Fabula
Location
Location
Waiting Room

Police Station Waiting Room

The Police Station Waiting Room crackles with mounting tension as Beverly Crusher arrives, shaken by the gravity of Captain Picard’s murder accusation. Sparse and utilitarian, this room becomes a crucible where fear and uncertainty collide with the surreal edge of a simulated interrogation. Under flickering fluorescent lights, Data and Whalen scrutinize memorabilia, grounding the space in a mix of nostalgic echoes and harsh present realities. The air pulses with anxiety and fragile hope, marking this waiting room as the emotional gateway into a deadly psychological trial that tests trust and resilience.
1 events
1 rich involvements

Detailed Involvements

Events with rich location context

S1E13 · The Big Goodbye
Beverly Confronts the Reality of Picard’s Murder Accusation

The police station waiting room acts as a charged liminal space where the crew confronts the unsettling reality of the interrogation simulation. Its sparse, utilitarian design elevates the tension and symbolizes institutional scrutiny and entrapment within the game’s narrative.

Atmosphere

Tense and charged with foreboding, underscored by the mix of period authenticity and the crew’s emotional strain.

Functional Role

Meeting point and emotional crucible where information is exchanged and anxiety builds over Picard’s predicament.

Symbolic Significance

Represents the intersection of simulated role-play and real psychological threat, embodying both nostalgia and menace.

Access Restrictions

Open to the crew involved in the simulation; controlled and monitored space within the Holodeck environment.

Sparse furnishings and utilitarian décor Period-appropriate memorabilia adorning the walls Flickering fluorescent lighting Background presence of the police sergeant engaged in paperwork

Events at This Location

Everything that happens here

1