Narrative Web
Location
Starship Bridge

Mondor Bridge

A cramped, utilitarian bridge crowded with mismatched consoles and crude readouts, the Mondor Bridge hums with a deceptive, sluggish confidence. Lamps strobe amber and red as the Pakleds fumble at sensors; a forward viewscreen frames the Enterprise like an accusing eye. The air tastes of recycled metal and engine warmth while harsh overhead lighting throws greedy shadows across cables and jury-rigged panels. The space functions as both command center and trap: it contains Grebnedlog and Reginod’s bluster, conceals a Romulan-grade shield and crude armed torpedoes, and becomes the claustrophobic arena where Geordi is stunned, held hostage, and forced into last-second sabotage amid a bath of crimson warning light.
10 events
10 rich involvements

Detailed Involvements

Events with rich location context

S2E17 · Samaritan Snare
False Help, Sudden Capture — Geordi Stunned and Isolated

The Mondor Bridge is the cramped arena where the ambush is staged: its mismatched consoles and harsh lighting create an environment that masks sleight-of-hand and conceals an advanced shield and crude weapons. It functions as a trap where hospitality is a tactic and violence can be executed quickly.

Atmosphere

Claustrophobic, deceptively benign then abruptly violent; strobe-like indicator lights and recycled metal scent heighten unease.

Functional Role

BATTLEGROUND / TRAP — the physical stage for the Pakled deception and the location where Geordi is incapacitated and held.

Symbolic Significance

Represents false hospitality and technological mimicry—small, shabby exterior hiding dangerous capability and ambition.

Access Restrictions

Open enough to receive visiting technicians but practically controlled by Pakled crew; not restricted to Starfleet but effectively hostile to visitors once the ruse is complete.

Harsh overhead lighting that throws shadows and conceals quick motions Amber and red warning lamps strobing as consoles are manipulated Crude, jury-rigged panels and cables that suggest opportunistic scavenging
S2E17 · Samaritan Snare
Shields Up, Signals Down — Transporter Jammed

The Mondor Bridge is the cramped arena where the ambush unfolds: its shabby consoles and deceptive ambiance let the Pakleds stage a false helplessness that masks malicious intent, making it both trap and battleground for a small, contained confrontation.

Atmosphere

Deceptively casual and warm, quickly turning tense and claustrophobic; sudden flashes of alarm and red warning light implied.

Functional Role

Stage for the hostage capture and the initial point of physical confrontation.

Symbolic Significance

Represents the dangerous gap between appearance and capability — primitive exterior hiding advanced, illicit tech.

Access Restrictions

Open to visiting technicians and supposed rescuers; not restricted, which the captors exploit.

Mismatched consoles and harsh overhead lighting that flattens features. A forward viewscreen framing the Enterprise and an atmosphere of engine warmth.
S2E17 · Samaritan Snare
La Forge's Gambit — Buying Time with Flattery

The cramped Mondor Bridge is the immediate arena of the abduction: a jury‑rigged, dimly lit command space where Grebnedlog and Reginod exert control, where Geordi is battered and used as bait, and where the analog dial physically mediates contact with the Enterprise.

Atmosphere

Tension-filled, claustrophobic, and oddly banal as crude electronics hum beneath opportunistic greed.

Functional Role

Bastion/stronghold for the antagonists and the physical site of the hostage negotiation.

Symbolic Significance

Embodies opportunistic theft and technological mimicry—an ugly mirror to Enterprise's institutional competence.

Access Restrictions

Controlled by Pakled crew; practically closed to Enterprise personnel until a rescue is mounted.

Harsh overhead and warning lights casting red relief over cables and consoles. A forward viewscreen framing the Enterprise like an accusation. Aged analog switches and jury‑rigged panels; smells of engine warmth and recycled air.
S2E17 · Samaritan Snare
The Farewell Bluff — Selling a Weapons Expert

The Mondor bridge is the cramped, improvised arena where Geordi is held, the analog dial is reachable, and the Pakleds chant their simple acquisitive refrains; it physically contains the hostage and the crude controls that enable and end the viewscreen liaison.

Atmosphere

Claustrophobic, tense, and roughly lit with a bath of warning light and simple-minded glee from the captors.

Functional Role

Antagonistic stronghold and trap where the hostage is displayed and bargaining originates.

Symbolic Significance

Embodies predatory improvised power—the scavenger's lair where technological theft is normalized and human lives become transactional.

Access Restrictions

Controlled by Pakled crew; effectively off-limits to Enterprise personnel without a boarding action or permission.

Harsh overhead lighting throwing greedy shadows Ragged consoles with analog dials and patched wiring Cramped space that amplifies emotional and physical vulnerability The viewscreen framed as an accusing eye
S2E17 · Samaritan Snare
Channel Severed — The Waiting Game

The Mondor Bridge is the cramped, opportunistic stage where Geordi is held and the Pakled leadership manipulates the exchange; it contains the analog console and provides the physical act of severing communications, functioning as the antagonist stronghold in miniature.

Atmosphere

Claustrophobic, opportunistic, and edged with a crude, anxious hunger for technology; conversational awkwardness punctures any pretense of civility.

Functional Role

Hostage chamber and negotiation arena; source of the threat and the place where the captors control contact with the Enterprise.

Symbolic Significance

Represents technological predation and moral ugliness — a scavenger's den that inverts the Federation's values.

Access Restrictions

Controlled by the Pakled crew; functionally restricted to the Mondor personnel and the beamed communications link.

Mismatched, jury‑rigged consoles and a single analog dial used to control comms The viewscreen framing the Enterprise as a distant, authoritative presence Simple, repetitive Pakled speech giving the space a disquieting naivety
S2E17 · Samaritan Snare
Grebnedlog's Demand — Geordi's Quiet Compliance

The Mondor bridge functions as a claustrophobic arena for this hostage exchange: its mismatched consoles, cramped layout, and harsh lighting concentrate attention on the captor and captive, amplifying menace and limiting escape or support. The bridge's physical and aesthetic limitations make it ideal for the Pakleds' crude intimidation tactics and for Geordi's ploy to delay and misdirect.

Atmosphere

Tense and threatening, edged with uneasy, forced civility — small talk layered over immediate danger.

Functional Role

Stage for a hostage coercion and a pressured technical negotiation; battleground where psychological control is exerted.

Symbolic Significance

Represents inverted command: a ship's bridge, normally a center of order, becomes a trap and theatre of humiliation and manipulation.

Access Restrictions

Effectively controlled by the captors in the moment; confined space prevents easy intervention by outsiders.

Cramped, utilitarian consoles and jury-rigged panels. Harsh overhead lighting throwing stark shadows. A forward viewscreen framing the Enterprise and reinforcing the captives' isolation.
S2E17 · Samaritan Snare
Riker's Calculated Bluff to Save Geordi

The Mondor bridge is the remote antagonist location visible on the viewscreen where Grebnedlog and Reginod posture, hold Geordi in view, and display crude armed torpedoes; it is both the hostage arena and the psychological target of Riker's bluff.

Atmosphere

Cramped and falsely confident; scattered red-amber lamps and stuttering consoles project an air of improvised menace.

Functional Role

Battleground and hostage site; performance space where Pakled bravado meets Enterprise coercion.

Symbolic Significance

Symbolizes improvised power masquerading as real threat — a foil for Riker's disciplined command.

Access Restrictions

Controlled by the Pakled crew; externally accessible only by forced-spectrum comm link.

Fuzzy, low-resolution visuals on the viewscreen. Pakleds seated in mismatched command chairs with Geordi visible in the background.
S2E17 · Samaritan Snare
Countdown Bluff: Riker's Nonlethal Rescue

The Mondor bridge, seen through the forced feed, is the antagonist's stage: cramped, jury‑rigged consoles and crude lighting frame Grebnedlog, Reginod and the captive Geordi, making the hostage situation visually immediate to Enterprise command.

Atmosphere

Claustrophobic, performative bravado mixed with underlying mechanical shoddiness — the appearance of strength thinly veneered over improvisation.

Functional Role

Antagonist platform and visual proof of threat; where Geordi is held and where the armed torpedoes are located.

Symbolic Significance

Symbolizes opportunistic predation and technological mimicry — power as a posture rather than disciplined capability.

Access Restrictions

Externally visible only via forced-spectrum feed; physically inaccessible to Enterprise without transport or boarding.

Fuzzy, degraded video with low fidelity forced-spectrum artifacts. Scuffed metal faceplates and flickering indicator LEDs. Geordi visible in the background near launch/weapon systems.
S2E17 · Samaritan Snare
Pakleds Prime Weapons — Geordi Buys Seconds

The Mondor bridge functions as the claustrophobic arena where bluff, technical sabotage, and confrontation converge. Its cramped consoles and crude readouts allow the Pakleds to misinterpret telemetry while concealing Geordi's hands-on work; the bridge amplifies both the enemy's overconfidence and the peril faced by Riker and Geordi.

Atmosphere

Tense and claustrophobic—a pressure-cooker of crude confidence, hurried commands, and low-level electrical hums punctuated by hushed technical manipulation.

Functional Role

Battleground and stage for confrontation—where the Pakleds assert power, Geordi sabotages from within, and Riker must exploit a narrow opening.

Symbolic Significance

Represents the deception of appearances: crude instruments read as mastery while actual control is fragile and contestable.

Access Restrictions

Effectively controlled by the Pakleds during the event; restricted to ship personnel only in practice despite its small size.

Cramped layout with mismatched consoles and blinking crude meters. Harsh overhead lighting and a forward viewscreen focused on the Enterprise. Background hum of engines and intermittent warning lights providing audio tension.
S2E17 · Samaritan Snare
Crimson Bluff and the Silent Shot

The Mondor Bridge is the claustrophobic arena where technical theater and psychological warfare intersect. Its cramped consoles, glaring forward viewscreen, and jury-rigged armament station focus attention; the sudden crimson wash and groaning meters play out under harsh lighting, intensifying shame and surrender among the Pakleds.

Atmosphere

Tension-filled and suddenly deflated — from high-alert technical urgency to stunned, embarrassed quiet as confidence collapses.

Functional Role

Battleground and stage for confrontation; a contained space that amplifies spectacle and makes instrument readings socially authoritative.

Symbolic Significance

Represents a makeshift, adversarial theater where perception can equal power; symbolizes the vulnerability of brute force in the face of cunning.

Blinding BRIGHT RED LIGHT/crimson wash sweeping the bridge A low groan from the weapons bay as systems register failure Weapons meters with analog needles and LED bars visibly spiking then reporting no impact Mismatched consoles and a forward viewscreen framing the Enterprise

Events at This Location

Everything that happens here

10
S2E17 · Samaritan Snare
False Help, Sudden Capture — Geordi Stunned and Isolated

What begins as a seeming goodwill extraction collapses into a savage ambush: the Pakleds’ flattery disarms Geordi, Reginod and Grebnedlog exploit his trust, and a hidden stun blast slams him …

S2E17 · Samaritan Snare
Shields Up, Signals Down — Transporter Jammed

On the Mondor bridge a supposed rescue collapses into a hostage crisis: Grebnedlog's sleight-of-hand and a stun blast leave Geordi injured and his VISOR dislodged, while Riker's urgent order to …

S2E17 · Samaritan Snare
La Forge's Gambit — Buying Time with Flattery

Battered and blinded, Geordi volunteers to negotiate and deliberately downplays the Pakleds' demands, convincing them that the Enterprise's protected memory will take over twenty‑four hours to access. His calm stall—bolstered …

S2E17 · Samaritan Snare
The Farewell Bluff — Selling a Weapons Expert

Riker engineers a performative, high‑risk deception over the viewscreen: exploiting the Pakleds' simple mantra and Data's literalism, the senior officers stage an emotional farewell that convinces the scavengers Geordi is …

S2E17 · Samaritan Snare
Channel Severed — The Waiting Game

On the Pakled bridge Riker and the senior staff stage a high-stakes bluff, elevating a battered Geordi into a faux weapons expert to placate Grebnedlog. As the Pakleds accept the …

S2E17 · Samaritan Snare
Grebnedlog's Demand — Geordi's Quiet Compliance

On the Mondor bridge Grebnedlog flips between cloying praise and blunt menace, training a phaser on Geordi and ordering him to "make us strong." Geordi masks fear with a wry, …

S2E17 · Samaritan Snare
Riker's Calculated Bluff to Save Geordi

Under crushing time pressure — Starbase demands the Enterprise hurry to Picard's life-or-death surgery — Riker refuses to abandon Geordi. He forces a spotty spectrum link to the Pakled ship, …

S2E17 · Samaritan Snare
Countdown Bluff: Riker's Nonlethal Rescue

When Data detects that the Pakleds have armed crude photon torpedoes, Riker refuses to abandon Geordi and stages an audacious bluff: a forced-spectrum feed to the Mondor bridge, a staged …

S2E17 · Samaritan Snare
Pakleds Prime Weapons — Geordi Buys Seconds

On the Mondor bridge the Pakleds, misreading their crude meters as absolute proof of victory, decide to fire—their growing confidence compresses the strike window to a hair-trigger. Unseen by his …

S2E17 · Samaritan Snare
Crimson Bluff and the Silent Shot

Under Riker's staged firing countdown, the Mondor bridge is suddenly bathed in a blinding crimson wash while Geordi executes the final step of a covert plan. The Pakleds believe their …