La Forge's Gambit — Buying Time with Flattery

Battered and blinded, Geordi volunteers to negotiate and deliberately downplays the Pakleds' demands, convincing them that the Enterprise's protected memory will take over twenty‑four hours to access. His calm stall—bolstered by Riker's theatrical praise and Worf's stern warnings—turns a violent abduction into an opportunity: it creates the temporal window Riker needs to stage a deception-based rescue. Troi and Pulaski's fears and Data's clinical reinforcement underline the stakes: this is a tension-filled turning point that buys critical time while raising the emotional cost of failure.

Plot Beats

The narrative micro-steps within this event

2

Geordi, hurting but controlled, grabs leverage by offering to secure the Enterprise computer banks if the Pakleds open a channel, enticing Grebnedlog to initiate contact.

distress to agency

With the viewscreen live, Geordi soft-pedals the Pakled demand while Riker refuses outright; Geordi plants a stalling tactic by claiming the Enterprise’s protected memory would take over twenty-four hours to access.

pressure to tentative leverage ['Enterprise Main Bridge (via viewscreen)']

Who Was There

Characters present in this moment

7

Anxious and professionally candid; worried for Geordi's physical and cognitive state.

Pulaski, present on the bridge, questions whether Geordi truly understands the peril and voices medical concern—anchoring the scene's ethical and human cost dimension.

Goals in this moment
  • Ensure Geordi's wellbeing and mental competence to negotiate.
  • Push command to recognize medical risk and act accordingly.
Active beliefs
  • Geordi's injuries could impair his judgment.
  • Medical contingency and truth about his condition are relevant to operational decisions.
Character traits
practical skeptical clinically focused concerned
Follow Katherine Pulaski's journey

Avid and acquisitive; pleased at the prospect of gaining technology and reassured by the apparent expertise of the captive.

Reginod echoes Grebnedlog's demands—voicing a crude appetite for 'computer things'—and validates the Pakleds' acquisitive rhetoric, reinforcing pressure on Geordi to comply.

Goals in this moment
  • Secure access to the Enterprise computer systems and weapon knowledge.
  • Support Grebnedlog's decisions and expedite the seizure of useful tech.
Active beliefs
  • External technology is valuable and attainable through coercion.
  • Geordi can provide the access or knowledge they lack.
Character traits
eager complicit imitative practically minded
Follow Reginod's journey

Clinically supportive; applying logic while mimicking human sentiment to manipulate captors.

Data supplements the ruse with dry, oddly sentimental lines while offering the tactical observation that the Pakleds lack the skill to properly operate stolen systems—intellectual support for Riker's deception.

Goals in this moment
  • Reinforce the credibility of the stall by acknowledging Geordi's importance.
  • Provide technical rationale to justify delay (Pakleds' incapacity to use stolen tech).
Active beliefs
  • Pakleds have acquired tech but lack operational competence.
  • Rhetorical sentiment, even when literal, can be leveraged as social engineering.
Character traits
clinical literal supportive strategic in tone
Follow Data's journey

Combative and protective; personal honor and duty drive a stern performance meant to deter collaboration with captors.

Worf steps forward on the viewscreen to issue a blunt, honor‑based warning: any sharing of classified weapons knowledge equals treason—an intimidatory attempt to influence Geordi and the Pakleds toward restraint.

Goals in this moment
  • Deter Geordi from disclosing classified weapons knowledge.
  • Signal that the Enterprise will consider force or disciplinary action if information is shared.
  • Protect ship's security posture through moral intimidation.
Active beliefs
  • Treasonous sharing of weapons knowledge is anathema and must be prevented.
  • A display of Klingon moral rhetoric will influence both crew members and captors.
Character traits
blunt protective authoritative abrupt
Follow Worf's journey

Controlled and purposeful; using warmth and gravitas to manipulate the captors while shouldering command pressure.

Appearing on the viewscreen, Riker adopts a conspiratorial, theatrical tone—praising Geordi, implying impending loss, and coordinating the emotional cover that converts Geordi's stall into a believable ruse.

Goals in this moment
  • Create believable emotional cues to convince the Pakleds to delay demands.
  • Protect the ship's systems and crew by buying a tactical window.
  • Maintain authority and minimize escalation from the bridge.
Active beliefs
  • The Pakleds can be influenced through performative sentiment.
  • Temporal advantage is the key resource for a safe recovery.
  • Sacrificial rhetoric will make Geordi seem both valuable and irreplaceable, increasing captors' patience.
Character traits
strategic charismatic performative decisive
Follow William Riker's journey

Concerned and uneasy; her empathy amplifies the perceived danger and human cost of the situation.

Troi provides an empathic read—declaring Geordi afraid—serving as the crew's emotional radar and reinforcing urgency and the human stakes of the negotiation.

Goals in this moment
  • Alert command to Geordi's emotional state and likely vulnerability.
  • Influence Riker and others toward cautious, life‑preserving choices.
Active beliefs
  • Emotional truth is actionable intelligence in negotiations.
  • Geordi's fear signals an elevated risk that should alter command decisions.
Character traits
empathetic direct persuasive
Follow Deanna Troi's journey

Feigned calm masking physical pain and anxiety; determined to protect crewmates even while frightened and disoriented.

Battered and partially blinded, Geordi volunteers to negotiate with his captors, intentionally downplaying the value and speed of accessing Enterprise systems to stall for time while enduring pain and confusion.

Goals in this moment
  • Buy time for the Enterprise to mount a rescue.
  • Prevent Pakleds from immediately accessing or damaging the computer banks.
  • Survive the abduction without divulging actionable knowledge.
Active beliefs
  • Stalling and misinformation can create the operational window needed for rescue.
  • The Pakleds are persistent but technically limited and can be manipulated by suggestion.
  • Riker and the Enterprise crew will exploit any time he can buy.
Character traits
resourceful self-sacrificing strategic liar (measured) calm under duress technical authority
Follow Geordi La …'s journey

Objects Involved

Significant items in this scene

7
Enterprise Defensive Shields

Enterprise Defensive Shields are discussed indirectly—Riker asks 'Where did they get their shields?'—serving as a clue about the Pakleds' scavenged tech and reinforcing the idea that stolen systems exist but may not be operable by their possessors.

Before: Operational around the Enterprise; observed on tactical displays.
After: Remain active and unchanged during the exchange; their …
Before: Operational around the Enterprise; observed on tactical displays.
After: Remain active and unchanged during the exchange; their provenance remains a tactical mystery.
Enterprise Main Bridge Viewscreen (Communications & Sensor Display)

The Enterprise Main Bridge Viewscreen is activated by Grebnedlog to place the Mondor and the Enterprise in direct negotiation. It functions as the dramatic interface for Riker's ruse and Data/Worf’s interventions before being cut when Grebnedlog twists the dial.

Before: Idle/dark on the Mondor bridge; ready on the …
After: Brought to life for the exchange, then abruptly …
Before: Idle/dark on the Mondor bridge; ready on the Enterprise bridge.
After: Brought to life for the exchange, then abruptly blacked out after the Pakleds cut the connection.
Enterprise Emergency Auto-Destruct Computer (Bridge & Main Core Nodes)

The Enterprise Main Computer Banks are the Pakleds' stated objective and the narrative MacGuffin. Geordi invokes their protected memory as the explicit reason why immediate access is impractical, using them as the stall's justification.

Before: Secure and non-negotiable; protected behind ship security protocols.
After: Remain secure and inaccessible; the claim of 24+ …
Before: Secure and non-negotiable; protected behind ship security protocols.
After: Remain secure and inaccessible; the claim of 24+ hour access time is used to delay transfer or breach.
Enterprise Forced-Spectrum Link to Pakled Ship

The Pakled Mondor Hailing Frequency is the audio/visual channel that allows Geordi to plead and the Enterprise to stage the deception. It is activated to allow speech and then abruptly terminated to isolate the captors and hostage.

Before: Silent/unused.
After: Opened for negotiation, then severed by the Pakleds …
Before: Silent/unused.
After: Opened for negotiation, then severed by the Pakleds mid‑exchange.
Pakled (Mondor) Bridge Analog Communications Console

The Pakled Mondor Bridge Analog Dial/Switch is the tangible control used by Grebnedlog to open and later sever the hailing link; its manipulation initiates and then terminates the crucial communication window.

Before: Set to closed; consoles idle.
After: Twisted to open the hailing line and later …
Before: Set to closed; consoles idle.
After: Twisted to open the hailing line and later twisted again to cut off communications and blacken the viewscreen.
Pakled Mondor's Jury‑Rigged Photon Torpedoes

Mondor's Photon Torpedoes are rhetorically referenced during the ruse (Data's 'photon torpedo countdowns' line) to underline Geordi's supposed weapons expertise, thereby increasing his perceived value and credibility to the Pakleds.

Before: Mounted aboard the Mondor as a crude, jury‑rigged …
After: Remain on the Mondor; referenced as leverage but …
Before: Mounted aboard the Mondor as a crude, jury‑rigged threat.
After: Remain on the Mondor; referenced as leverage but not employed in this exchange.
Worf and Riker's Boarding Phasers

Worf and Riker's Boarding Phasers are implied as part of the ship's readiness and underpin Worf's stern, security‑based stance; phaser usage earlier is the cause of Geordi's current battered state.

Before: Holstered on duty rigs aboard the Enterprise; had …
After: Remain in crew possession and set to readiness; …
Before: Holstered on duty rigs aboard the Enterprise; had been used earlier to subdue Geordi (contextual reference).
After: Remain in crew possession and set to readiness; their presence influences the tenor of Worf's warnings.

Location Details

Places and their significance in this event

1
Mondor Bridge

The cramped Mondor Bridge is the immediate arena of the abduction: a jury‑rigged, dimly lit command space where Grebnedlog and Reginod exert control, where Geordi is battered and used as bait, and where the analog dial physically mediates contact with the Enterprise.

Atmosphere Tension-filled, claustrophobic, and oddly banal as crude electronics hum beneath opportunistic greed.
Function Bastion/stronghold for the antagonists and the physical site of the hostage negotiation.
Symbolism Embodies opportunistic theft and technological mimicry—an ugly mirror to Enterprise's institutional competence.
Access Controlled by Pakled crew; practically closed to Enterprise personnel until a rescue is mounted.
Harsh overhead and warning lights casting red relief over cables and consoles. A forward viewscreen framing the Enterprise like an accusation. Aged analog switches and jury‑rigged panels; smells of engine warmth and recycled air.

Narrative Connections

How this event relates to others in the story

What led here 2
Causal

"Geordi entices the Pakleds to open a channel by offering access; the viewscreen negotiation begins."

The Farewell Bluff — Selling a Weapons Expert
S2E17 · Samaritan Snare
Causal

"Geordi entices the Pakleds to open a channel by offering access; the viewscreen negotiation begins."

Channel Severed — The Waiting Game
S2E17 · Samaritan Snare
What this causes 4
Causal

"Geordi entices the Pakleds to open a channel by offering access; the viewscreen negotiation begins."

The Farewell Bluff — Selling a Weapons Expert
S2E17 · Samaritan Snare
Causal

"Geordi entices the Pakleds to open a channel by offering access; the viewscreen negotiation begins."

Channel Severed — The Waiting Game
S2E17 · Samaritan Snare
Foreshadowing

"Worf’s coded ‘twenty‑four levels of awareness’ sets the countdown cue for the later firing sequence."

Riker's Calculated Bluff to Save Geordi
S2E17 · Samaritan Snare
Foreshadowing

"Worf’s coded ‘twenty‑four levels of awareness’ sets the countdown cue for the later firing sequence."

Countdown Bluff: Riker's Nonlethal Rescue
S2E17 · Samaritan Snare

Themes This Exemplifies

Thematic resonance and meaning

Key Dialogue

"GEORDI: "Let me talk to them. I'll get you their computer banks.""
"GEORDI: "The Enterprise's protected memory storage is so extensive that it would take well over twenty-four hours just to access.""
"RIKER: "Speaking of time, Lieutenant, this may be your time. I shall personally miss you.""