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Object

Sitting Room Fireplace Mantel

Data reaches to the fireplace mantel in the twilight-lit sitting room of the Sherlock Holmes holodeck program and picks up a box of matches. He tosses the box to the Gentleman, who catches it left-handed against program rules. Geordi spots the glitch from this interaction. The mantel, a carved wooden shelf above the dormant fireplace, holds simulation props amid leather chairs and gas lamps, its surface catching faint light as tension builds.
0 appearances

Purpose

Holds matchbox and fireplace accessories for the holodeck simulation

Significance

Provides the matchbox Data uses to test the Gentleman's handedness, exposing the first holodeck anomaly and shifting the mystery from fictional murder to real system sabotage by Moriarty

Appearances in the Narrative

When this object appears and how it's used

0 moments

No events recorded for this object