Object

Buttons on Picard's Shirt

Small, utilitarian buttons sewn onto Captain Jean-Luc Picard’s shirt within the 1941 Dixon Hill Holodeck simulation. These buttons become a focal point of menace as the villain Leech deliberately plucks them slowly, wielding them as a symbolic threat that heightens tension and underscores Picard’s vulnerability amid a psychological and physical confrontation.
4 appearances

Purpose

To fasten Picard’s shirt, serving a mundane functional role while simultaneously becoming a tool of intimidation during a violent holodeck encounter.

Significance

The buttons transcend their everyday practicality to embody a chilling symbol of control and looming violence, marking a turning point where the antagonists’ psychological grip tightens and the stakes escalate from physical assault to a desperate struggle for survival.

Appearances in the Narrative

When this object appears and how it's used

4 moments