Worf's Cold Raise — Quiet Assertion at the Table
Plot Beats
The narrative micro-steps within this event
Cards and quips fly until Worf coolly shoves a fifty-raise into the pot, jolting the table. Data’s bungled “bend” and Worf’s curt “Talk or play. Not both.” lock his icy control over the game.
Pulaski shoves in everything to stare Worf down, Riker bails, and the hand collapses to a duel. Worf flips a full house that crushes her straight, rakes the pot, and earns the “Iceman” nod as the table exhales.
Worf wordlessly stacks his winnings, refuses to smile, passes the deal to Data, and then opens the fresh hand with another fifty—reasserting pressure before anyone settles.
Who Was There
Characters present in this moment
Playful and sexually teasing in banter; briefly stung and exposed after losing her last chips; quickly toggles to professional readiness when duty calls.
Plays aggressively and flirtatiously, pushes her last chips into the pot to stay in against Worf, verbally challenges him about enjoying winning, then reacts with frustration to her loss before exiting for the emergency.
- • Win the pot and reclaim status/money
- • Engage Worf personally through flirtation
- • Maintain esprit de corps with colleagues
- • Personal charm can influence outcomes at the table
- • Risking everything is justified for a meaningful win
- • Professional obligations will supersede social play
Detached curiosity and procedural calm, treating the game as a system to be described and managed; unaffected outwardly by competitive tension until the alarm.
Provides literal, analytical commentary on probability and betting; folds early and performs dealer duties when Worf passes cards to him, then shuffles and lays out the next deal before the interruption.
- • Maintain the game's procedural correctness and fairness
- • Observe and report actions in an objective manner
- • Facilitate crew social interaction through precise dealing
- • Probability governs outcomes more than intent
- • Language and terms should be used precisely
- • Duty and protocol will resume promptly upon alert
Externally impassive and controlled; internally purposeful and focused on dominance and precision rather than social play or flirtation.
Sits motionless and disciplined, calmly makes a large, unexpected fifty raise, slowly reveals a full house (aces over queens), collects the pot without expression, then immediately opens the next hand with another fifty before the emergency call cuts the moment short.
- • Assert dominance and control within the social setting
- • Maximize material gain (chips) through decisive wagers
- • Maintain mental focus and readiness for forthcoming responsibilities
- • Strength and discipline manifest in measured, uncompromising action
- • Bluffing is dishonorable or culturally inappropriate
- • Winning without display is preferable to theatricality
Good‑humored and slightly competitive in the game; swiftly professional and focused when the emergency call arrives.
Sits at the table bantering confidently, matches and then folds to Worf's heavy raise while making light quips, reacts quickly and formally to the Class Eleven call by announcing 'On my way' and moving for the door.
- • Recover lost chips and maintain camaraderie
- • Test the table and read opponents' behavior
- • Respond immediately and effectively to Starfleet orders
- • Social rituals like poker are worth small risks for morale
- • Worf's behavior has tactical or cultural meaning worth observing
- • Ship's duty overrides personal play
Amused and curious during play; mildly unsettled by Worf's inscrutability and simultaneously deferential as they depart for the emergency.
Plays lightly, adds chips early then folds under Worf's raise while joking about the situation; as they leave he teases Worf about bluffing and registers uncertainty at Worf's claim.
- • Avoid unnecessary losses and keep the game light
- • Read Worf's behavior for social insight
- • Maintain team cohesion while transitioning to duty
- • Worf's temperament is culturally informed and may mask intention
- • Social games are a safe place to test colleagues
- • Crew must swiftly comply with command orders
Objects Involved
Significant items in this scene
Individual stacks of palm‑sized chips circulate as betting currency; Worf counts and adds large stacks, Pulaski pushes her final chips into the pot, and Worf sweeps the consolidated pile at the reveal — the chips physically manifest stakes, loss, and social power.
Data's quarters door functions as the egress that converts private play into public duty: players cross the threshold immediately after the Class Eleven call, signifying the abrupt transition from leisure to command response.
The deck structures the game's rhythm: cards are dealt, folded, and revealed; Worf lays down his winning hand (full house), then collects and returns the cards to Data who shuffles and prepares the next deal before the emergency call intervenes.
The communal pot represents the immediate prize: chips are pushed into it throughout the hand, Pulaski risked her last chips to increase it, and Worf collects it after revealing his full house — narratively it symbolizes both camaraderie and sudden loss.
The small poker table stages the intimate social ritual: it corrals cards, chips, and bodies into a focused circle where banter and power dynamics play out; the table is abandoned as the emergency call forces the players to leave abruptly.
Location Details
Places and their significance in this event
The bridge functions off‑stage as the origin of the Class Eleven transmission that breaks the game's intimacy; its voice projects institutional authority into the quarters and instantly reorders priorities from play to mission.
Data's private quarters operate as a domestic sanctuary where rank softens into camaraderie; the small, low‑lit room concentrates social ritual and allows for intimate testing of personality (Worf's raise, Pulaski's flirtation) before command ruptures the space with an emergency call.
Narrative Connections
How this event relates to others in the story
"The poker maxim pays off ironically when K'Temoc yields to Worf's uncompromising posture—whether bluff or not, Klingon resolve wins the day."
"The poker maxim pays off ironically when K'Temoc yields to Worf's uncompromising posture—whether bluff or not, Klingon resolve wins the day."
"The poker maxim pays off ironically when K'Temoc yields to Worf's uncompromising posture—whether bluff or not, Klingon resolve wins the day."
"Worf's 'Klingons never bluff' at poker foreshadows his brinkmanship on the viewscreen when he raises the threat of firing to force compliance."
"Worf's 'Klingons never bluff' at poker foreshadows his brinkmanship on the viewscreen when he raises the threat of firing to force compliance."
"Worf's 'Klingons never bluff' at poker foreshadows his brinkmanship on the viewscreen when he raises the threat of firing to force compliance."
"Worf's cool victory at poker mirrors his psychological outplaying of K'Temoc—discipline over passion secures the win."
"Worf's cool victory at poker mirrors his psychological outplaying of K'Temoc—discipline over passion secures the win."
"Worf's cool victory at poker mirrors his psychological outplaying of K'Temoc—discipline over passion secures the win."
Themes This Exemplifies
Thematic resonance and meaning
Key Dialogue
"WORF: "I raise fifty.""
"PULASKI: "I'll see you.""
"GEORDI: "Klingons never bluff.""