S5E6
· The Game

Deception and Uneasy Trust

Wesley and Robin execute a calculated deception to evade suspicion, pretending to be absorbed in the mind-control game while secretly continuing their investigation. When Beverly and Worf enter the guest room and observe them wearing the game headsets, the pair feign engagement, letting out staged gasps of pleasure to sell the ruse. Once alone, they discard the mock-ups and reveal their true alertness, underscoring their shared paranoia. Robin warns Wesley about the dangers of their situation, referencing Law Ninety-One—a nod to their mutual understanding of the stakes—and emphasizes the need for vigilance. Wesley acknowledges the risk, and they part ways to pursue their covert mission: Robin returns to Engineering to access security codes, while Wesley begins hacking into the ship’s systems. The scene crystallizes their fragile alliance, where survival depends on both deception and trust, and highlights the escalating tension as they operate in the shadows of a compromised crew.

Plot Beats

The narrative micro-steps within this event

1

Robin prepares to return to Engineering, expressing concern about La Forge suspecting her absence and Wesley tasks her with accessing the security tracking system. Robin reminds Wesley to watch his back, to which he reciprocates.

determined to cautious

Who Was There

Characters present in this moment

4

Paranoid but focused, balancing fear with a steely resolve. Her internal tension is evident as she grapples with the high stakes of their mission and the need for secrecy.

Robin sits on the bed beside Wesley, wearing a mock-up game headset and feigning engagement. She emits staged gasps of pleasure to sell the deception to Beverly and Worf. Once they leave, she removes the headset, revealing her alertness, and discusses their next steps with Wesley. She warns him of the dangers ahead, invoking 'Law Ninety-One' as a coded reminder of their shared stakes, before leaving to return to Engineering.

Goals in this moment
  • Maintain the deception to avoid detection by Beverly and Worf
  • Return to Engineering to access security codes and support Wesley’s hacking efforts
Active beliefs
  • The mind-control game is a systemic threat that requires immediate and covert action
  • Trust is a luxury they can no longer afford, even among allies
Character traits
Quick-witted and adaptable Loyal to Wesley and their mission Paranoid yet pragmatic Skilled in deception and strategy
Follow Geordi La …'s journey

Paranoid but resolute, masking fear with focused determination. His internal tension is palpable as he grapples with the erosion of trust in the crew, including the captain.

Wesley sits on the bed in the guest room, wearing a mock-up game headset and feigning absorption in the game. He emits staged gasps of pleasure to convince Beverly and Worf of his engagement, then removes the headset once they leave. He discusses the deception with Robin, emphasizing the need for secrecy and caution. Wesley moves to a desktop computer, beginning to hack into the ship’s systems with a determined expression, signaling his shift from passive deception to active resistance.

Goals in this moment
  • Maintain the deception to avoid detection by Beverly and Worf
  • Hack into the ship’s security systems to uncover or counteract the mind-control game’s influence
Active beliefs
  • No one on the ship can be fully trusted, not even Captain Picard
  • The mind-control game poses an existential threat to the *Enterprise* and its crew, requiring immediate and covert action
Character traits
Strategic thinker Resourceful under pressure Paranoid yet determined Loyal to allies Technically adept
Follow Wesley Crusher's journey
Supporting 2

Relieved and confident, believing the situation is under control. His emotional state reflects a temporary sense of security, unaware of the underlying threat.

Worf enters the guest room alongside Beverly and observes Wesley and Robin wearing the headsets, appearing fully absorbed in the game. He exchanges a satisfied nod with Beverly, buying into the deception, and exits with her. His brief appearance underscores the effectiveness of the ruse, as even the ship’s security chief is fooled.

Goals in this moment
  • Verify that Wesley and Robin are no longer a threat or liability to the ship
  • Maintain security protocols while ensuring crew compliance
Active beliefs
  • The mind-control game’s spread is limited and can be contained through observation
  • His tactical assessment of the situation is accurate (though it is not)
Character traits
Dutiful but deceived Relieved (temporarily) Trusting of his crewmates (misplaced in this context)
Follow Worf's journey

Satisfied and relieved, believing the crisis is contained. Her emotional state is one of temporary reassurance, unaware of the deeper conspiracy unfolding.

Beverly enters the guest room with Worf and observes Wesley and Robin wearing the game headsets, appearing engrossed. She exchanges a satisfied look with Worf, believing the deception, and exits without suspicion. Her presence in this moment is brief but critical, as her satisfaction with the scene reinforces the effectiveness of Wesley and Robin’s ruse.

Goals in this moment
  • Confirm that Wesley and Robin are under the game’s control, ensuring their safety and compliance
  • Reinforce the illusion of normalcy to maintain order on the ship
Active beliefs
  • The mind-control game’s influence is isolated to a few crew members and can be managed
  • Her medical authority and leadership are sufficient to handle the situation
Character traits
Observant but deceived Relieved (temporarily) Trusting of her crew (misplaced in this context)
Follow Beverly Crusher's journey

Objects Involved

Significant items in this scene

2
Risan Game (The Game)

The mock-up game headsets serve as a critical tool for Wesley and Robin’s deception. Worn during Beverly and Worf’s brief visit, they emit staged gasps of pleasure to convince the crewmembers that they, too, are under the game’s control. Once the ruse is successful, the headsets are discarded, revealing their true purpose as props in a larger strategy to evade suspicion and continue their covert investigation. Their functional role is twofold: to deceive and to maintain the illusion of normalcy, buying Wesley and Robin time to act.

Before: The mock-up headsets are in Wesley and Robin’s …
After: The mock-up headsets are removed and held by …
Before: The mock-up headsets are in Wesley and Robin’s possession, prepared for use in their deception. They are positioned on the bed in the guest room, ready to be worn at a moment’s notice.
After: The mock-up headsets are removed and held by Wesley and Robin, now serving as physical evidence of their deception. They remain with Wesley as he begins hacking into the ship’s systems, symbolizing their continued need for subterfuge.
Wesley's Guest Room Desktop Computer

Wesley’s desktop computer becomes the focal point of his efforts to hack into the ship’s security systems. After Robin leaves, he moves to the computer and begins working quickly, his determination evident. The computer serves as a tool for resistance, allowing Wesley to access critical systems and potentially uncover or counteract the mind-control game’s influence. Its role is both functional—providing the means to act—and symbolic, representing Wesley’s shift from passive deception to active defiance.

Before: The desktop computer is idle in the guest …
After: The desktop computer is active, its screen glowing …
Before: The desktop computer is idle in the guest room, its screen dark or displaying standard interface elements. It is positioned nearby, ready for use in Wesley’s investigation.
After: The desktop computer is active, its screen glowing with data streams as Wesley works. It is now a hub for his hacking efforts, reflecting his transition from deception to direct action.

Location Details

Places and their significance in this event

1
Main Engineering (Deck 36, USS Enterprise-D)

The guest room aboard the Enterprise serves as a temporary sanctuary and staging ground for Wesley and Robin’s deception. Its confined space amplifies the tension of their performance, as they must convincingly feign absorption in the game while remaining alert to Beverly and Worf’s presence. Once the ruse is complete, the room becomes a strategic hub for their next steps, with Wesley using the desktop computer to begin hacking into the ship’s systems. The location’s role is pivotal, offering both a physical and psychological refuge where their alliance is forged and their resistance begins.

Atmosphere Tense and claustrophobic, with a palpable sense of urgency. The room’s atmosphere shifts from one …
Function Sanctuary for deception and planning, a staging ground for covert resistance.
Symbolism Represents the isolation and secrecy required for their mission, as well as the fragile trust …
Access Restricted to Wesley and Robin during this moment, as Beverly and Worf enter and exit …
The bed, where Wesley and Robin sit during the deception, its surface slightly rumpled from their performance. The desktop computer, positioned nearby and glowing with data streams as Wesley begins his hacking efforts. The mock-up game headsets, discarded after the ruse is complete, lying on the bed or held by Wesley and Robin.

Organizations Involved

Institutional presence and influence

1
Starfleet

Starfleet’s institutional protocols and values are indirectly but critically involved in this event. The mind-control game threatens the very foundations of Starfleet’s principles—trust, transparency, and the safety of its crew—while Wesley and Robin’s deception reflects a desperate adherence to those same values. Their actions, though covert, are driven by a desire to protect the Enterprise and its crew from a threat that Starfleet’s usual structures have failed to contain. The organization’s presence is felt in the background, as a looming authority whose systems are being subverted and whose ideals are being tested.

Representation Via the institutional protocols that Wesley and Robin are circumventing, as well as the trust …
Power Dynamics Starfleet’s authority is both the target of the mind-control game’s threat and the framework within …
Impact The event underscores the fragility of Starfleet’s systems when faced with an internal threat. It …
Internal Dynamics The tension between institutional trust and the need for covert action. Wesley and Robin’s deception …
Maintain the safety and compliance of the Enterprise’s crew, even as the mind-control game undermines those efforts. Uphold Starfleet’s principles of trust and transparency, despite the erosion of those values in this crisis. Institutional protocols that govern crew behavior and security (which Wesley and Robin are forced to bypass). The trust placed in senior officers like Beverly and Worf, which the mind-control game exploits and which Wesley and Robin must navigate carefully.

Narrative Connections

How this event relates to others in the story

What led here 2
Causal

"Realizing they are the only ones unaffected and knowing Data was a specific target, Wesley and Robin decide to feign addiction to avoid suspicion, allowing them to continue their investigation undetected. They need to come up with an Act or they may also be hurt."

Wesley discovers Data’s sabotage
S5E6 · The Game
Causal

"Realizing they are the only ones unaffected and knowing Data was a specific target, Wesley and Robin decide to feign addiction to avoid suspicion, allowing them to continue their investigation undetected. They need to come up with an Act or they may also be hurt."

Wesley and Robin uncover Data’s sabotage
S5E6 · The Game
What this causes 2
Causal

"Wesley and Robin's deception allows Etana to reveal herself, showcasing her control to the entire crew and revealing that Picard is acting under her control."

Etana commands the Enterprise crew
S5E6 · The Game
Causal

"Wesley and Robin's deception allows Etana to reveal herself, showcasing her control to the entire crew and revealing that Picard is acting under her control."

Etana deploys the crew as distribution agents
S5E6 · The Game

Key Dialogue

"ROBIN: It worked."
"WESLEY: Better keep the mock-ups with us. We can't trust anyone now. Not even the captain."
"ROBIN: I'm supposed to be on duty in engineering. I've gotta get back before Commander La Forge suspects something."
"WESLEY: When you get there, start accessing the codes for the security tracking system. There's something I want to try..."
"ROBIN: Wesley. Don't forget Law Ninety-One... Always watch your back."
"WESLEY: You too."