Object

Worf's Quarters Entry Chime

A palm‑sized, recessed electronic chime set flush into the bulkhead outside Worf's private quarters: matte brushed‑alloy face with a narrow grille and a faint indicator LED. It emits a brief, crystalline two‑note tone that slices through domestic noise and immediately collapses private activity into attention. The sound physically startles Worf—his hands clench, a model ship snaps, and a drawer slams—forcing an abrupt shift from personal ritual to confrontational duty as Riker's interruption lands.
7 appearances

Purpose

To audibly signal an arrival or priority entry at the threshold of Worf's quarters, converting private moments into immediate awareness so occupants can acknowledge or respond to visitors or communications.

Significance

Functions as an inciting prop and scene catalyst: the chime's abrupt tone ruptures Worf's sanctuary, precipitates physical damage (the broken model), and raises emotional stakes that drive Worf from private pride to public commitment—turning a domestic blowup into a pivotal decision point.

Appearances in the Narrative

When this object appears and how it's used

7 moments