Cargo Bay Three
Detailed Involvements
Events with rich location context
Cargo Bay Three is the immediate battleground: cramped with crates and a discarded pressure suit, it conceals Danar, hosts the fight with Worf, and contains the cargo transporter console and pad that become the mechanism of escape—turning an industrial utility space into a theater of subterfuge and failure.
Tense, claustrophobic, with flickering emergency lights and abrupt mechanical shocks from the Jefferies‑tube overload.
Battleground and staging area for the escape; physical locus of the containment failure.
Represents the ship’s vulnerable underbelly—where logistics and oversight meet the moral blind spots of institutional control.
Normally accessible to crew and security; during the event it is contested and momentarily unsecured.
Cargo Bay Three is the battleground and technical node where the confrontation, system failure and escape converge: crates provide concealment, the transporter console sits central to the action, and the bay’s industrial clutter enables ambush tactics and the improvisation of sabotage.
Tense, chaotic, and claustrophobic; flickering emergency lights and the sound of the ship shaking amplify urgency.
Battleground and escape point; locus for forensic clues (pressure suit) and technical tampering.
Embodies the ship's vulnerable infrastructure — where institutional control is physically breached.
Normally accessible to crew with clearance; temporarily swarmed by security but not wholly sealed due to rapid events.
Cargo Bay Three is the physical battleground: crates and supplies provide cover, an abandoned pressure suit points to Danar's hiding place, and the transporter console sits at the heart of the bay's action where the final scramble and dematerialization occur. It transforms from a routine storage area into the scene of a violent containment failure.
Taut, claustrophobic, punctuated by sudden violence and the aftershocks of an explosion; lights flicker and the ship shudders.
Battleground and escape staging area where the intruder is discovered, fought and ultimately beamed out.
Represents the ship's vulnerable underbelly—where maintenance spaces and improvisation expose institutional blind spots.
Normally restricted to crew and security during operations; during the event it is active with security personnel but briefly penetrated by the fugitive.
Events at This Location
Everything that happens here
Worf discovers a missing pressure suit in Cargo Bay Three, prompting Picard to order emergency airlocks and torpedo coverage across key decks. As Worf closes in, Roga Danar reveals himself, …
In the cargo bay Worf surprises Roga Danar, but a timed phaser overload in a Jefferies tube knocks out lights and external sensors. Seizing the moment, Danar disarms and incapacitates …
In the cargo bay ambush Worf corners Roga Danar, but a staged explosion in a Jefferies tube disables external sensors and creates the split-second opening Danar needs. He disarms Worf, …