Fabula
S1E3 · INDIANA JONES AND THE LAST CRUSADE

The Cross of Coronado: A Boy’s First Stand Against Plunder

In the shadowed, spider-webbed depths of a Pueblo kiva, young Indiana Jones and his reluctant scout companion Herman stumble upon a gang of grave robbers—led by the enigmatic Fedora—exhuming the legendary Bejeweled Cross of Coronado. The moment the artifact’s jewels catch the lantern light, Indy’s academic passion ignites into moral outrage: this isn’t just treasure, it’s history. While Herman recoils from a slithering snake (a harbinger of the dangers ahead), Indy’s resolve hardens. He seizes the Cross, not for greed but preservation, and flees up a rope—only for the robbers to give chase. This isn’t just a theft; it’s the first spark of Indy’s lifelong crusade against those who would exploit the past for profit. The scene crystallizes his dual identity: a reckless boy and a guardian of history, a tension that will define his adulthood. The Cross becomes more than an artifact—it’s the first test of his principles, and the robbers’ pursuit foreshadows the relentless antagonists (Nazis, collectors, rivals) who will haunt his future. The kiva’s sacred darkness mirrors the moral ambiguity of the quest ahead: Indy’s act is heroic, but his methods (sending Herman away with a snake distraction) hint at the lone-wolf tendencies that will isolate him from allies like Brody and Henry Sr. The Cross isn’t just stolen—it’s reclaimed, setting the stage for Indy’s adult mission to recover the Grail from Donovan’s grasp. The scene’s claustrophobic tension (lantern light, tight corridors, the snake) mirrors the high-stakes moral tightrope Indy will walk as an adult: preserving history while navigating violence, deception, and the cost of obsession.

Plot Beats

The narrative micro-steps within this event

2

Herman expresses his unease as young Indy leads them down a dark passageway, drawn by the sounds of voices ahead, revealing their destination: a secret chamber being looted by a group of men.

uncertainty to curiosity ['dark passageway', 'secret chamber (Kivas)']

The men, led by Fedora, unearth the Bejeweled Cross of Coronado, inciting excitement among them; Indy recognizes the Cross and its historical importance.

unease to excitement ['secret chamber (Kivas)']

Who Was There

Characters present in this moment

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Righteously indignant at the desecration of history, coupled with adrenaline-fueled determination. His moral compass is fully engaged, but there’s an undercurrent of recklessness—he acts alone, trusting his instincts over structured help (e.g., sending Herman instead of confronting the robbers directly).

Young Indy crouches in the shadows of the kiva, his eyes locked onto the Bejeweled Cross of Coronado as Fedora admires it. His initial curiosity turns to moral outrage when he recognizes the artifact’s historical significance. He grabs Herman’s scarf to emphasize urgency, sends Herman for help, then seizes the Cross and flees up a rope—only for his escape to be thwarted by a snapped beam, triggering the robbers’ pursuit. His actions are swift, decisive, and driven by a burgeoning sense of responsibility to protect history.

Goals in this moment
  • Recover the Bejeweled Cross of Coronado to ensure its preservation in a museum
  • Escape the kiva and evade the robbers’ pursuit to protect the artifact
  • Assert his authority as a guardian of history, even as a boy
Active beliefs
  • Historical artifacts belong in museums, not in the hands of thieves or collectors
  • He is capable of outsmarting adults (e.g., Fedora’s gang) through wit and quick action
  • Herman is a liability in this situation and needs to be removed for his own safety
Character traits
Morally outraged by theft of historical artifacts Quick-thinking and resourceful under pressure Unafraid of snakes or tight spaces (unlike Herman) Protective of heritage, even at personal risk Lone-wolf tendencies (sends Herman away instead of working together) Historically knowledgeable (identifies the Cross and its origins) Physically agile (climbs rope, evades pursuers)
Follow Indiana Jones's journey

Coldly amused by his men’s greed, mildly irritated by Indy’s interference, but otherwise detached. There’s a hint of professional pride—he doesn’t panic, he strategizes. The theft of the Cross is an inconvenience, not a crisis.

Fedora leads the grave robbers with an air of aloof authority, appraising the Bejeweled Cross of Coronado with quiet admiration. He directs his men with calm commands, unfazed by their excitement or Indy’s theft. When Indy steals the Cross, Fedora reacts with disdain for his men’s chaos but pursues Indy methodically, his composure never breaking. His demeanor suggests a man who values artifacts for their monetary and aesthetic worth, not their historical significance.

Goals in this moment
  • Recover the Bejeweled Cross of Coronado to sell or add to his collection
  • Maintain control over his men and the situation
  • Teach Indy a lesson for interfering (implied by his pursuit)
Active beliefs
  • Historical artifacts are commodities to be bought, sold, or admired—not preserved
  • Children (like Indy) are nuisances who don’t understand the value of what they’re meddling with
  • His men are useful but undisciplined, requiring his oversight
Character traits
Calm and composed under pressure Aloof, almost disdainful of his men’s excitement Methodical and persistent in pursuit Values artifacts for their monetary/aesthetic worth, not history Exudes authority without raising his voice
Follow Man in …'s journey

Coldly amused by his men’s greed, mildly irritated by Indy’s interference, but otherwise detached. There’s a hint of professional pride—he doesn’t panic, he strategizes. The theft of the Cross is an inconvenience, not a crisis.

Fedora leads the grave robbers with an air of aloof authority, appraising the Bejeweled Cross of Coronado with quiet admiration. He directs his men with calm commands, unfazed by their excitement or Indy’s theft. When Indy steals the Cross, Fedora reacts with disdain for his men’s chaos but pursues Indy methodically, his composure never breaking. His demeanor suggests a man who values artifacts for their monetary and aesthetic worth, not their historical significance.

Goals in this moment
  • Recover the Bejeweled Cross of Coronado to sell or add to his collection
  • Maintain control over his men and the situation
  • Teach Indy a lesson for interfering (implied by his pursuit)
Active beliefs
  • Historical artifacts are commodities to be bought, sold, or admired—not preserved
  • Children (like Indy) are nuisances who don’t understand the value of what they’re meddling with
  • His men are useful but undisciplined, requiring his oversight
Character traits
Calm and composed under pressure Aloof, almost disdainful of his men’s excitement Methodical and persistent in pursuit Values artifacts for their monetary/aesthetic worth, not history Exudes authority without raising his voice
Follow Fedora (Garth)'s journey
Supporting 6
Alfred
secondary

Neutral. He’s doing his job, and the discovery of the Cross is just part of the process. There’s no excitement or outrage—just the next step in the dig.

Alfred is one of Fedora’s diggers, reporting to him with blunt efficiency. He states that they’ve found nothing yet, reinforcing the gang’s desperation and the Cross’s unexpected discovery. His role is functional—he’s part of the labor, not the leadership or the chaos. His presence underscores the gang’s methodical (if unethical) approach to looting.

Goals in this moment
  • Assist in unearthing artifacts for the gang
  • Follow Fedora’s orders without question
Active beliefs
  • This is just another dig—no different from the others
  • Fedora knows what he’s doing, and the gang will succeed
Character traits
Direct and to-the-point (no embellishment) Part of the labor force, not the decision-makers Unemotional and matter-of-fact Loyal to the gang’s mission (digging for artifacts)
Follow Alfred's journey
Garth
secondary

Euphoric at the Cross’s discovery, caught up in the gang’s shared greed. His emotion is contagious, feeding into the chaos that follows.

Garth reacts with raw excitement when Roscoe discovers the box containing the Cross. His whoop of delight mirrors the gang’s collective greed, reinforcing the moment’s high stakes. His role is brief but telling—he’s part of the chorus of thieves, his voice adding to the cacophony of avarice that Indy disrupts. His presence highlights the gang’s unchecked entitlement to the artifact.

Goals in this moment
  • Share in the gang’s wealth from the Cross
  • Celebrate the moment’s triumph (even if fleeting)
Active beliefs
  • The Cross is a windfall that will change their lives
  • Indy’s theft is a betrayal of their collective dream
Character traits
Excitable and reactive (whoops at the discovery) Part of the gang’s collective greed Loyal to the moment’s thrill, not long-term strategy Voice of the group’s shared emotion
Follow Garth's journey
Halfbreed
secondary

Feral and untethered. His emotions are pure reaction—excitement at the Cross, then white-hot rage at its theft. There’s no calculation, only instinct. He’s a wild card, more likely to hinder than help the pursuit.

Halfbreed is the most impulsive and violent member of Fedora’s gang. He reacts to the Cross’s discovery with raw excitement, then snaps into a frenzy when Indy steals it. He’s the first to shout ‘Get ’im!’ and charges after Indy with reckless abandon, nearly knocking over his own teammates in the process. His aggression is untamed, driven by instinct rather than strategy.

Goals in this moment
  • Recover the Cross at any cost
  • Hurt or humiliate Indy for daring to steal from them
Active beliefs
  • Violence is the solution to every problem
  • Indy is a weak, interfering kid who deserves to be punished
  • The Cross is rightfully theirs, and they’ll do whatever it takes to get it back
Character traits
Impulsive and violent (shouts, charges, grapples) Lacks self-control or patience Aggressive to the point of self-sabotage (trips, collides with others) Driven by immediate gratification (wants the Cross *now*) Minimal regard for teamwork or coordination
Follow Halfbreed's journey
Herman
secondary

Paralyzed by fear and uncertainty. His emotional state oscillates between wide-eyed horror (at the snake and robbers) and desperate compliance (when Indy gives him a task). There’s a hint of relief when he’s sent away—he’s out of his depth and grateful for an excuse to leave.

Herman follows Indy into the kiva passageway reluctantly, his fear escalating as he encounters spiders, snakes, and the grave robbers. He freezes in terror when a snake slithers across his lap, barely registering Indy’s instructions. Only after Indy tosses the snake aside and grabs his scarf does Herman snap into action, dashing off to fetch Havelock and the sheriff. His departure marks the moment Indy acts alone, setting the stage for his first solo moral stand.

Goals in this moment
  • Survive the encounter without being harmed (physically or emotionally)
  • Follow Indy’s instructions to fetch Havelock and the sheriff (escape valve for his fear)
Active beliefs
  • Indy knows what he’s doing and will handle the situation
  • He is not equipped to deal with danger or moral dilemmas like Indy
  • Adults (Havelock, the sheriff) are the only ones who can truly resolve this
Character traits
Easily frightened (spiders, snakes, robbers) Reluctant to take initiative or make decisions Loyal to Indy but physically and emotionally overwhelmed Quick to obey when given clear, direct orders Physically clumsy (vulnerable to snakes, tripping hazards)
Follow Herman's journey
Roscoe
secondary

Euphoric at the discovery of the Cross, then enraged and frantic when it’s stolen. His emotions are volatile, swinging between triumph and fury. There’s no nuance—just raw, untethered greed.

Roscoe is the excitable, greedy heart of Fedora’s gang. He discovers the box containing the Cross, whoops with triumph, and celebrates as if he’s already rich. His excitement turns to outrage when Indy steals the Cross, and he joins the chaotic pursuit, shouting and grappling with the others. His actions are driven by impulse and greed, with no regard for strategy or subtlety.

Goals in this moment
  • Recover the Bejeweled Cross of Coronado to claim his share of the profit
  • Punish Indy for stealing ‘their’ treasure
Active beliefs
  • The Cross is a ticket to wealth and freedom
  • Indy is a thief who deserves to be caught and humiliated
  • Fedora’s leadership is secondary to the promise of riches
Character traits
Excitable and loud (whoops, shouts) Greedy, fixated on the Cross’s monetary value Impulsive and reactive (charges after Indy without thinking) Lacks discipline or strategic thinking Easily distracted by his own emotions
Follow Roscoe's journey
Rough Rider
secondary

Adrenaline-fueled and eager for the chase. He’s not as emotionally volatile as Roscoe, but his aggression is palpable. There’s a sense of pack mentality—he’s in this with the others, and Indy’s theft is a personal affront.

Rough Rider is a brute-force enforcer in Fedora’s gang. He digs alongside the others, reacts with eager aggression to the discovery of the Cross, and joins the pursuit of Indy with single-minded focus. His actions are physical and direct—grabbing, shoving, and shouting—with no subtlety or restraint. He’s the muscle of the group, following orders without question.

Goals in this moment
  • Recapture Indy and the Cross to restore the gang’s honor
  • Prove his loyalty to Fedora through action
Active beliefs
  • Strength and aggression are the only ways to solve problems
  • Indy is a threat that must be stopped by any means necessary
  • Fedora’s authority must be upheld at all costs
Character traits
Aggressive and physical (grabbing, shoving) Loyal to Fedora but lacks independent thought Eager to please (joins the chase immediately) Brute-force approach to problems Minimal dialogue (actions speak louder than words)
Follow Rough Rider's journey
Havelock

Scoutmaster Havelock is referenced by Indy as the person Herman should alert about the looting. His role is purely off-screen, …

Sheriff

The sheriff is mentioned but not physically present. Indy tells Herman to bring him to stop the looting, framing the …

Objects Involved

Significant items in this scene

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Box Containing the Bejeweled Cross of Coronado

The Bejeweled Cross of Coronado is the catalyst for the entire event. Discovered by Roscoe in a box unearthed by the grave robbers, its jewels catch the lantern light, revealing its historical and monetary value. Fedora admires it with aloof detachment, while the gang salivates at the thought of wealth. Indy recognizes its significance as an artifact of history, not a commodity, and steals it to preserve it for a museum. The Cross’s theft triggers the chase, making it the object of pursuit and the symbolic heart of the conflict. Its discovery and theft mark the moment Indy’s moral compass fully engages, setting the stage for his lifelong crusade against those who exploit history for profit.

Before: Buried in a box within the Pueblo kiva, …
After: Stolen by Indy and tucked into his pants …
Before: Buried in a box within the Pueblo kiva, undiscovered and untouched for centuries. Its historical value is unknown to all but Indy, who recognizes it immediately.
After: Stolen by Indy and tucked into his pants as he flees up the rope. The robbers pursue him to reclaim it, but it remains in Indy’s possession at the end of the event, foreshadowing his future role as a protector of artifacts.
Fedora's Crew's Shovels and Pick-Axes

The shovels and pick-axes are the tools of the grave robbers’ trade, used to break into the Pueblo’s secret kiva and unearth the Bejeweled Cross of Coronado. Their rhythmic clanging against stone and soil creates a sense of urgency and violation, underscoring the sacrilege of the dig. When the Cross is discovered, the tools are cast aside in favor of hand-digging, symbolizing the shift from labor to celebration. Indy’s theft of the Cross renders these tools useless—the robbers abandon them in their frenzied pursuit, leaving them scattered in the kiva as evidence of their crime.

Before: In active use by the grave robbers, striking …
After: Abandoned in the kiva, strewn about as the …
Before: In active use by the grave robbers, striking against the earth and stone of the kiva floor. Their clanging is a constant backdrop to the excavation.
After: Abandoned in the kiva, strewn about as the robbers drop them to chase after Indy. They symbolize the interruption of the looting and the robbers’ single-minded focus on recapturing the Cross.
Fedora's Gang Kerosene Lanterns (Set)

Fedora’s kerosene lantern is the sole light source in the kiva, casting eerie shadows on the walls and illuminating the Bejeweled Cross of Coronado as it’s uncovered. The lantern’s glow turns the artifact into a dazzling prize, amplifying the gang’s greed and Indy’s outrage. It also serves a practical role: without it, the kiva would be pitch black, making the theft and chase impossible. The lantern’s flickering light adds to the scene’s tension, symbolizing the fragile balance between discovery and destruction, history and plunder.

Before: Resting on a rock in the kiva, providing …
After: Remains in the kiva, untouched. The chase shifts …
Before: Resting on a rock in the kiva, providing steady light for the grave robbers’ excavation. Its flame is low but sufficient to reveal the Cross’s jewels.
After: Remains in the kiva, untouched. The chase shifts to the passageway and rope, leaving the lantern behind as a relic of the robbers’ interrupted looting.
Herman's Scout Scarf

Herman’s scout scarf is a mundane object that takes on symbolic weight in Indy’s hands. He grabs it to pull Herman close, emphasizing the urgency of his instructions to fetch Havelock and the sheriff. The scarf becomes a physical anchor for their brief, tense exchange—a reminder of the Boy Scouts’ structure and the adult world Indy is trying to summon. When Indy releases the scarf, it marks the moment he acts alone, shedding the last vestige of childhood dependence. The scarf’s red fabric (implied by its association with scouting) contrasts with the kiva’s shadows, symbolizing the clash between order (the Scouts) and chaos (the robbers’ looting). Its presence is a fleeting connection to the world Indy is about to leave behind.

Before: Worn loosely around Herman’s neck, a standard part …
After: Left behind in the kiva as Herman dashes …
Before: Worn loosely around Herman’s neck, a standard part of his scout uniform. It’s a symbol of his affiliation with the Boy Scouts and his tentative link to authority (Havelock).
After: Left behind in the kiva as Herman dashes off. The scarf’s abandonment mirrors Herman’s exit from the scene—and Indy’s decision to face the robbers alone.
Passageway Spider Webs

The thick spider webs draping the kiva passageway serve as a sensory and symbolic barrier between the boys and the robbers. They snag in Herman’s and Indy’s hair as they navigate the tight space, creating a tactile obstacle that heightens the tension. The webs are a natural extension of the kiva’s untouched, sacred atmosphere—they’ve been undisturbed for years, much like the Cross. When Indy brushes through them to steal the artifact, it’s an act of violation, mirroring the robbers’ own desecration. The webs also slow the chase, forcing the robbers to grapple with the kiva’s defenses as they pursue Indy. Their presence reinforces the idea that history (like the webs) is fragile and easily torn, but also resilient—it leaves traces of itself on those who disturb it.

Before: Intact and undisturbed, draping the passageway like sticky …
After: Torn and disrupted by the chase. The boys …
Before: Intact and undisturbed, draping the passageway like sticky veils. They’ve accumulated over years, untouched by human hands until the robbers’ excavation.
After: Torn and disrupted by the chase. The boys and robbers have left gaps in the webs, evidence of their passage. The webs’ destruction symbolizes the irreversible disruption of the kiva’s sanctity—and the beginning of Indy’s own journey as a disturber of the past.
Pueblo Kiva Escape Rope (Indy's Climb Aid)

The rope hanging in the kiva passageway is Indy’s sole means of escape after stealing the Cross. He grabs it and pulls himself up, but his foot snaps a wooden beam, alerting the robbers to his theft. The rope becomes a symbol of his resourcefulness—he uses whatever tools are available to outmaneuver his pursuers—but also a reminder of his limitations. The rope’s frayed condition (implied by the snapped beam) foreshadows the precariousness of his adult adventures, where even his best-laid plans can unravel. Its presence in the kiva is no accident; it’s a lifeline left by previous explorers, hinting at the site’s long history of discovery and exploitation.

Before: Hanging loosely in the kiva passageway, its condition …
After: Damaged by Indy’s escape—the snapped beam and the …
Before: Hanging loosely in the kiva passageway, its condition unknown but serviceable enough for Indy to use. It’s a relic of past explorers, left behind like the artifacts the robbers seek.
After: Damaged by Indy’s escape—the snapped beam and the robbers’ grappling have weakened it further. It remains in the kiva, a silent witness to the chase and a potential tool for future intruders.
Pueblo Kiva Passageway Brittle Wooden Beam (Noise Trigger)

The brittle wooden beam in the kiva passageway is the unwitting trigger for the chase. When Indy’s foot snaps it during his ascent, the sharp crack echoes through the chamber, drawing the robbers’ attention to his theft. The beam’s fragility symbolizes the tenuousness of Indy’s position—his plan is bold, but the slightest misstep (or a rotted beam) can undo it. It also serves as a metaphor for the moral and physical obstacles Indy will face in his adult life: some challenges are invisible until you’re already committed, and the consequences of failure are immediate and loud. The beam’s collapse is a microcosm of the larger conflict: history (the kiva, the beam) is fragile, and those who exploit it (the robbers) or protect it (Indy) must act carefully.

Before: Intact but weakened by age and neglect, jutting …
After: Snapped in two, its pieces scattered on the …
Before: Intact but weakened by age and neglect, jutting into the narrow passageway. Its condition is unknown to Indy until he steps on it.
After: Snapped in two, its pieces scattered on the kiva floor. The beam’s destruction is a physical manifestation of the chaos Indy has unleashed—and the robbers’ determination to restore order (or at least, their version of it).
Young Indiana Jones' Snake

The snake is a harbinger of danger and a tactical tool for Indy. It slithers across Herman’s lap, freezing him in terror, but Indy handles it with casual indifference, tossing it aside as if it were nothing. Later, the snake re-emerges from Indy’s sleeve during the chase, coiling around Roscoe’s hand and causing him to drop the Cross. The snake’s dual role—distraction and weapon—highlights Indy’s adaptability and his connection to the natural world. It’s a living metaphor for the unpredictability of his adventures: danger can strike at any moment, but it can also be turned to his advantage. The snake’s presence also underscores the kiva’s untamed, sacred nature, a space where history and wilderness intersect.

Before: Slithering freely in the kiva, unseen until it …
After: Freed from Indy’s sleeve and left behind in …
Before: Slithering freely in the kiva, unseen until it crosses Herman’s lap. It’s a natural part of the environment, undisturbed by the robbers’ excavation.
After: Freed from Indy’s sleeve and left behind in the kiva or passageway. Its role in the chase is fleeting but pivotal—it buys Indy precious seconds to escape, reinforcing his bond with the unpredictable forces of nature.

Location Details

Places and their significance in this event

1
Pueblo Kiva and Passageway

The Pueblo kiva passageway is the claustrophobic, spider-webbed heart of the event. Its narrow walls, dim lantern light, and slithering snakes create a sense of primal danger, amplifying the stakes of Indy’s theft and the robbers’ pursuit. The passageway functions as a battleground, a hiding place, and a symbolic space where history (the Cross) and greed (the robbers) collide. Its confined dimensions force the characters into close proximity, turning the chase into a physical and psychological struggle. The kiva’s sacredness is violated by the robbers’ dig, and Indy’s theft—while morally justified—is itself an act of disruption. The passageway’s role as a liminal space (between the surface world and the buried past) mirrors Indy’s own transition from boyhood to his adult identity as a guardian of history.

Atmosphere Claustrophobic and tense, with flickering lantern light casting long shadows. The air is thick with …
Function Battleground for the theft and chase, hiding place for Indy and Herman, and symbolic space …
Symbolism Represents the buried past and the moral ambiguity of Indy’s act. The kiva is a …
Access Restricted to those who know of its existence (the robbers, Indy, Herman). The Boy Scouts …
Flickering kerosene lantern light casting eerie shadows Thick spider webs snagging in hair and clothing Dust and debris from the robbers’ excavation Slithering snakes adding to the primal tension Narrow, confining walls amplifying the claustrophobia The rope hanging precariously, offering a tenuous escape

Organizations Involved

Institutional presence and influence

1
Boy Scouts of America (Havelock's Troop)

The Boy Scouts of America is invoked but not physically present in this event. Indy’s instructions to Herman to fetch ‘Mister Havelock’ and ‘the sheriff’ frame the Scouts as a symbol of order and authority, a counterbalance to the robbers’ chaos. The organization’s absence underscores the boys’ isolation and the robbers’ impunity—no one is coming to stop them except Indy himself. The Scouts’ values (discipline, respect for nature, civic duty) are directly challenged by the robbers’ looting, and Indy’s actions can be seen as an extension of those values, even if his methods (sending Herman away, acting alone) are unorthodox. The organization’s influence is indirect but potent: it’s the backdrop against which Indy’s moral rebellion plays out.

Representation Invoked through Scoutmaster Havelock and the sheriff (both mentioned but off-screen). The Scouts’ presence is …
Power Dynamics Weakened in this moment. The Scouts’ authority is symbolic but ineffective—the robbers ignore it, and …
Impact The event highlights the tension between institutional values and individual action. The Scouts represent order …
Internal Dynamics The Scouts’ internal structure (hierarchy, discipline) is tested by the boys’ disobedience. Herman follows orders …
Uphold the values of discipline, respect for nature, and civic duty (implied through Havelock’s role as Scoutmaster) Protect historical sites and artifacts from looting (implied through the sheriff’s role as law enforcement) Through the boys’ training (e.g., Herman’s reliance on adult authority, Indy’s internalized sense of duty) Through the invocation of Havelock and the sheriff as figures of authority (even if they fail to intervene) Through the Scouts’ symbolic opposition to the robbers’ lawlessness (Indy’s theft is framed as a moral act, not a crime)

Narrative Connections

How this event relates to others in the story

No narrative connections mapped yet

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Key Dialogue

"HERMAN: *I don’t think this is such a good idea.* INDY: *Shhh!*"
"INDY: *It’s the Cross of Coronado! Cortés gave it to him in 1521. That Cross is an important artifact. It belongs in a museum.*"
"INDY: *Run back and find the others. Tell Mister Havelock that there are men looting in the caves.* HERMAN: *What, what are you gonna do?* INDY: *I don’t know... I’ll think of something.*"