Object
Starfleet standard‑issue hand phaser — Enterprise tactical/away-team (handheld)
Standard-issue Starfleet/Enterprise handheld phaser: a palm‑sized energy emitter with a matte-alloy casing, ergonomic grip, circular emitter aperture and tactile safety selector. Units pulse or faintly hum and give off a blue corona when charged; scuffs, smudges and soot streaks mark operational use. Carried aboard the Enterprise and on away-team missions by security and bridge personnel (e.g., Riker, Worf) and used for short-range defense, nonlethal stun/incapacitation, deterrence, and higher-output defense when required. Narratively functions as a practical tool and symbol of enforceable authority in tense scenes (e.g., blocking medical intervention, punctuating ambushes, forcing ethical choices about force vs. care).
31 appearances
Purpose
Portable handheld energy weapons for close-range defense: to stun, disable, deter hostile actors, and provide a rapid-show-of-force during away-team operations.
Significance
Operative in the sequence that turns forensic discovery into immediate peril: the phasers enable the away team to subdue Patahk, enforce tactical control during evacuation, and crystallize the diplomatic stakes that drive later bridge confrontations and moral conflict.
Appearances in the Narrative
When this object appears and how it's used