Object

Holodeck Program: Dixon Hill (1945 Noir)

A full‑scale holodeck simulation that reconstructs a 1945 Dixon Hill private office and gumshoe milieu: rain‑streaked windows, low desk lamps, smoky air, and period furnishings rendered as holographic set pieces and tactile force‑field shapes. The program manifests as an immersive environment tailored for role‑play—Picard steps into the space wearing a trenchcoat and fedora and inhabits the hard‑boiled persona. The COMPUTER VOICE summons and stabilizes the program while Picard uses the simulated office and its props to enact investigative rituals and to physically withdraw from shipboard obligations.
3 appearances

Purpose

To present an immersive, interactive 1945 noir environment for user recreation and role‑play, enabling a crew member (here, Picard) to perform psychological containment and structured escapism within the holodeck.

Significance

Serves as Picard’s emotional refuge and narrative staging ground: it displaces duty with fantasy, establishes the noir case that propels the episode’s plot, and thematically mirrors the masks and roles characters adopt aboard the Enterprise.

Appearances in the Narrative

When this object appears and how it's used

3 moments