Fabula
Object
Object

Recurring Number Three

The digit '3' flashes repeatedly across USS Enterprise-D systems: bridge consoles display it amid diagnostics, poker games in Ten Forward show it on chips, and Data's positronic subprocessors glitch with it. Geordi traces these anomalies, alerting Picard, Riker, Worf, and the senior staff during their Observation Lounge briefing. The crew scrutinizes the number on screens, debating its origins as they race against the next temporal collision.
1 appearances