Channel Severed — The Waiting Game

On the Pakled bridge Riker and the senior staff stage a high-stakes bluff, elevating a battered Geordi into a faux weapons expert to placate Grebnedlog. As the Pakleds accept the narrative, Worf issues a bleak warning and Data and Riker trade oddly intimate farewells to sell the ruse. Grebnedlog abruptly twists the console and cuts the channel, plunging the Enterprise team into a charged silence where fear, hope, and moral risk mingle — a tense turning point that forces them to live with uncertainty while Geordi and Picard hang in the balance.

Plot Beats

The narrative micro-steps within this event

1

Grebnedlog kills the channel; on the Enterprise, Pulaski, Troi, and Riker gauge whether the message landed and brace under shared fear as the gambit locks in.

uncertainty to shared fear ['Enterprise Main Bridge']

Who Was There

Characters present in this moment

7

Worried and pragmatic — focused on the practical implications for Geordi's safety and the medical readiness of the team.

Pulaski moves close to Riker after the line is cut and clinically asks whether Geordi understands the plan; she is concerned for both Geordi's comprehension and medical status and seeks clarity to prepare appropriate response.

Goals in this moment
  • Ensure Geordi comprehends risks and the team's intentions
  • Prepare medical triage or intervention if rescue becomes necessary
  • Keep command informed of physiological risk to the hostage
Active beliefs
  • That clear understanding by the hostage reduces harm
  • That medical preparedness can mitigate the cost of risky operations
  • That command must coordinate with medical judgment
Character traits
clinical direct concerned procedural
Follow Katherine Pulaski's journey

Acquisitive and pleased, buoyed by the prospect of gaining valuable technology and convinced by validation from the Enterprise crew.

Reginod echoes the Pakled appetite for technology, repeats that Geordi 'is smart' and helps interpret Geordi's words for Grebnedlog; his reactions assist the captors in accepting the staged narrative.

Goals in this moment
  • Confirm Geordi's technical value and secure access to technology
  • Support Grebnedlog's decisions by providing translation/validation
  • Obtain tangible rewards for his ship through acquisition
Active beliefs
  • That technology equals power and status
  • That confirming Geordi's skills will legally/operationally justify appropriation
  • That the Pakleds' simple language masks deliberate acquisitiveness
Character traits
eager complicit technically curious sycophantic
Follow Reginod's journey

Analytic and deliberately formal, attempting to emulate human affect to make the ruse convincing despite internal literalness.

Data delivers formal, oddly intimate farewells designed to sound personal and credible, participating in the ruse by offering precise, affect‑light lines that bolster the deception and unsettle the Pakleds' assessment.

Goals in this moment
  • Support Riker's bluff by providing believable testimony
  • Use his unemotional delivery to lend credibility to emotional statements
  • Stabilize bridge morale through procedural composure
Active beliefs
  • That consistent, truthful‑sounding statements (even when performative) will influence Pakled judgment
  • That his participation can materially affect the captors' decisions
  • That maintaining protocol and clarity helps the team under stress
Character traits
literal earnest precise socially experimental
Follow Data's journey

Resolute and severe, channeling Klingon moral strictness as a means of protecting ship and crew through shame and consequence.

Worf addresses Geordi with blunt severity from the bridge, condemning any transfer of classified weapons knowledge as treason and invoking dishonor — a psychological deterrent aimed at dissuading cooperation with the Pakleds.

Goals in this moment
  • Discourage Geordi from divulging weapons knowledge
  • Signal to captors that cooperation would have severe moral/legal consequences
  • Preserve Starfleet honor and security protocols
Active beliefs
  • That dishonor and treason are powerful deterrents even to opportunistic captors
  • That blunt moral clarity will help protect crew members from coercion
  • That personal threats (honor-based) can influence individual choice under pressure
Character traits
stern honor‑obsessed protective intimidating
Follow Worf's journey

Calm and authoritative outwardly, but tense and morally burdened beneath the surface, willing to risk deception to safeguard his crew.

Riker leads the bluff from the bridge, deliberately praising Geordi and staging sentimental farewells to convince the Pakleds of Geordi's weapons expertise; he maintains command composure while calculating tactical options and accepting moral risk.

Goals in this moment
  • Convince the Pakleds that Geordi is a weapons specialist to satisfy their demands
  • Buy time and reduce immediate danger to the hostage
  • Prevent escalation that would endanger the ship or crew
Active beliefs
  • That a well‑executed bluff can manipulate the Pakleds' crude acquisitiveness
  • That preserving crew life can justify ethically dubious tactics
  • That senior staff must embody authority to keep the situation controlled
Character traits
strategic decisive protective performative (uses rhetoric as tactic)
Follow William Riker's journey

Alert and concerned; emotionally engaged with the hostage and focused on translating feeling into operational information.

Troi reads the emotional tenor of the exchange and reports that Geordi is afraid, using empathic insight to flag operational risk and influence Riker's stance toward rescue and caution.

Goals in this moment
  • Ensure command accounts for the hostage's emotional state in decision making
  • Prevent underestimation of the psychological pressure on Geordi
  • Provide emotional data to inform bridge tactics
Active beliefs
  • That emotions are actionable intelligence
  • That acknowledging fear can alter tactical choices
  • That the bridge should weigh empathic signals alongside technical assessments
Character traits
empathetic observant candid influential
Follow Deanna Troi's journey

Anxious and resigned on the surface, attempting calm pragmatism while masking fear and trying to think tactically under duress.

Battered and under coercion, Geordi pleads to speak, offers access to the Enterprise computer banks, accepts the staged praise and farewells with awkwardness, and endures Worf's warning while trying to stall and buy time for rescue.

Goals in this moment
  • Buy time for the Enterprise to act and find a rescue option
  • Protect the ship's classified systems by avoiding giving usable access
  • Maintain his own survival and minimize harm to the crew
Active beliefs
  • That engaging the Pakleds through dialogue can delay or defuse their intentions
  • That he can subtly sabotage or delay any real transfer of sensitive data if required
  • That the Enterprise will attempt to rescue him
Character traits
resilient conciliatory pragmatic self-sacrificing
Follow Geordi La …'s journey

Objects Involved

Significant items in this scene

5
Enterprise Main Bridge Viewscreen (Communications & Sensor Display)

The Enterprise forward viewscreen displays the live image of the Mondor bridge and is the visual conduit for the staged bluff; it gives the Pakleds a face to evaluate and then goes black when the Pakleds terminate the connection, leaving the Enterprise staff in charged silence.

Before: Dark/off or showing ship sensors; not displaying the …
After: Blank and dark after Grebnedlog severs the channel, …
Before: Dark/off or showing ship sensors; not displaying the Mondor bridge.
After: Blank and dark after Grebnedlog severs the channel, removing realtime visual contact with the hostage.
Enterprise Emergency Auto-Destruct Computer (Bridge & Main Core Nodes)

The Enterprise Main Computer Banks are invoked as the bargaining chip — their protected memory storage is described by Geordi as time‑consuming to access; they function narratively as the high‑value resource that motivates the Pakleds and the reason the crew must bluff.

Before: Secure, inaccessible without extended access procedures and protections.
After: Remains secure and non‑negotiable; still protected from immediate …
Before: Secure, inaccessible without extended access procedures and protections.
After: Remains secure and non‑negotiable; still protected from immediate transfer.
Enterprise Forced-Spectrum Link to Pakled Ship

The Pakled hailing frequency is engaged via the Mondor console to permit the face‑to‑face exchange; it is the ephemeral communication channel that enables the ruse and, when cut, escalates psychological tension by creating complete silence between the ships.

Before: Closed between ships; no active hailing.
After: Severed/terminated by the Pakled console action; the line …
Before: Closed between ships; no active hailing.
After: Severed/terminated by the Pakled console action; the line is dead.
Enterprise Phaser Beam Arrays

The idea of 'phaser and photon weaponry' is rhetorically deployed by Riker and Data to inflate Geordi's value; though not physically transferred, weaponry functions as the bait in the deception and the moral anchor for Worf's treason warning.

Before: Referenced but not revealed; described as desired cargo …
After: Remains rhetorical currency in the negotiation; no weapons …
Before: Referenced but not revealed; described as desired cargo by the Pakleds.
After: Remains rhetorical currency in the negotiation; no weapons exchanged.
Pakled (Mondor) Bridge Analog Communications Console

The Pakled analog dial is the physical control Grebnedlog manipulates to open and later sever the hailing link; it functions as the tangible pivot for the encounter, enabling the live viewscreen and then violently terminating dialogue to create dramatic uncertainty.

Before: Idle on the Mondor bridge console; not engaged …
After: Twisted to cut the communications link; remains in …
Before: Idle on the Mondor bridge console; not engaged with the Enterprise hailing frequency.
After: Twisted to cut the communications link; remains in Pakled possession with line severed.

Location Details

Places and their significance in this event

1
Mondor Bridge

The Mondor Bridge is the cramped, opportunistic stage where Geordi is held and the Pakled leadership manipulates the exchange; it contains the analog console and provides the physical act of severing communications, functioning as the antagonist stronghold in miniature.

Atmosphere Claustrophobic, opportunistic, and edged with a crude, anxious hunger for technology; conversational awkwardness punctures any …
Function Hostage chamber and negotiation arena; source of the threat and the place where the captors …
Symbolism Represents technological predation and moral ugliness — a scavenger's den that inverts the Federation's values.
Access Controlled by the Pakled crew; functionally restricted to the Mondor personnel and the beamed communications …
Mismatched, jury‑rigged consoles and a single analog dial used to control comms The viewscreen framing the Enterprise as a distant, authoritative presence Simple, repetitive Pakled speech giving the space a disquieting naivety

Narrative Connections

How this event relates to others in the story

What led here 2
Causal

"Geordi entices the Pakleds to open a channel by offering access; the viewscreen negotiation begins."

La Forge's Gambit — Buying Time with Flattery
S2E17 · Samaritan Snare
Causal

"Geordi entices the Pakleds to open a channel by offering access; the viewscreen negotiation begins."

The Farewell Bluff — Selling a Weapons Expert
S2E17 · Samaritan Snare
What this causes 4
Causal

"Geordi entices the Pakleds to open a channel by offering access; the viewscreen negotiation begins."

La Forge's Gambit — Buying Time with Flattery
S2E17 · Samaritan Snare
Causal

"Geordi entices the Pakleds to open a channel by offering access; the viewscreen negotiation begins."

The Farewell Bluff — Selling a Weapons Expert
S2E17 · Samaritan Snare
Foreshadowing

"Worf’s coded ‘twenty‑four levels of awareness’ sets the countdown cue for the later firing sequence."

Riker's Calculated Bluff to Save Geordi
S2E17 · Samaritan Snare
Foreshadowing

"Worf’s coded ‘twenty‑four levels of awareness’ sets the countdown cue for the later firing sequence."

Countdown Bluff: Riker's Nonlethal Rescue
S2E17 · Samaritan Snare

Themes This Exemplifies

Thematic resonance and meaning

Key Dialogue

"RIKER: Speaking of time, Lieutenant, this may be your time. I shall personally miss you."
"DATA: You will always be in my memory."
"WORF: Any classified weapons knowledge you share with your captors will be considered treason."