Fabula
S3E11 · The Hunted
S3E11
· The Hunted

Transporter Room Breakout — Danar Overwhelms Security

On the transporter pad Roga Danar materializes and, when his rifle fails, erupts into a sudden, animal‑quick assault. He evades phaser fire, mauls a security officer and throws the engineer — a display of speed and strength that reads near‑superhuman. Riker and Worf lead a converging, physical takedown; only an overwhelming, improvised gang tackle pins Danar. The scene proves Danar is a tactical threat, forces the Enterprise to escalate its response, and crystallizes the political danger Angosia’s engineered soldiers pose.

Plot Beats

The narrative micro-steps within this event

2

Danar demonstrates superhuman combat skills, evading phaser fire and overpowering security personnel in brutal close-quarters combat.

aggression to dominance ['transporter room corridor']

Riker and Worf arrive with reinforcements, culminating in a massive coordinated takedown that finally subdues the raging fugitive.

chaos to containment

Who Was There

Characters present in this moment

5

Tense, commanding outwardly while bracing internally for loss of control.

Serves as the immediate procedural voice on the pad—issues the command 'Just stay where you are.' Fires when Danar materializes and becomes engaged in the physical struggle that spills into the corridor.

Goals in this moment
  • Enforce compliance via verbal authority
  • Assist colleagues in containing the subject
Active beliefs
  • Clear commands will keep a situation controlled
  • Immediate force is justified when a subject threatens crew safety
Character traits
authoritative tense reactionary
Follow Engineering Security …'s journey

Determined and steady—focused on doing the reliable, physical work required to subdue the threat.

O'Brien arrives and joins the other security personnel and officers in the gang tackle; contributes practical, hands‑on force to pin Danar and secure him for transport to a detention cell.

Goals in this moment
  • Assist in the physical capture of the subject
  • Protect ship systems and crew from escalation
Active beliefs
  • Teamwork and procedure will subdue a dangerous combatant
  • Hands‑on intervention by engineering/security is necessary in sudden crises
Character traits
practical reliable physically competent
Follow Miles O'Brien's journey

Controlled aggression—calmly violent as required, prioritizing containment and crew safety.

Joins Riker in a charge against Danar; uses Klingon‑trained physicality and tactical focus to help subdue the combatant during the converging takedown that pushes Danar to the deck.

Goals in this moment
  • Physically stop Danar from escaping or injuring more crew
  • Support Riker’s orders and reassert ship security
Active beliefs
  • Physical force is sometimes the necessary tool to maintain order
  • A violent subject must be neutralized quickly to protect the many
Character traits
focused aggressive physically commanding
Follow Worf's journey

Urgent, exasperated, tightly focused on ending the immediate danger and preserving ship security.

Arrives on scene with Worf, blurts 'What the hell...', immediately charges into the struggle; helps drive the group takedown and issues containment orders afterwards—directing transport to detention and ordering phasers set to kill.

Goals in this moment
  • Stop Danar’s assault and prevent further injuries
  • Secure Danar as a prisoner and control the political fallout
Active beliefs
  • This is a tactical threat requiring immediate physical containment
  • Chain of command and clear orders will restore order quickly
Character traits
decisive commanding under pressure practical
Follow William Riker's journey

Surprised and hurt, abruptly shifted from technical focus to physical shock and pain.

Transporter engineer working the pad; moves to physically restrain or secure Danar from behind, is grabbed and flung violently backward against the wall, sustaining injury and demonstrating the personal risk technicians face in boarding operations.

Goals in this moment
  • Attempt to secure the subject for transport safety
  • Protect equipment and crew from immediate harm
Active beliefs
  • Technicians should intervene to prevent a weaponized subject from escaping
  • Proximity and hands‑on action can prevent escalation
Character traits
dutiful impulsive in crisis vulnerable
Follow Technician's journey

Objects Involved

Significant items in this scene

3
Transporter Room Three

The concentric transporter pad is the physical locus where Danar dematerializes and initial contact occurs; its lights and coils frame the materialization and collapse into a violent tableau, turning a routine pad into the scene's epicenter of danger.

Before: Energized and active, ready to receive a materializing …
After: Smeared by the aftermath of a violent struggle; …
Before: Energized and active, ready to receive a materializing humanoid pattern.
After: Smeared by the aftermath of a violent struggle; remains part of the secured transporter room while injured personnel and the captured subject are cleared away.
Roga Danar's Rifle

Roga Danar's shoulder rifle is presented as his intended first response when he materializes but fails to fire—its malfunction immediately forces close‑quarters violence, turning the rifle from a potential equalizer into a narrative cue that Danar must rely on raw physicality.

Before: In Danar's hands, slung/shoulder‑carried and expected to be …
After: Unused in the struggle (non‑firing/malfunctioning) and retained by …
Before: In Danar's hands, slung/shoulder‑carried and expected to be functional.
After: Unused in the struggle (non‑firing/malfunctioning) and retained by or dropped near Danar amid the scuffle.
Starfleet Security Phasers (Transporter Room)

Security phasers are fired as Danar materializes: one shot misses, another strikes him mid‑air but does not stop his momentum. They are later ordered to be set to 'kill', signaling an escalation in the ship's rules of engagement and the seriousness with which command treats Danar.

Before: Held by armed security officers at the ready, …
After: Some shots expended during the struggle; phasers remain …
Before: Held by armed security officers at the ready, set to standard stun/fire modes appropriate for containment.
After: Some shots expended during the struggle; phasers remain in security possession and are explicitly ordered to be set to 'kill' post‑capture.

Location Details

Places and their significance in this event

3
Transporter Room Three

The transporter room (operational pad area) functions as the immediate battleground where technical process collides with sudden violence—the room's clinical consoles and energized coils provide dramatic contrast to the primal physicality of Danar's attack and the crew's reaction.

Atmosphere Tense, electrically humming, erupting into chaotic violence and shouted orders.
Function Battleground and operational gateway—where transport duties become a tactical emergency.
Symbolism Represents the thin veneer of controlled technology over human unpredictability; a place where institutional procedure …
Access Restricted to authorized transport personnel and security; in practice, multiple senior officers rush in during …
Low console lights and concentric dematerialization rings Humming of matter‑energy coils and diagnostic readouts Shouts and phaser fire piercing the technical quiet
Corridor Outside Sickbay

The corridor outside the transporter room becomes the extension of the fight as Danar and a guard crash through; it operates as a choke and staging area where additional guards join the fray and the gang tackle is completed.

Atmosphere Constrained and chaotic—strip lighting throws quick shadows, and every footstep or shout feels amplified.
Function Extension of the battleground and temporary containment funnel that allows reinforcements to join and physically …
Symbolism A narrowing path that channels the threat into an institutional response; the corridor compresses escape …
Access Usually public ship corridor but temporarily crowded with security and blocked by the struggle.
Narrow metal walls with scuffs and emergency strip lights Audible mechanical hum and hurried footsteps Debris/impact marks from the forced entry through into the corridor
Brig (USS Enterprise-D)

The high‑security detention cell is invoked as the immediate destination for Danar after capture; it represents the institutional solution to the tactical problem—containment and interrogation to follow the violent subduing.

Atmosphere Sterile and foreboding in implication—mentioned rather than shown, it signals a shift from chaotic physical …
Function Consequence and holding place—where the captured subject will be processed and held under strict containment.
Symbolism Embodies institutional authority and the promise of due process (or punitive containment) after violent disruption.
Access Highly restricted to security and authorized personnel only.
Humming forcefield implied Sterile metallic surface and cold lighting (evoked by the order to take Danar there)

Narrative Connections

How this event relates to others in the story

No narrative connections mapped yet

This event is currently isolated in the narrative graph


Themes This Exemplifies

Thematic resonance and meaning

Key Dialogue

"SECURITY MAN: "Just stay where you are.""
"RIKER: "What the hell...""
"RIKER: "Take him to the detention cell. Set phasers on kill.""