Fabula
S2E17 · Samaritan Snare

Pakled Ultimatum: Geordi Held, Data Demanded

On the bridge the Pakleds' smiling menace hardens into a direct threat: Grebnedlog appears on the viewscreen with a battered Geordi and replicated phasers, repeatedly stunning the chief to prove control. Riker's bluster collapses into urgent command as the Pakleds pivot from bluster to extortion—demanding all Enterprise computer information while holding a wounded, blind engineer hostage. The scene crystallizes into a turning point: Geordi's physical vulnerability becomes leverage, Riker must weigh force against the risk to his man and the ship's systems, and the stakes are compounded by Picard's concurrent medical crisis elsewhere, forcing a bloodless, cunning rescue instead of simple retaliation.

Plot Beats

The narrative micro-steps within this event

3

Riker demands Geordi's return and orders the shield dropped; Grebnedlog stonewalls and stuns Geordi again, spiking the stakes and igniting Riker's fury.

assertion to outrage ['Mondor interior via viewscreen']

Grebnedlog fixates on being "smart" while Riker pivots to a tactical challenge—prove wisdom by returning Geordi—trying to reframe the power dynamic.

anger to calculated negotiation ['Mondor interior via viewscreen']

Grebnedlog flips the leverage, aiming a phaser at Geordi and extorting all Enterprise computer information immediately, hardening the threat as the bridge reels.

tentative leverage to dire escalation ['Mondor interior via viewscreen']

Who Was There

Characters present in this moment

5

Complicit and unruffled — mildly pleased by the leverage being exerted, focused on fulfilling orders.

Reginod physically supports Geordi, helps present him to the viewscreen, and participates in the display of replicated phasers; he functions as an accomplice who converts contrived naivety into an effective threat.

Goals in this moment
  • ensure the Pakled leadership's demands are communicated and enforced
  • use Geordi as leverage to obtain technology/information
  • maintain control of the captive without overtly killing him
Active beliefs
  • following Grebnedlog's directives secures his standing
  • intimidation and physical demonstration will coerce compliance
  • Pakleds must appear naive while actually manipulating others to get tech
Character traits
technically capable sycophantic toward leadership coldly practical
Follow Reginod's journey

Clinically composed with quiet concern — focused on information flow rather than rhetoric.

Data monitors tactical and sensor displays, announces the incoming visual contact and supplies the factual frame for command decisions; he remains calm and clinical while the emotional temperature on the bridge rises.

Goals in this moment
  • provide precise sensor and communications data to support command
  • maintain an accurate operational picture of the Mondor and the Pakleds
  • minimize miscommunication during negotiation
Active beliefs
  • accurate data reduces risk and enables better command choices
  • informing command rapidly is his functional duty
  • emotional reactions from command should be factored into tactical planning
Character traits
analytical observant even‑tempered supportively pedantic
Follow Data's journey

Surface composure cracking into furious, desperate urgency — indignation masking the calculation of risk to his crew and ship.

Commander Riker commands from the bridge, issues orders, negotiates with the viewscreen and erupts into visible anger when Geordi is stunned; his procedural bluster collapses into urgent, protective decision-making under moral pressure.

Goals in this moment
  • secure the immediate return and safety of Geordi La Forge
  • prevent escalation that would endanger the Enterprise and its computer systems
  • maintain bridge authority and control over tactical choices
Active beliefs
  • Starfleet has the right and duty to rescue its crewmembers
  • open force will likely endanger Geordi and be a last resort
  • the Pakleds are opportunistic but can be reasoned with if pressured correctly
Character traits
authoritative protective impulsive under stress rhetorically skilled
Follow William Riker's journey

Dazed, physically hurt and disoriented — survival‑focused and unable to actively influence events.

Geordi is presented on the viewscreen badly injured and repeatedly stunned; he is propped up, slumps into the bulkhead, and is functionally immobilized — a physical hostage and emotional lever for the Pakleds' demands.

Goals in this moment
  • end the immediate physical pain and regain consciousness
  • avoid divulging sensitive information while incapacitated
  • be returned safely to the Enterprise
Active beliefs
  • his crewmates will attempt a rescue
  • endurance and not cooperating may protect ship secrets
  • he can trust Starfleet to prioritize his return
Character traits
vulnerable stoic under pain resilient even while incapacitated
Follow Geordi La …'s journey

Tense and focused — professional anxiety tempered by training and reliance on command directives.

Unnamed bridge crew occupy consoles, execute Riker’s commands, and respond with disciplined urgency while watching the viewscreen feed — providing operational continuity and procedural support.

Goals in this moment
  • maintain ship systems and be ready to follow tactical orders
  • support bridge leadership in resolving the hostage situation
  • monitor shields, sensors, and communications for changes
Active beliefs
  • chain of command must be followed in crises
  • their technical competence can materially affect outcomes
  • escalation must be controlled to protect lives and ship systems
Character traits
disciplined anxious efficient
Follow Unnamed Bridge …'s journey

Objects Involved

Significant items in this scene

5
Enterprise Defensive Shields

Enterprise defensive shields are referenced in the negotiation (Riker orders them lowered) and function conceptually as leverage: lowering would enable transport but Grebnedlog refuses to comply, making the shields a tacit bargaining chip and tactical obstacle.

Before: Raised, protecting the Enterprise and preventing safe transporter …
After: Remain raised or unchanged as Grebnedlog denies Riker’s …
Before: Raised, protecting the Enterprise and preventing safe transporter locks to the Mondor.
After: Remain raised or unchanged as Grebnedlog denies Riker’s request; shields continue to structure tactical options.
Enterprise Main Bridge Viewscreen (Communications & Sensor Display)

The viewscreen functions as the narrative and tactical conduit: it frames Grebnedlog and Geordi for the bridge, transmits the visual proof of harm, and turns a distant vessel into an immediate moral and tactical dilemma for Riker.

Before: Idle until Data reports visual contact initiation; then …
After: Continuing to display the Pakleds' image and demands …
Before: Idle until Data reports visual contact initiation; then switched to show the Mondor feed.
After: Continuing to display the Pakleds' image and demands until the scene fades out.
Geordi La Forge's Phaser

Geordi's small phaser is visibly seized and used by the Pakleds as the immediate instrument of control: Grebnedlog fires it on camera to stun Geordi and demonstrate real, present harm to the Enterprise, turning a personal weapon into a bargaining prop.

Before: In Pakled possession aboard the Mondor, already taken …
After: Remains in Grebnedlog/Pakled hands on the Mondor, having …
Before: In Pakled possession aboard the Mondor, already taken from Geordi before the live feed.
After: Remains in Grebnedlog/Pakled hands on the Mondor, having been used to stun Geordi and threaten further harm.
Pakled Bridge Phasers

Multiple crude, replicated phasers are brandished by other Pakleds on the viewscreen; they are played with recklessly to amplify menace, one nearly fires at a comrade demonstrating the group's disregard and the volatility of the threat.

Before: Held by various Pakleds inside the Mondor; displayed …
After: Still in the Pakleds' hands and continue to …
Before: Held by various Pakleds inside the Mondor; displayed as newly replicated copies of Geordi's weapon.
After: Still in the Pakleds' hands and continue to be used as intimidation devices during the exchange.
Pakled Vessel Interior Bulkhead

The Pakled vessel interior bulkhead is the physical object Geordi is slammed against, accentuating his helplessness; its scuffed, dented surface emphasizes the crude violence and the confined, improvised nature of the hostage setting.

Before: Part of the Mondor's cramped interior, showing wear …
After: Marked by Geordi's impacts; it bears the visible …
Before: Part of the Mondor's cramped interior, showing wear and tear but intact.
After: Marked by Geordi's impacts; it bears the visible consequence of the stun blasts and rough handling.

Location Details

Places and their significance in this event

2
Main Bridge

The Enterprise main bridge is the command stage where Riker, Data and the crew receive the Pakleds' visual threat, negotiate under the pressure of witnessed violence, and marshal weapons, sensors and protocol while moral and tactical choices are debated in real time.

Atmosphere Tension-filled and quickly escalating — professional discipline strained by visible harm to a crewmember.
Function Command center and negotiation hub where decisions about force, shields, and rescue are made.
Symbolism Embodies institutional authority suddenly humbled by its inability to act without risking a crewman's life.
Access Restricted to senior officers and bridge personnel; operationally controlled and monitored.
Curved LCARS consoles glow amber and blue A large forward viewscreen projects the Mondor feed Low processor hum and clipped orders punctuate the air
Mondor (Pakled ship)

The Mondor (Pakled ship) is the cramped, failing vessel where Geordi is held and where the Pakleds stage their performance of helplessness; its damaged corridors and sparking systems create a plausible rescue rationale while masking an intentional trap.

Atmosphere Mechanically unreliable and deceptively plaintive — a shabby, menacing refuge where danger is disguised as …
Function Hostage site and staging ground for extortion, visually projected to the Enterprise via the viewscreen.
Symbolism Represents how apparent weakness can be weaponized into leverage and how small threats can manipulate …
Access Effectively inaccessible without lowering Enterprise shields or risking transport; physically constrained and unstable.
Flickering corridor lights and sparking junctions Cramped interior with scuffed bulkheads and makeshift repairs Pakleds brandishing crude phasers against a backdrop of failing power readouts

Narrative Connections

How this event relates to others in the story

What led here 1
NARRATIVELY_FOLLOWS medium

"Riker braces for the Pakled visual; they appear, escalate by stunning Geordi again, pushing the crisis to a breaking point."

Viewscreen: Geordi Held — Pakleds Demand Enterprise Secrets
S2E17 · Samaritan Snare
What this causes 5
Causal

"Pakled display of replicated weapons compels the Enterprise to respond with a non-lethal show of overwhelming ‘force.’"

Crimson Bluff and the Clean Rescue
S2E17 · Samaritan Snare
Causal

"Pakled display of replicated weapons compels the Enterprise to respond with a non-lethal show of overwhelming ‘force.’"

Restraint and Rescue: Riker's Moral Bluff
S2E17 · Samaritan Snare
NARRATIVELY_FOLLOWS medium

"Riker braces for the Pakled visual; they appear, escalate by stunning Geordi again, pushing the crisis to a breaking point."

Viewscreen: Geordi Held — Pakleds Demand Enterprise Secrets
S2E17 · Samaritan Snare
Thematic Parallel

"Pakled fixation on being ‘smart’ (equated with power) is answered by Riker’s lesson that strength without wisdom is hollow."

Crimson Bluff and the Clean Rescue
S2E17 · Samaritan Snare
Thematic Parallel

"Pakled fixation on being ‘smart’ (equated with power) is answered by Riker’s lesson that strength without wisdom is hollow."

Restraint and Rescue: Riker's Moral Bluff
S2E17 · Samaritan Snare

Themes This Exemplifies

Thematic resonance and meaning

Key Dialogue

"DATA: "They are initiating visual contact--""
"RIKER: "We demand the immediate return of our crewmember.""
"GREBNEDLOG: "Good. We want all computer information from your ship. Now.""