Fabula
S2E21 · Peak Performance

Taunts, Thimbles, and the Frozen Strategema

In Ten-Forward a pressure‑cooker of cultural pride and professional rivalry builds: Worf quietly wagers on Riker, Pulaski and Geordi prod Data into the contest as a corrective to Kolrami's smugness, and Troi moderates social nerves. The players lock fingertips into metallic thimbles and Strategema ignites in a dazzling display — then, abruptly, the game dies at twenty‑three moves. The freeze publicly humiliates Riker, amplifies Kolrami's arrogance, and plants the seed of an existential test for Data. The sequence functions as both humiliation payoff and setup: honor, leadership, and an android's confidence are now at stake.

Plot Beats

The narrative micro-steps within this event

2

WORF loads RIKER with a heavy ship’s pool bet while TROI steadies Kolrami; pressure mounts as both players commit, sliding their fingertips into METALLIC RECEPTACLES for Strategema.

levity to pressure

DATA probes the urge to compete as PULASKI and TROI recast it as a standard to be measured by; PULASKI and GEORDI goad him to challenge Kolrami, and DATA balks with, "To what end?"

curiosity to social pressure

Who Was There

Characters present in this moment

8

Playful mischief shifting to sharp concern and impatience when spectacle fails to deliver closure; protective of crew morale beneath teasing posture.

Pulaski instigates competitive momentum by pointing out Strategema's lengths, goads Data to challenge Kolrami, revels in the theatricality of the contest, and reacts with incredulous concern when the game abruptly ends.

Goals in this moment
  • Stimulate authentic human competition and deflate Kolrami's smugness
  • Expose social limits of Data and test human responses
Active beliefs
  • Competitive pressure reveals true character
  • A little humiliation of arrogance is socially corrective
Character traits
provocative wry medically pragmatic (reads social 'health')
Follow Katherine Pulaski's journey

Confident and mildly contemptuous; enjoys the public reinforcement of Zakdorn superiority and the social discomfort of others.

Kolrami sits opposite Riker, participates in the match with clipped mastery, displays a smug smile after the abrupt freeze, and thereby converts the unresolved ending into an affirmation of superiority.

Goals in this moment
  • Undermine Riker's (and by extension Starfleet's) perceived tactical prowess
  • Reinforce Zakdorn intellectual dominance through public spectacle
Active beliefs
  • Ritualized contests are valid metrics of superiority
  • Public humiliation of rivals serves Zakdorn cultural aims
Character traits
clinical arrogance calculated detachment provocative delight
Follow Sirna Kolrami's journey

Intellectual curiosity tinged with puzzlement; open to being socialized but not yet fully understanding the emotional stakes of the public humiliation occurring.

Data comments philosophically on the human competitive impulse, is propositioned by Pulaski and Geordi to challenge Kolrami, watches the match with analytical curiosity, and appears puzzled by the abrupt freeze of the holographic display.

Goals in this moment
  • Understand human competitive behavior and its functions
  • Assess whether challenging Kolrami would produce valuable social data
Active beliefs
  • Objective appraisal of ability is preferable to self-deception
  • Smugness merits correction if it distorts social calibration
Character traits
analytical sincere curiosity socially literal
Follow Data's journey

Controlled pride mixed with irritation at possible loss; quietly invested and slightly vindictive about the wager's outcome.

Worf physically assists Riker with preparations, presides over the contest with ritual gravity, gives the command to the computer for actuation positions, and watches the spectacle with vested interest (having wagered on Riker).

Goals in this moment
  • Support Riker and defend the ship's honor
  • See his wager validated and Kolrami challenged
Active beliefs
  • Honor is publicly demonstrated through contests
  • Personal stakes (wagers) are extensions of loyalty
Character traits
ceremonial seriousness loyalty blunt pragmatism
Follow Worf's journey

Surface professionalism masking private disappointment and humiliation; composed but internally flattened, carrying the weight of public expectation.

Seated opposite Kolrami, Riker physically prepares for Strategema, accepts Worf's wagered faith, inserts fingertips into thimbles, endures the public spectacle, removes goggles when the game freezes, and offers Kolrami formal congratulations with visible numbness.

Goals in this moment
  • Win or meaningfully prolong the Strategema match to defend ship pride
  • Maintain dignity and composure under public scrutiny
Active beliefs
  • Public contests reflect on command competence and honor
  • Measured conduct preserves authority even in defeat
Character traits
measured ceremonial dignity wry stoicism private embarrassment
Follow William Riker's journey

Empathic, slightly amused but alert to the group's rising anxiety; acting as social ballast to diffuse friction.

Troi performs the social preparatory ritual for Kolrami, stands close to the table to moderate tension, offers empathic framing about outsiders setting standards, and watches the group's emotional shifts during the freeze.

Goals in this moment
  • Stabilize crew emotions and keep the ritual from escalating into real conflict
  • Observe interpersonal dynamics for later counsel
Active beliefs
  • Public contests produce meaningful emotional data for crew morale
  • A neutral, soothing presence mitigates humiliation effects
Character traits
calming observant diplomatic
Follow Deanna Troi's journey

Playful interest and mild impatience; curious about both the game's mechanics and the social consequences of the interruption.

Geordi offers light encouragement toward Data, jokes about duration of the match, watches the spectacle with technical curiosity, and reacts to the sudden freeze with engaged bewilderment.

Goals in this moment
  • Encourage Data to engage socially and competitively
  • Observe the technological manifestation of Strategema for fascination or explanation
Active beliefs
  • Technical systems will display clear, explainable behavior
  • Social interplay can be nudged with light-hearted encouragement
Character traits
technical curiosity affable encouragement calm competence
Follow Geordi La …'s journey

From excited engagement to sudden stunned silence and murmured disbelief; group mood shifts visibly, increasing social pressure on principals.

Representative bridge/ship crew members gather in Ten-Forward, watch the game with awe at the spectacle, register the rising counter, then fall into stunned silence when the images freeze; their reactions amplify the public stakes.

Goals in this moment
  • Witness a rare cultural spectacle
  • Defend communal morale and interpret the outcome socially
Active beliefs
  • Public spectacles define group identity and morale
  • A dramatic interruption requires social interpretation and recovery
Character traits
collective curiosity deferential awe socially reactive
Follow Unnamed Bridge …'s journey

Objects Involved

Significant items in this scene

2
Holodeck Computer (Enterprise Ship Computer Holodeck Subroutine)

Addressed indirectly via Worf's command, the ship's holodeck/computer subroutine actuates the dazzling holographic Strategema cone and times the digital counter; it is also implicated when the visuals abruptly freeze, producing a public technical or adjudicative failure that drives humiliation and narrative tension.

Before: Idle and available as part of ship systems; …
After: Operational but presenting an anomalous frozen state in …
Before: Idle and available as part of ship systems; ready to actuate simulation displays on command.
After: Operational but presenting an anomalous frozen state in the Strategema display; functionally questioned by observers though not explicitly diagnosed in this scene.
Observation Lounge War‑Room Table

The Observation Lounge Meeting Table physically organizes the ritual: contestants sit at opposite ends, the base containing the digital counter rests on it, data pads and props cluster at its surface, and it becomes the stage where social and tactical stakes are enacted and witnessed.

Before: Set and cleared for a formal contest, central …
After: Remains in place with the game's base and …
Before: Set and cleared for a formal contest, central to Ten-Forward seating and holding the game's base and accessories.
After: Remains in place with the game's base and props; its surface now bears the residue of a failed spectacle and the visible aftermath of stunned participants.

Location Details

Places and their significance in this event

1
Galaxy Beyond Ten-Forward Viewport

Ten-Forward serves as the public social theater for the Strategema match: its crescent bar and booths convert a private contest into communal spectacle, concentrating crew attention and making the game's sudden failure a shared emotional event.

Atmosphere Electric anticipation that collapses into stunned, oppressive silence when the holograph freezes.
Function Stage for public confrontation and social adjudication; a communal gathering place where morale and reputation …
Symbolism Represents the ship's social bloodstream—where honor, pride, and humiliation are performed and circulated among crew …
Access Open to crew; socially public though informally policed by senior officers and cultural norms.
Lamplight pooling across curved booths and a crescent bar Soft mechanical whisper of ship systems underlying conversations Goggles, metallic thimbles, and a holographic cone dominating the center table A visible digital counter ticking moves above the table

Narrative Connections

How this event relates to others in the story

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Themes This Exemplifies

Thematic resonance and meaning

Key Dialogue

"WORF: I have wagered heavily in the ship's pool that you will take him past the sixth plateau."
"PULASKI: Maybe you should challenge Kolrami to Strategema."
"RIKER: Congratulations."