Fabula
S2E21 · Peak Performance

The Day Data Lost

In Ten-Forward, a crowd watches as a hyper-accelerated Strategema match between Data and Zakdorn master Kolrami suddenly stalls — and Data, the ship's emblem of mechanical perfection, is declared defeated. Pulaski delights in the human victory, Kolrami offers smug rematches, and Troi tries to soften the blow. Data's calm, stark admission, “Obviously I am not,” cracks the myth of his infallibility. This beat is a clear turning point: it precipitates Data's withdrawal, reshapes the crew's trust in their analytic cornerstone, and converts an intellectual contest into an emotional and tactical crisis.

Plot Beats

The narrative micro-steps within this event

2

Pulaski marvels that flesh beat "the computer," Troi offers gentle solace, Kolrami extends a rematch, and Data shakes his hand but declines, shutting the door on another try.

shock to brittle composure

Pulaski challenges his supposed perfection; Data answers with stripped-down certainty—"Obviously I am not"—and the myth of his infallibility fractures.

expectation of infallibility to admission of fallibility

Who Was There

Characters present in this moment

5

Calm and procedural; focused on duty rather than the emotional tenor of the room.

Lieutenant Burke stands ceremonially before the players, signals the formal start with the single command, 'Begin!', and otherwise remains a neutral procedural presence ensuring the match proceeds under order.

Goals in this moment
  • Ensure the match starts and proceeds according to protocol.
  • Maintain an orderly environment for the contest and observers.
Active beliefs
  • Formal process and clear commands maintain discipline in public events.
  • Ceremony and protocol matter to the ship's social fabric and order.
Character traits
professional neutral attentive
Follow Burke's journey

Resigned and reflective on the surface; internally unsettled — a rare crack in self‑modeling that registers as a subdued, almost clinical shock.

Data sits opposite Kolrami, executes rapid plays as the counter climbs, rises after the board freezes at 133, shakes Kolrami's hand, and delivers the stark admission of non‑infallibility with quiet dignity.

Goals in this moment
  • Win the public Strategema match against Kolrami to validate his capabilities.
  • Demonstrate competence to the crew and uphold the image of dependable analytic power.
Active beliefs
  • Analytic superiority and computational rigor produce predictable, optimal outcomes.
  • Clear, observable performance in public contests will reinforce crew trust and his role aboard the ship.
Character traits
methodical composed under observation precise intellectually rigorous
Follow Data's journey

Concerned and gently protective, managing her own surprise while prioritizing Data's emotional equilibrium and the crew's morale.

Troi assists Data in pre‑game preparation, watches the accelerated match attentively, offers a conciliatory compliment after Data's defeat, and attempts to ease the emotional sting in front of the gathered crew.

Goals in this moment
  • Support Data emotionally and reduce his public humiliation.
  • Stabilize crew morale by framing the loss as honorable rather than catastrophic.
Active beliefs
  • Emotional context shapes how performance is perceived by others.
  • A public setback can be reframed with empathetic intervention to prevent lasting damage.
Character traits
supportive empathic diplomatic measured
Follow Deanna Troi's journey

Delighted and gleeful; takes personal satisfaction in upending the myth of machine perfection and relishing human victory.

Pulaski orchestrates the match's social setup with a match‑making smile, steps forward in visible delight when the counter stalls, and vocalizes the astonishment and pleasure of flesh‑and‑blood triumph over machine.

Goals in this moment
  • Stir social interaction and provoke growth or revelation in others by engineering competitive situations.
  • Expose Data to human vulnerability to elicit learning or emotional development.
Active beliefs
  • Human unpredictability and intuition can trump mere computation.
  • Disruptive moments catalyze character revelation and needed change.
Character traits
provocative mischievous vocally expressive savoring
Follow Katherine Pulaski's journey

Confident and mildly triumphant, savoring the victory while maintaining an appearance of civility to maximize psychological effect.

Kolrami sits opposite Data, matching rapid plays, capitalizes on the final sequence as the board and counter freeze, responds with an overly courteous congratulation, and offers rematch with a tone that mixes grace and intellectual superiority.

Goals in this moment
  • Demonstrate Zakdorn strategic superiority and test the limits of Data's reasoning.
  • Undermine the crew's unspoken reliance on Data by scoring a public victory.
Active beliefs
  • Superior strategic mastery confers both intellectual prestige and leverage.
  • Psychological pressure and public spectacle are valid tools to expose weaknesses.
Character traits
calculated competitive patronizing strategic
Follow Sirna Kolrami's journey

Objects Involved

Significant items in this scene

2
Strategema

The Strategema holographic cone projects the three‑dimensional gameboard, providing the visual and tactile arena for the contest; its shimmering pieces and movement communicate tempo and skill, then freeze mid‑animation when the match ends, turning spectacle into a silent signifier of an upset.

Before: Active and fully animated over the Ten‑Forward table, …
After: Frozen mid‑flow as the match stalls at move …
Before: Active and fully animated over the Ten‑Forward table, pieces moving rapidly as both players accelerate their plays.
After: Frozen mid‑flow as the match stalls at move 133, lights holding a brittle glow that punctuates the defeat.
Strategema Move Counter (Ten-Forward Digital Base)

The small digital move counter audibly and visually tracks each play; as moves tick upward it creates mounting tension and then abruptly freezes on '133', offering the definitive, unambiguous evidence that Data was outplayed and converting ambiguity into a concrete outcome.

Before: Counting sequential moves, registering rapid increments during the …
After: Stalled at move 133; the display blinks no …
Before: Counting sequential moves, registering rapid increments during the accelerated play.
After: Stalled at move 133; the display blinks no further, marking the moment of Data's defeat.

Location Details

Places and their significance in this event

1
Ten-Forward

Ten‑Forward serves as the public social stage where the Strategema exhibition is staged, gathering crew and senior officers into a small amphitheater; its open, social layout amplifies the humiliation and triumph alike, making the defeat not only personal to Data but communal to the ship.

Atmosphere Initially lively and expectant, moving into charged excitement during play, then stunned, hushed disbelief at …
Function Stage for public confrontation and social ritual; a place where private competence becomes public reputation.
Symbolism Represents the communal heart of the Enterprise where personal identity and crew perception are negotiated …
Access Open to crew and social visitors—public but still socially governed by rank and decorum.
Lamplight pools across curved booths and the crescent bar. Shimmering Strategema projection blooms from the gaming table, accompanied by the steady audible counting from the move counter.

Narrative Connections

How this event relates to others in the story

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Key Dialogue

"PULASKI: "I can't believe it. The computer was beaten by flesh and blood.""
"TROI: "You advanced quite far against such a worthy opponent.""
"DATA: "Obviously I am not.""