S3E6
· Booby Trap

Holodeck Reorientation — Geordi Commits to the Dilithium Fix

Cornered by the Promellian trap's lethal power drain, Geordi moves from hypothesis to action: he consults the holodeck projection of Dr. Leah Brahms and the ship's computer, confirms that reorienting the dilithium lattice is theoretically possible, and orders a prototype schematic recreated in Holodeck Three. The scene is a decisive turning point — it shifts the solution from abstract theory to a hands-on test, exposes Geordi's emotional dependence on a holographic confidante, and sets up the risky tradeoff between human improvisation and computerized precision under a ticking clock.

Plot Beats

The narrative micro-steps within this event

3

Geordi, frustrated and focused, tries to brainstorm a solution to the energy drain problem while consulting with the holographic Leah.

frustration to hopeful

Geordi requests the computer generate a cross-section of the dilithium crystal chamber, seeking visual aids to aid their theoretical planning.

hopeful to determined

Geordi suggests reorienting the crystal, with Leah confirming its theoretical possibility but emphasizing the need for precise adjustments.

determined to urgent

Who Was There

Characters present in this moment

2

Professionally neutral and explanatory — she supplies technical clarity without emotional involvement, functioning as a calm counterpoint to Geordi’s urgency.

Leah appears as an archival/holographic technical voice: she provides clinical confirmation that reorientation is possible, explains the lattice‑direction solution in measured terms, and references the propulsion group’s continuing work — serving as the authoritative theoretical anchor for Geordi’s plan.

Goals in this moment
  • Communicate the technical viability of lattice reorientation clearly and accurately.
  • Indicate institutional avenues (propulsion group, future class integration) that validate the approach.
  • Provide the theoretical foundation that legitimizes Geordi's hands‑on experiment.
Active beliefs
  • The dilithium lattice can be adjusted with correct frequency and lattice‑direction changes.
  • Institutional validation and careful integration are the standard route for such modifications, even if field engineers may accelerate adoption in emergencies.
Character traits
precise analytical detached authoritative institutionally minded
Follow Leah Brahms's journey

Determined and anxious with a thread of hopeful urgency — outwardly focused on problem solving while privately racing the clock and clinging to a technical ally.

Geordi paces and works the engineering console, manipulates the display and keyboard to examine a multi‑colored wireframe, interrogates the ship computer for schematics, negotiates technical certainty with a holoprojection of Leah, and physically moves to Holodeck Three to instantiate the prototype.

Goals in this moment
  • Confirm a viable engineering approach to stop the power drain by reorienting the dilithium lattice.
  • Obtain and instantiate a usable prototype schematic in Holodeck Three for hands‑on testing.
  • Compress institutional timelines (wait for next‑class integration) into immediate action to save the ship.
Active beliefs
  • A practical, hands‑on test is the fastest way to validate the theory.
  • Leah Brahms’ archived designs contain the precise information needed to reconfigure the lattice.
  • Institutional processes are too slow for the present emergency, so improvisation is justified.
Character traits
driven hands‑on impatient collaborative under pressure methodical
Follow Geordi La …'s journey

Objects Involved

Significant items in this scene

3
Dilithium Crystal Chamber

The Dilithium Crystal Chamber is the technical subject of the investigation: Geordi requests and studies a cross‑section representation of the chamber, using it as the diagnostic focal point to imagine physically entering and reorienting the crystal lattice. Narratively, it embodies both the engineering obstacle and the literal location Geordi must manipulate.

Before: Installed in Main Engineering, nominally intact but implicated …
After: Remains installed aboard the Enterprise; its schematic has …
Before: Installed in Main Engineering, nominally intact but implicated in the power drain; represented only by ship sensors and schematics.
After: Remains installed aboard the Enterprise; its schematic has been extracted, analyzed and set as the target of a Holodeck prototype test, placing it at the center of the upcoming hands‑on procedure.
Geordi's Engineering Keyboard (Holodeck Console)

Geordi's Engineering Keyboard is the tactile interface he uses to manipulate the multi‑colored wireframe cross‑section, rotate and reshape schematics, and issue the command to recreate the prototype in Holodeck Three. It functions as the physical conduit through which theory becomes executable action.

Before: Positioned at Geordi's engineering console, ready for use.
After: Remains at the console, having been actively used …
Before: Positioned at Geordi's engineering console, ready for use.
After: Remains at the console, having been actively used to manipulate displays and input the recreation command; control passes to the holodeck system once the program is instantiated.
Holodeck Program: Prototype Schematic with Holographic Leah Brahms (dilithium lattice / holoprojection)

The Dilithium Lattice Reorientation Prototype Schematic is the restricted development blueprint Geordi requests; the computer identifies its physical archive at Utopia Planitia. It functions as the bridge between Leah’s theory and a tangible testable model — the exact artifact Geordi needs recreated as a holoprogram to validate lattice reorientation.

Before: Stored as a development‑stage schematic in Drafting Room …
After: Requested and authorized by the ship computer for …
Before: Stored as a development‑stage schematic in Drafting Room Five at Utopia Planitia (Mars Station).
After: Requested and authorized by the ship computer for recreation; instantiated as a Holodeck Three program for Geordi’s hands‑on testing.

Location Details

Places and their significance in this event

3
Main Engineering

Main Engineering is the crucible for this decision: alarms, readouts and the dilithium cross‑section prompt Geordi's leap from analysis to action. It provides the physical consoles, the keyboard, and the wireframe display that allow the theoretical exchange to become an operational command.

Atmosphere Tension‑charged, technically focused, punctuated by the low hum of machinery and the clipped rhythm of …
Function Operational command center where the diagnosis is performed and the decision to recreate the prototype …
Symbolism Embodies the ship’s practical heart and the moral weight of hands‑on responsibility — where choices …
Access Restricted to engineering and senior officers under emergency conditions.
Humming reactor and diagnostic readouts Multi‑colored wireframe on the monitor Tactile keyboard and flashing LCARS panels
Corridor Outside Sickbay

The Enterprise corridor is the transitional space Geordi crosses after issuing the command in Engineering; he presses the access panel outside Holodeck Three here, converting his decision into motion and demonstrating the immediacy of his commitment.

Atmosphere Brisk and functional — footsteps and the faint ship hum compress the decision into forward …
Function Transit route and staging point for access to Holodeck Three.
Symbolism Represents the movement from thought to action, the narrow corridor between safety (theory) and risk …
Access Public corridor of the ship but holodeck access panels control program entry.
Strip lighting across bulkheads Lit access panel outside Holodeck Three Footsteps echoing as Geordi moves purposefully
Holodeck Three — Recreated Space Station Laboratory

Holodeck Three functions as the experimental stage: it will host the recreated prototype schematic and Leah’s hologram, giving Geordi a manipulable, full‑scale simulation in which to test lattice reorientation without immediately risking the real dilithium chamber.

Atmosphere Clinical yet intimate — the holodeck’s padded walls and soft lighting contrast with the urgent, …
Function Simulation/test environment allowing live prototyping and rehearsal of risky engineering maneuvers.
Symbolism A liminal space between idea and reality; a safe mimicry that paradoxically enables dangerous improvisation.
Access Programmed and authorized for this specific experiment; activation requires command input and is limited to …
Soft LCARS glow and padded walls Three‑dimensional holographic schematic filling the room Control panel outside the holodeck used to activate the program

Narrative Connections

How this event relates to others in the story

No narrative connections mapped yet

This event is currently isolated in the narrative graph


Key Dialogue

"GEORDI: "What about the dilithium crystal control?""
"LEAH: "It is possible to reorient the crystal. The key lies in adjusting the lattice structure direction. This modification will be integrated into the next class starship.""
"GEORDI: "You and me, Leah. We have two hours to figure this out.""