, grabs him, and …

S2E19 · Manhunt
Crisp Bills, Concealed Barrel

In the Dixon Hill Holodeck fantasy, Picard (as Hill) accepts cold cash from Slade Bender — a terse, transactional moment that makes Slade's personal stake in finding his sister Alva …

S2E19 · Manhunt
Chandlerland Ambush — Picard Shot Point‑Blank

While escorting a paid Holodeck client, Picard is confronted by a mysterious, grey‑suited tough whose pale eyes and scar mark him as something more dangerous than a program. The man …