Fabula
Location
Location
Starship Interior: Holodeck Simulation Room

Holodeck Three — Recreated Space Station Laboratory

Holodeck Three thrums with contained power: a locked, technology-dense simulation chamber aboard the USS Enterprise where panels and safety interlocks ring the perimeter and the air carries a faint tang of ozone and cooling circuits. Holographic systems layer sight, sound, and scent until illusion reads as tactile reality. In the corridor the ship’s com-panel lights literally carve a path to this room, turning flirtatious curiosity into a brisk, comic pursuit—the holodeck becomes both refuge and charged destination that escalates interpersonal confrontation and shipboard urgency.
10 events
10 rich involvements

Detailed Involvements

Events with rich location context

S3E6 · Booby Trap
Holodeck Prototype: Recreate and Run

Holodeck Three is the experimental arena where the Utopia Planitia prototype will be reconstructed as an interactive model and where a holographic Leah will provide on‑demand theoretical guidance; it converts archival data into a manipulable testing environment.

Atmosphere

Clinical simulation calm overlaying Geordi's internal urgency; the holodeck promises controlled experimentation within an otherwise chaotic crisis.

Functional Role

Experimental platform for rehearsal and iteration—permits riskless manipulation of prototype components prior to real systems intervention.

Symbolic Significance

Embodies the blending of human intuition with institutional knowledge—simulation as surrogate for dangerous reality.

Access Restrictions

Holodeck programs can be initiated only by authorized personnel and run under computer supervision; not a public or casual space during emergencies.

Soft padded walls and hidden emitters ready to render full‑scale holographic schematics Control panel outside the holodeck used by Geordi to initiate the program
S3E6 · Booby Trap
Holodeck Reorientation — Geordi Commits to the Dilithium Fix

Holodeck Three functions as the experimental stage: it will host the recreated prototype schematic and Leah’s hologram, giving Geordi a manipulable, full‑scale simulation in which to test lattice reorientation without immediately risking the real dilithium chamber.

Atmosphere

Clinical yet intimate — the holodeck’s padded walls and soft lighting contrast with the urgent, high‑stakes technical work being staged within.

Functional Role

Simulation/test environment allowing live prototyping and rehearsal of risky engineering maneuvers.

Symbolic Significance

A liminal space between idea and reality; a safe mimicry that paradoxically enables dangerous improvisation.

Access Restrictions

Programmed and authorized for this specific experiment; activation requires command input and is limited to authorized personnel.

Soft LCARS glow and padded walls Three‑dimensional holographic schematic filling the room Control panel outside the holodeck used to activate the program
S3E6 · Booby Trap
Holodeck Gambit: Engineering by Instinct

Holodeck Three is the simulation sandbox where Geordi's prototype—built from early construction records and enhanced by holographic overlays—executes virtual trials; the holodeck formal reinstatement makes its private simulations an authorized instrument of ship survival.

Atmosphere

Clinical yet uncanny; holographic wireframes bloom into three-dimensional models under intense scrutiny.

Functional Role

Development sandbox for high-fidelity prototyping and rehearsal of hazardous engineering modifications.

Symbolic Significance

Blurs the line between memory/archives and present-day agency—past designs literally remade to save the ship.

Access Restrictions

Normally restricted; reinstatement implies command-level override and priority access for engineering.

Soft LCARS glow and padded holodeck walls. Interactive holographic schematics and a projected hologram assisting the engineer.
S3E6 · Booby Trap
Lattice Failure — The Twenty-Six Minute Clock

Holodeck Three is the simulation chamber that renders archived propulsion schematics into a manipulable, holographic model; its reinstatement turns a private prototype into a sanctioned, time‑sensitive experiment.

Atmosphere

Clinical yet uncanny—the holodeck's synthetic space serving as a brief sanctuary for creative engineering amid crisis.

Functional Role

Simulation environment and engineering tool for prototyping and validating the propulsion redesign.

Symbolic Significance

Symbolizes inventive resourcefulness and the bridge between historical knowledge and present survival.

Access Restrictions

Originally a private engineering simulation; once reinstated, it becomes an authorized resource for engineering staff.

Three‑dimensional wireframe schematics Holographic projection of engineering data and interactive overlays
S3E6 · Booby Trap
Quiet Handoff: Resuming the Holodeck

Holodeck Three functions as the private enclave toward which Geordi moves; even from the corridor its presence is felt as an accessible, controlled space. The holodeck is both practical workspace and intimate refuge, its doors marking a boundary between communal duty and solitary processing.

Atmosphere

Quiet, contained, and gently expectant — a room designed for immersion and emotional privacy rather than public bustle.

Functional Role

Sanctuary for private reflection and technical simulation; a bridge between professional problem‑solving and personal emotional processing.

Symbolic Significance

Represents emotional isolation and safe containment of grief/longing; a technological womb where Geordi preserves continuity with a lost or idealized other.

Padded walls and hidden emitters that erase physical boundaries Soft LCARS lighting and a faint hum of ship systems Scented suggestion of warm circuitry (implied) Sense of controlled, engineered space set apart from the corridor
S3E6 · Booby Trap
Geordi's Inverted Gambit — Silencing the Algorithm

Holodeck Three is the specific holodeck program/environment that Geordi manipulates — it allows him to silence the computer feed locally and instantiate a custom simulation that tests his inverted‑vector idea without immediately altering shipwide control algorithms.

Atmosphere

Controlled and private but charged with urgency; the holodeck's synthetic realism heightens the emotional stakes of Geordi's isolation.

Functional Role

Controlled simulation environment and safe locus for shutting down the computer algorithm locally and running an alternate model.

Symbolic Significance

Represents a private laboratory of the imagination where human will can momentarily mute institutional voice.

Access Restrictions

Operable by authorized engineering personnel; Geordi exercises local override authority within this space.

Recessed status display showing grainy diagnostic static Soft LCARS light from holographic schematics Audible hum of systems but local silencing of the computer voice after Geordi's command
S1E13 · The Big Goodbye
Riker Delegates Command and Mobilizes Holodeck Rescue

Holodeck Three is the site of the malfunction trapping Captain Picard, Beverly Crusher, and others inside a perilous virtual simulation. It marks the boundary between virtual entertainment and life-threatening crisis, a place Riker must enter to effect rescue.

Atmosphere

Ominous and fraught with danger, contrasting with its usual role as a recreational simulation chamber.

Functional Role

High-stakes battleground for rescue and recovery operations.

Symbolic Significance

Symbolizes the fragile divide between illusion and reality, safety and threat.

Access Restrictions

Currently inaccessible without authorized intervention due to system malfunction and safety protocols.

Holodeck door interface awaiting manual override Silent yet eerie ambiance contrasting with bridge’s bustle
S1E13 · The Big Goodbye
Riker Assumes Command Amid Holodeck Crisis

Holodeck Three is the critical site of the malfunction and entrapment. Riker's decision to personally enter it underscores its danger and urgency. It transforms from a recreational simulation chamber into a hazardous battleground for survival.

Atmosphere

Unseen in this scene but implied as ominous and dangerous due to malfunction and entrapment.

Functional Role

Site of crisis, the virtual environment where key characters are trapped.

Symbolic Significance

Embodies the fragile boundary between safety and threat within technology.

Access Restrictions

Access limited due to malfunction and risk; entry requires expert intervention.

High-tech holographic interface Dangerous simulation environment Locked or inaccessible state due to malfunction
S2E15 · Pen Pals
Tectonic Alert — Data Rushes for Picard

Holodeck Three is the off-bridge location reported by the computer as Captain Picard’s whereabouts; its mention instantly reframes the crisis as one requiring retrieval of the captain and signals that command counsel is not physically present on the bridge.

Atmosphere

Absent but narratively present—a quiet, paradoxical calm implied by Picard’s absence, which increases bridge urgency.

Functional Role

Off-site refuge where the commanding officer currently resides; here it functions as the destination Data must reach to escalate the problem.

Symbolic Significance

Represents the separation between individual retreat/reflection and the public demands of command.

Access Restrictions

Holodeck access is normally controlled and may be private; entering requires authorization or urgency.

Referenced via a sterile computer announcement rather than direct sensory description. Holds implied sensory contrast—leisure or study within the holodeck versus bridge urgency.
S2E19 · Manhunt
Lwaxana Follows the Holodeck Lights

Holodeck Three is named as Commander Riker's current location and functions as the destination that transforms Lwaxana's curiosity into action; the corridor lighting physically links the speakers' current position to this simulated space, implying an imminent crossing from public ship corridors to a private, programmable environment.

Atmosphere

Implied promise of seclusion and potential intimacy or confrontation; the destination reads as quiet, contained, and distinct from the formality of the bridge.

Functional Role

Target destination / site of anticipated encounter

Symbolic Significance

Represents a private, malleable space where personal dynamics (flirtation, avoidance) can play out away from command oversight.

Identified verbally by the computer as Riker's location. Reached via corridor com-panel lights that physically point the way toward the Holodeck.

Events at This Location

Everything that happens here

10
S3E6 · Booby Trap
Holodeck Reorientation — Geordi Commits to the Dilithium Fix

Cornered by the Promellian trap's lethal power drain, Geordi moves from hypothesis to action: he consults the holodeck projection of Dr. Leah Brahms and the ship's computer, confirms that reorienting …

S3E6 · Booby Trap
Holodeck Prototype: Recreate and Run

With time collapsing and the dilithium lattice decision urgent, Geordi escalates from theory to hands-on trial: he orders the ship to pull a restricted prototype schematic and recreate it in …

S3E6 · Booby Trap
Lattice Failure — The Twenty-Six Minute Clock

The observation lounge becomes a war room as technical data turns into an existential countdown. Geordi reports the Enterprise's crystal lattice is breaking down; Worf confirms shields under two hours …

S3E6 · Booby Trap
Holodeck Gambit: Engineering by Instinct

With shields failing and lethal radiation countdowns shrinking to minutes, the bridge confronts an impossible choice. Geordi reveals he has returned to the ship's earliest construction records inside Holodeck Three …

S3E6 · Booby Trap
Quiet Handoff: Resuming the Holodeck

After the ship's life-or-death gambit, Geordi slips away to Holodeck Three and quietly instructs the computer to resume his private program. The terse computer acknowledgment — an impersonal invitation to …

S3E6 · Booby Trap
Geordi's Inverted Gambit — Silencing the Algorithm

Trapped by a Promellian booby trap that converts ship power into lethal radiation, Geordi slips into the holodeck and briefly admits defeat. Prodded by the holographic Leah, he refuses to …

S1E13 · The Big Goodbye
Riker Assumes Command Amid Holodeck Crisis

As the Enterprise faces a dire emergency with Captain Picard and his party trapped inside a malfunctioning Holodeck simulation, Commander Riker steps decisively into command. He records a formal ship's …

S1E13 · The Big Goodbye
Riker Delegates Command and Mobilizes Holodeck Rescue

As the Holodeck crisis escalates with Captain Picard, Beverly Crusher, and others trapped inside a malfunctioning simulation, Commander Riker decisively assumes command responsibilities. Recognizing the urgency and complexity of the …

S2E15 · Pen Pals
Tectonic Alert — Data Rushes for Picard

Data converts the bridge from passive observer to urgent investigation: he orders a full read on Drema Four's volcanic and tectonic activity, the viewscreen flooding with diagnostic data that implicates …

S2E19 · Manhunt
Lwaxana Follows the Holodeck Lights

Lwaxana Troi abruptly transforms curiosity into pursuit when she stops at a corridor console and demands Riker's location. The computer reveals he is in Holodeck Three and the com-panel lights …