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Holodeck Simulation — Space Station Living Room

Space Station Holodeck — Living Room (Holodeck Reconstruction Set)

A programmable domestic interior inside a space‑station holodeck used as a reconstruction/forensic set (appears in the TNG episode “A Matter of Perspective”): modular seating and upholstered chairs, a low coffee/communications table, faint LCARS‑stamped wall panels, and a window illusion of distant stars. Program seams and visible apparatus mark the simulated nature of the space; holographic replays/depositions are presented here, turning an intimate domestic tableau into staged evidentiary demonstration.
3 events
3 rich involvements

Detailed Involvements

Events with rich location context

S3E14 · A Matter of Perspective
Holodeck Replay — The Setup Unmasked

The Holodeck's Space Station Living Room and Laboratory facsimiles are the stage for the demonstration: multiple programs swap set pieces and frozen figures so Picard can juxtapose Manua's, Tayna's and Riker's accounts, then run the La Forge sequence that recreates the final, lethal interaction.

Atmosphere

Clinical, theatrical, tense — the domestic warmth of the living-room set is undercut by the hum of machinery and forensic purpose.

Functional Role

Stage for evidentiary reenactment and the visualization of causal mechanics; a neutral technical environment to test hypotheses.

Symbolic Significance

Domesticated intimacy turned into forensic theater — the place where private life is converted into public evidence.

Access Restrictions

Restricted to senior officers and invited witnesses in this demonstration context (Holodeck control exercised by Enterprise crew).

Program seams shimmer where illusion meets grid Holographic figures freeze and unfreeze on command Soft ambient holodeck hum interrupted by Geordi's technical display
S3E14 · A Matter of Perspective
Holodeck Reconstruction: The Converter's Reflection

The holodeck-set Space Station Living Room / Laboratory is the mutable stage for multiple reconstructed programs (Manua, Riker, Tayna, La Forge). It alternates between domestic tableau and lab bench, allowing Picard to juxtapose testimonial memory against a controlled technical reproduction that makes abstract claims physically visible.

Atmosphere

Uncanny and forensic—domestic intimacy overlaid by clinical, evidence-driven staging; tension grows as the simulation becomes dangerous-to-view.

Functional Role

Stage for forensic reenactment and the practical arena where Picard and Geordi convert testimony into physical demonstration.

Symbolic Significance

Transforms private space into courtroom theatre; symbolizes how memory and intimacy can be weaponized when mixed with scientific concealment.

Access Restrictions

Restricted to assembled investigators, senior officers, and witnesses; the holodeck program controlled by command and engineering.

Shifting program seams as the set flips between living room and lab. Holographic figures frozen and unfrozen on command, with precise timing cues. A low mechanical hum of the holodeck and faint simulated lab lighting that brightens during the discharge.
S3E14 · A Matter of Perspective
Holodeck Reconstruction — The Fatal Pulse

The Space Station Living Room set—summoned inside the Holodeck—serves as the forensic stage for each deposition and the core space where holograms enact conflicting witness accounts; it is repeatedly frozen, replayed and re-positioned to expose contradictions and to stage the final timed demonstration.

Atmosphere

Clinical theatricality: familiar domestic surfaces undercut by a mechanistic hum and forensic focus, producing unease and cinematic clarity.

Functional Role

Reconstruction stage for contested testimony and the place where the physical mechanics of the accident are made visible.

Symbolic Significance

Transforms private intimacy into public evidence — the domestic becomes a tribunal for scientific hubris and motive.

Access Restrictions

Restricted to investigative personnel and witnesses; visually observed from the gallery rather than occupied by the public.

Holodeck hum and simulated lighting that can be frozen Realistic props (console, seating) that are subject to program manipulation Program seams at edges reminding viewers of artifice

Events at This Location

Everything that happens here

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