Fabula
S5E15 · Power Play
S5E15
· Power Play

O'Brien’s possession fractures under Molly’s cry

In a tense standoff inside Ten Forward, the possessed crew—Data, Troi, and O’Brien—hold the Enterprise’s hostages at phaser point while Picard negotiates their demands. The moment fractures when Molly O’Brien’s crying triggers a violent reaction in Chief O’Brien, whose alien entity recoils from the infant’s distress. O’Brien’s brief, unguarded recognition of Keiko and Molly reveals the entity’s instability, as it struggles to maintain control over his emotional responses. Data’s subsequent outburst—‘Silence that... ch-child!’—exposes the entities’ discomfort with human vulnerability, hinting at a critical weakness in their possession. The scene underscores the precariousness of their grip on O’Brien’s body and the potential to exploit his lingering connection to his family. Meanwhile, Troi’s calculated deception as ‘Captain Bryce Shumar’ sets up Picard’s interrogation, but the entities’ desperation and internal fractures become increasingly apparent, foreshadowing their eventual downfall.

Plot Beats

The narrative micro-steps within this event

2

Data orders Keiko's baby to stop crying; O'Brien stares intensely at Keiko and Molly, and seems to recognize them, hinting at a deeper awareness despite being possessed.

annoyance to unease

O'Brien's distress at Molly's crying escalates until he demands Keiko silence her, underscoring the entity's discomfort and the potential vulnerability of the possessed.

fascination to fear

Who Was There

Characters present in this moment

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Terified and pleading, her love for Molly and O’Brien driving her to confront the entity’s humanity.

Keiko O’Brien, a hostage and civilian, desperately tries to soothe Molly while pleading with the possessed O’Brien to release them. Her emotional distress and O’Brien’s brief recognition of her serve as a critical emotional trigger, exposing the entity’s instability. Though terrified, her protective instincts and pleading demeanor make her a pivotal figure in the scene, symbolizing the human cost of the possession.

Goals in this moment
  • Protect Molly from harm and convince O’Brien (or the entity) to release them.
  • Exploit the entity’s momentary recognition of her to weaken its control over O’Brien.
Active beliefs
  • O’Brien’s love for her and Molly is stronger than the entity’s possession.
  • The entities’ discomfort with human emotion can be weaponized to free them.
Character traits
Protective Pleading Terified Emotionally raw Narratively pivotal
Follow Miles Edward …'s journey

Coldly authoritative, with a momentary flicker of regret as the entity grapples with Troi’s suppressed empathy.

Troi, possessed by the Ux-Mal entity, leads the negotiation with Picard while posing as the long-dead Captain Bryce Shumar. She reveals the entities’ backstory—their entrapment on the moon and the Essex’s destruction—while maintaining a facade of cooperation. Her calculated deception falters slightly when O’Brien’s emotional instability and Data’s impatience threaten to undermine her authority. Despite her cold authority, a brief flicker of regret suggests the entity’s struggle to fully suppress Troi’s empathy.

Goals in this moment
  • Manipulate Picard into cooperating with the entities’ demands by leveraging his trust in Troi’s identity.
  • Maintain control over the possessed crew (Data and O’Brien) to prevent their instability from derailing the plan.
Active beliefs
  • Picard’s skepticism can be overcome by appealing to his sense of duty and Troi’s ‘survival.’
  • The entities’ escape depends on exploiting Starfleet’s institutional trust in historical records.
Character traits
Calculated Manipulative Regretful (briefly) Authoritative Adaptive
Follow Bryce Shumar's journey

Frightened and crying, her distress a catalyst for the entities’ unraveling.

Molly O’Brien, an infant hostage, cries inconsolably in Keiko’s arms, her distress serving as an unintentional but powerful weapon against the possessed crew. Her crying triggers O’Brien’s brief recognition of his family, exposing the entity’s instability. Though passive, her presence is narratively critical, driving the scene’s emotional and strategic turning points as the entities’ discomfort with human vulnerability is laid bare.

Goals in this moment
  • None (passive), but her crying inadvertently exposes the entities’ weakness.
  • Her presence symbolizes the human cost of the possession, grounding the stakes.
Active beliefs
  • None (infant), but her crying represents the entities’ inability to comprehend or control human emotion.
  • Her vulnerability forces the entities to confront the limitations of their possession.
Character traits
Innocent Unintentional disruptor Vulnerable Narratively pivotal
Follow Molly O'Brien's journey

Desperately cunning, with underlying panic as their grip on the hosts weakens and their plan unravels.

The Ux-Mal entities, now possessing Troi, Data, and O’Brien, orchestrate the standoff in Ten Forward with a mix of deception, intimidation, and emotional manipulation. Their collective desperation is evident as they demand Picard’s cooperation while grappling with O’Brien’s emotional instability and Data’s impatience. The entities’ internal fractures—exemplified by O’Brien’s recoil from Molly’s crying and Data’s outbursts—hint at their weakening control over their hosts, foreshadowing their eventual downfall.

Goals in this moment
  • Escape the moon by coercing Picard into retrieving the *Essex*’s remains and using the *Enterprise* as a vessel.
  • Maintain control over their hosts despite emotional triggers (e.g., O’Brien’s family, Data’s discomfort with human vulnerability).
Active beliefs
  • Picard’s institutional trust in Starfleet records can be exploited to legitimize their false identity as the *Essex* crew.
  • Human emotions are a liability that must be suppressed to achieve their objectives.
Character traits
Desperate Cunning Internally divided Exploitative Fractured
Follow Ux-Mal Entities's journey

Calmly skeptical, masking deep concern for his crew’s safety while probing for leverage against the entities’ instability.

Picard enters Ten Forward under duress, dragged in by Data, and immediately engages in a tense negotiation with Troi, who poses as the long-dead Captain Bryce Shumar. He probes her deception with measured skepticism, questioning the Essex’s backstory and crew complement to expose inconsistencies. His calm demeanor masks strategic caution as he assesses the entities’ weaknesses, balancing the need to protect his crew with the imperative to exploit their internal divisions.

Goals in this moment
  • Expose Troi’s deception by challenging the *Essex*’s historical details to undermine the entities’ credibility.
  • Buy time to assess the entities’ weaknesses (e.g., O’Brien’s emotional instability) and coordinate a countermeasure.
Active beliefs
  • The entities’ possession is fragile, particularly in O’Brien, and can be exploited through emotional triggers.
  • Troi’s false identity as ‘Captain Bryce Shumar’ is a desperate ploy to manipulate him, and Starfleet records will contradict her claims.
Character traits
Analytical Diplomatic Strategic Empathetic (subtly) Skeptical
Follow Jean-Luc Picard's journey

Aggressively unsettled, masking the entity’s discomfort with human emotions behind a facade of authority and impatience.

Data, now possessed by the Ux-Mal entity, paces anxiously around the hostages, his agitation escalating as Molly’s crying disrupts the standoff. He interrupts Troi’s negotiation with Picard, demanding silence from the infant and accusing Picard of manipulation. His discomfort with human vulnerability—exemplified by his stuttered outburst (‘Silence that... ch-child!’)—reveals the entity’s struggle to adapt to organic emotions, foreshadowing their eventual unraveling.

Goals in this moment
  • Suppress any distractions (e.g., Molly’s crying) to maintain control over the hostages and negotiation.
  • Accelerate the entities’ escape plan by pressuring Troi to conclude the standoff with Picard.
Active beliefs
  • Picard is stalling to organize a rescue, and the entities cannot afford delays.
  • Human emotions (e.g., a child’s distress) are irrational and must be suppressed for operational efficiency.
Character traits
Agitated Distrustful Volatile Discomforted by human vulnerability Impatient
Follow Data's journey
Supporting 2

Focused and professional, prioritizing the wounded while avoiding confrontation with the possessed crew.

Medical N.D. enters Ten Forward with gurneys to attend to wounded hostages, moving efficiently under the entities’ watchful eyes. Their presence underscores the urgency of the situation and the entities’ willingness to allow limited medical aid—likely to maintain the facade of cooperation. Though brief, their role highlights the human cost of the standoff and the entities’ calculated tolerance for non-threatening interventions.

Goals in this moment
  • Stabilize and evacuate the wounded hostages without provoking the entities.
  • Minimize further harm by adhering to the entities’ unspoken rules (e.g., no sudden movements).
Active beliefs
  • The entities’ cooperation is conditional, and any misstep could escalate the violence.
  • Their primary duty is to the injured, even in a hostile environment.
Character traits
Efficient Non-threatening Professional Observant Tactful
Follow Medical N.D.'s journey

Bewildered and tense, suppressing his instinct to act while assessing the entities’ vulnerabilities for a counterattack.

Worf, a hostage in the standoff, watches the negotiation between Picard and Troi with bewilderment, particularly when Troi reveals her false identity as ‘Captain Bryce Shumar.’ His presence as a key security officer adds tension, as his potential intervention could shift the balance of power. Though physically restrained, his stoic demeanor and tactical awareness make him a silent but critical observer of the entities’ desperation and internal fractures.

Goals in this moment
  • Identify a moment to disrupt the entities’ control (e.g., exploiting O’Brien’s instability or Data’s impatience).
  • Protect the hostages, particularly Keiko and Molly, from further harm.
Active beliefs
  • The entities’ possession is unsustainable, and their internal divisions will lead to a critical error.
  • Picard’s negotiation is a calculated delay to buy time for a rescue or countermeasure.
Character traits
Observant Tactically aware Restrained but alert Bewildered by the deception Potentially intervention-ready
Follow Worf's journey

Objects Involved

Significant items in this scene

4
Captain Picard's Communicator

Picard’s comlink is activated from the bridge to contact Worf in Ten Forward, but Troi intercepts the signal, delivering the entity’s cold confirmation of Worf’s capture. The device underscores the crew’s isolation as systems lock down, and its seizure by Data symbolizes the entities’ control over ship communications. The comlink’s brief use highlights the fragility of Picard’s attempts to coordinate a response while trapped in the standoff.

Before: Functional, in Picard’s possession until Data rips it …
After: Seized by Data, rendered inoperative for Picard’s use …
Before: Functional, in Picard’s possession until Data rips it off upon his entry into Ten Forward.
After: Seized by Data, rendered inoperative for Picard’s use during the negotiation.
Computer Console Behind the Ten Forward Bar

The computer console behind the Ten Forward bar is operated by O’Brien (possessed) to lower the force field encircling the lounge, securing the entities’ position against Picard’s negotiations. Keiko clutches Molly nearby as the interface underscores the crew’s ability to override ship security from the lounge. The console’s use demonstrates the entities’ tactical control over the Enterprise’s systems, even from a non-bridge location, and their reliance on O’Brien’s technical expertise to execute their plan.

Before: Active, locked to O’Brien’s (possessed) access, force field …
After: Force field lowered, console remains operational under the …
Before: Active, locked to O’Brien’s (possessed) access, force field engaged.
After: Force field lowered, console remains operational under the entities’ control.
Hostage Evacuation Gurneys

Hostage evacuation gurneys are deployed by the Enterprise medical team, rolling through Ten Forward to load wounded hostages for removal. The possessed crew—Troi, Data, and O’Brien—stand aside at phaser point, allowing the medical personnel to work. The gurneys carry injured civilians past Keiko and Molly, underscoring the entities’ tense tolerance of limited cooperation. Their presence symbolizes the human cost of the standoff and the entities’ calculated prioritization of appearances over outright violence.

Before: Stored in the medical bay, ready for emergency …
After: Deployed and used to evacuate wounded hostages, then …
Before: Stored in the medical bay, ready for emergency use.
After: Deployed and used to evacuate wounded hostages, then removed from Ten Forward.
Possessed Crew's Hand Phasers

The possessed crew’s hand phasers serve as tools of intimidation, wielded by Data, Troi, and O’Brien to control the hostages in Ten Forward. Data rips Picard’s communicator off and jerks him into the room, while Troi and O’Brien aim their phasers steadily at the captives. The weapons emit stun beams that injure five hostages and subdue security teams, their orange glow cutting through the chaos as the entities dominate the ship. The phasers symbolize the entities’ brute-force control and the precarious balance of power in the standoff.

Before: Fully charged, set to stun, held by Data, …
After: Still active, though Data’s phaser is brandished more …
Before: Fully charged, set to stun, held by Data, Troi, and O’Brien at the ready.
After: Still active, though Data’s phaser is brandished more aggressively after Molly’s crying disrupts the negotiation.

Location Details

Places and their significance in this event

1
Ten-Forward Viewports

Ten Forward serves as the battleground for the standoff, where the possessed crew—Data, Troi, and O’Brien—hold hostages at phaser point while Picard negotiates their demands. The reversed force fields isolate the lounge, blocking sensors and comms, and O’Brien mans the bar’s computer console to lock down systems. The space is charged with tension as Picard enters under duress, and the entities’ desperation and internal fractures become apparent. Ten Forward’s usual role as a sanctuary for crew and civilians is perverted into a pressure cooker of fear and manipulation.

Atmosphere Tension-filled with whispered pleas, phaser hums, and the echoing threats of the possessed crew. The …
Function Battleground for the hostage standoff and negotiation, symbolizing the inversion of Ten Forward’s usual role …
Symbolism Represents the corruption of trust and safety aboard the Enterprise, as the entities weaponize the …
Access Restricted to hostages and the possessed crew; force fields block entry or exit, and sensors …
Reversed force fields humming at the entrance, cutting off escape routes. Phaser beams casting eerie orange glows across the tables and bar. The sound of Molly’s crying piercing the tense silence, disrupting the entities’ composure. Medical gurneys rolling over the floor as wounded hostages are evacuated. Keiko’s whispered pleas to O’Brien, mingling with the entities’ cold commands.

Organizations Involved

Institutional presence and influence

2
Starfleet

Starfleet’s institutional protocols and historical records are leveraged by the Ux-Mal entities as a tool of deception. Troi, possessing Troi, fabricates an identity as ‘Captain Bryce Shumar’ of the Essex and cites Starfleet’s records to lend credibility to her claims. Picard, however, uses his knowledge of Starfleet’s archives to challenge the entities’ story, exposing inconsistencies (e.g., crew size, command structure) that undermine their ruse. The organization’s role in this event is dual: as a source of institutional trust that the entities exploit, and as a framework Picard uses to dismantle their lies.

Representation Through institutional records (cited by Troi) and Picard’s expertise in Starfleet history (used to challenge …
Power Dynamics Exercised by Picard to expose the entities’ falsehoods, while the entities attempt to manipulate Starfleet’s …
Impact The event highlights Starfleet’s reliance on historical documentation as both a strength (verification) and a …
Internal Dynamics Picard’s use of Starfleet’s records to challenge the entities’ claims creates a tension between institutional …
Maintain the integrity of Starfleet’s historical records as a tool for verifying identities and events. Protect crew members from deception by leveraging institutional knowledge to uncover inconsistencies. Institutional trust in recorded history (exploited by the entities). Picard’s analytical skepticism and deep knowledge of Starfleet protocols (used to counter the deception).
Ux-Mal Entities

The Ux-Mal entities, as a collective, orchestrate the hostage standoff in Ten Forward, using deception, intimidation, and emotional manipulation to coerce Picard into aiding their escape. Their desperation is evident as they grapple with O’Brien’s emotional instability and Data’s impatience, revealing internal fractures. The entities’ reliance on Troi’s fabricated identity as ‘Captain Bryce Shumar’ and their exploitation of Starfleet records demonstrate their cunning, but their discomfort with human vulnerability (e.g., Molly’s crying) underscores their fragility. The organization’s involvement in this event is a microcosm of their broader struggle: survival at any cost, even as their control over their hosts unravels.

Representation Through the possessed bodies of Troi, Data, and O’Brien, who act as spokespeople, enforcers, and …
Power Dynamics Exercising authority over the hostages and the Enterprise’s systems, but operating under constraint due to …
Impact The entities’ actions reflect their parasitic relationship with Starfleet technology and personnel, highlighting the vulnerability …
Internal Dynamics Internal paranoia and hierarchical tensions among the entities emerge as O’Brien’s instability and Data’s impatience …
Escape the moon by coercing Picard into retrieving the Essex’s remains and using the Enterprise as a vessel. Maintain control over their hosts despite emotional triggers (e.g., O’Brien’s family, Data’s discomfort with human vulnerability). Deception (fabricating Troi’s identity as ‘Captain Bryce Shumar’). Intimidation (wielding phasers, threatening hostages). Emotional manipulation (exploiting O’Brien’s recognition of Keiko and Molly). Tactical control (overriding ship systems via the computer console in Ten Forward).

Narrative Connections

How this event relates to others in the story

What this causes 4
Callback

"Troi initially claims they've been trapped 200 years, Picard then finds out she's lying and they're aliens from Ux-Mal, fulfilling the original deception."

Troi reveals the Ux-Mal escape plan
S5E15 · Power Play
Character Continuity medium

"Troi claiming that they need rest is called back to later by continuing to insist on Data transporting them where they need in cargo bay"

Picard exploits crew fractures over transporter
S5E15 · Power Play
Character Continuity medium

"Troi claiming that they need rest is called back to later by continuing to insist on Data transporting them where they need in cargo bay"

O'Brien proposes transporter workaround
S5E15 · Power Play
Character Continuity medium

"Troi claiming that they need rest is called back to later by continuing to insist on Data transporting them where they need in cargo bay"

Picard counters alien distrust with technical leverage
S5E15 · Power Play

Key Dialogue

"DATA: Silence that... ch-child!"
"O'BRIEN: I know you. I know who you are... And I know who this is..."
"TROI: No. You do not trust me. And I cannot risk trusting you."
"DATA: It is taking too long. We sh-should have been there by now... He is manipulating you..."