Fabula
S2E21 · Peak Performance

Strategema Gambit — Riker Courts Kolrami

On the Enterprise bridge Picard shifts the ship into a tactical posture while Riker quietly reshuffles personnel — bringing Wesley aboard the Hathaway — and uses the lull to issue a personal challenge. He asks the arrogant Zakdorn master Kolrami to play Strategema, an invitation offered with deference but edged with pride. Kolrami accepts with a cutting dismissal, branding Riker an “opponent of limited dimensions.” The exchange establishes public intellectual stakes, foreshadows humiliation, and reframes command as both moral and psychological theatre.

Plot Beats

The narrative micro-steps within this event

1

Riker coolly challenges Kolrami to Strategema; Kolrami accepts with cutting condescension, branding Riker an "opponent of limited dimensions." The intellectual duel ignites under a veneer of courtesy.

deferential to adversarial

Who Was There

Characters present in this moment

7

Focused and alert; unconcerned with the social exchange but ready to act on tactical orders.

Manning Tactical, Burke monitors sensors and status displays during Picard's order and the personnel change, offering quiet, vigilant presence that underpins the bridge's operational continuity.

Goals in this moment
  • Maintain continuous tactical awareness and readiness.
  • Ensure no immediate threats emerge during the personnel shift.
Active beliefs
  • Operational stability must be preserved regardless of social distractions.
  • Duty requires vigilance at all times.
Character traits
attentive disciplined professional
Follow Burke's journey

Amused and watchful; she appreciates the competitive spark and remains prepared to step in if the contest endangers crew morale or safety.

Seated to Picard's left, Pulaski watches the exchange with interest; her posture is alert, ready to interject medically or socially, enjoying the provocation she partly instigated earlier in the episode.

Goals in this moment
  • Ensure crew health and morale are not compromised by social gambits.
  • Observe and enjoy the intellectual interplay between Riker and Kolrami.
Active beliefs
  • Interpersonal contests can reveal character and vulnerability.
  • As a senior officer, she must be ready to protect the crew from harmful consequences of provocation.
Character traits
wry provocative protective
Follow Katherine Pulaski's journey

Detached amusement and superiority; he enjoys belittling rivals while maintaining an air of inscrutable strategy.

Kolrami stands by Science One examining the station; he responds to Riker's invitation with clipped curiosity then cold dismissal, framing Riker as an opponent of 'limited dimensions' and asserting intellectual dominance.

Goals in this moment
  • Maintain intellectual supremacy and unsettle the Enterprise command.
  • Transform a simple game into an opportunity to humiliate or test Riker.
Active beliefs
  • Psychological advantage is as decisive as tactical skill.
  • Publicly dismissing opponents enhances his reputation and control.
Character traits
arrogant clinical provocative
Follow Sirna Kolrami's journey

Excited and proud; he seizes the opportunity for learning and adventure with youthful zeal.

At the Conn Wesley enthusiastically accepts Riker's invitation, leaps from the helm to join the Hathaway crew — his eagerness visible and immediate, making the personnel shuffle physical and public.

Goals in this moment
  • Gain practical experience aboard the Hathaway.
  • Support Commander Riker and demonstrate competence.
Active beliefs
  • Opportunities for hands-on experience accelerate growth.
  • Being chosen by a senior officer is validation of his abilities.
Character traits
eager impulsive earnest
Follow Wesley Crusher's journey

Calm, authoritative; deliberate generosity masking calculation — he preserves institutional decorum while enabling a subordinate's public test.

Seated in the Command Chair Picard issues the tactical order to begin long-range scans, acknowledges Riker's request with a nod, and allows the personnel transfer — quietly consolidating authority while permitting Riker's challenge to proceed.

Goals in this moment
  • Ensure the Enterprise is tactically prepared for Braslota.
  • Preserve command integrity while delegating authority to Riker.
Active beliefs
  • Proper procedure and readiness matter even as interpersonal contests unfold.
  • Allowing subordinates to grow through challenge strengthens command and reflects well on the ship.
Character traits
composed decisive diplomatic
Follow Jean-Luc Picard's journey

Neutral and curious — intellectually interested in the Strategema offer though outwardly impassive.

Positioned to Picard's right on the bridge, Data listens to orders and the exchange; he serves as a steady, observant presence but does not interject, registering the social dynamics clinically.

Goals in this moment
  • Monitor command decisions and bridge activity.
  • Maintain operational readiness and be available if called upon.
Active beliefs
  • Social maneuvers can alter command dynamics and are worth cataloguing.
  • His role is to observe and support, not to interfere in ceremonial contests unless ordered.
Character traits
observant analytical reserved
Follow Data's journey

Confident with an undercurrent of pride; deferential to protocol yet eager to assert his competence and test an adversary publicly.

Enters, reports on crew readiness, requests Wesley for 'educational observation,' motions Wesley forward, and then respectfully asks Kolrami to play Strategema, converting a lull into a staged intellectual confrontation.

Goals in this moment
  • Secure a promising young crew member (Wesley) for the Hathaway mission.
  • Establish his intellectual credibility by engaging Kolrami in Strategema.
Active beliefs
  • Public contests are a legitimate way to measure command and wit.
  • A polite, confident posture can disarm arrogance and assert authority.
Character traits
confident strategic performative
Follow William Riker's journey

Objects Involved

Significant items in this scene

4
Science One (Enterprise Science Station Console)

Science One is being examined by Kolrami as he paces the bridge; it functions as both a literal console for sensors and a prop that Kolrami uses to project scrutiny and intellectual authority during the Strategema invitation.

Before: Active and monitored, with Kolrami at or near …
After: Still active and monitored; remains a focal point …
Before: Active and monitored, with Kolrami at or near the console inspecting readouts.
After: Still active and monitored; remains a focal point for Kolrami's presence though no tactical change was effected by the exchange.
USS Enterprise Helm Console

The Conn helm is the physical locus of Wesley's action: he vacates the console to accept Riker's assignment, making the switch visible and immediate and forcing a crewperson to replace him, underlining the bridge's fluid personnel economy.

Before: Manned by Wesley, actively piloting at impulse.
After: Reassigned to a crewperson who takes Wesley's station; …
Before: Manned by Wesley, actively piloting at impulse.
After: Reassigned to a crewperson who takes Wesley's station; system remains operational without interruption.
Main Bridge Tactical Station

The Tactical console provides a background of vigilance: Burke monitors its threat overlays and status lamps throughout the exchange, reinforcing that operational readiness continues despite social provocations.

Before: Active and monitored by Burke with threat overlays …
After: Remains active and monitored; unchanged but validating the …
Before: Active and monitored by Burke with threat overlays visible.
After: Remains active and monitored; unchanged but validating the bridge's steady preparedness.
USS Enterprise-D Bridge Command Chair

The Captain's Chair anchors the scene: Picard sits in it while issuing the tactical scanning order and presiding over the personnel shuffle, visually signifying steady command as improvisational moves happen around him.

Before: Occupied by Picard and functioning as the command …
After: Remains occupied by Picard; continues to symbolize command …
Before: Occupied by Picard and functioning as the command focal point.
After: Remains occupied by Picard; continues to symbolize command continuity after the exchange.

Location Details

Places and their significance in this event

1
Braslota System

The second planet of the Braslota System is the referenced tactical objective; Picard's long-range scanning order explicitly situates the bridge activity in relation to Braslota, making the planet the distant pressure that motivates personnel assignments and the strategic posture.

Atmosphere Clinically focused and anticipatory; conversation hovers between professional calm and competitive tension.
Function Target/destination that frames the bridge's tactical readiness and justifies the personnel reshuffle and scanning order.
Symbolism Represents the external constraint and moral stake that converts a social game into higher-stakes preparation.
Picard's order references a three‑light‑year scan radius around Braslota. The planet's presence is felt as a cold, distant tactical vector shaping bridge priorities.

Narrative Connections

How this event relates to others in the story

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Themes This Exemplifies

Thematic resonance and meaning

Key Dialogue

"PICARD: Begin long-range scanning of all sectors within three light years of Braslota. How is your crew shaping up?"
"RIKER: I was hoping that you would agree to play me in a game of Strategema."
"KOLRAMI: Very well, an opponent of "limited dimensions" can often be quite diverting."