The Mine Cart Gambit: Pain, Sacrifice, and the Breaking of Kali’s Spell

In a high-stakes escape sequence within the quarry cavern, Indiana Jones orchestrates a daring plan to commandeer empty mine carts for freedom, only for Willie Scott’s paralyzing fear to threaten the entire operation. As Indy shoves her onto the tracks, her shoe snags, leaving her frozen in the path of an oncoming cart—until Indy dives to save her, narrowly avoiding disaster. Meanwhile, Short Round, observing from the shadows, notices the young Maharajah’s voodoo doll controlling Indy’s movements through excruciating pain. The boy sprints up a bucket chain to the balcony, disrupting the ritual by stabbing the doll with its own pin, breaking Kali’s hold on Indy just as a Thuggee giant prepares to crush him. Indy, freed from the spell, outmaneuvers the giant, sending him to his doom in the rock crusher. Below, Willie seizes an empty mine cart, providing their escape route, while Short Round and the now-liberated Maharajah (awakened from his trance) guide them toward the left tunnel. The scene culminates in a frantic chase as Mola Ram’s guards open fire, forcing Indy to swing on a pulley system and leap into the speeding cart—just as the tracks diverge, sending them hurtling into the wrong tunnel. This moment crystallizes Indy’s dual role as protector and strategist, Willie’s reluctant bravery, and Short Round’s resourcefulness, while exposing the cult’s brutality and the cost of Indy’s reckless heroism. Thematic threads of sacrifice, trust, and the breaking of dark magic intertwine with the physical stakes, raising the tension for the final confrontation with Mola Ram.

Plot Beats

The narrative micro-steps within this event

1

Indiana plans an escape using empty mine cars, instructing Short Round and Willie to follow his lead in crossing the dangerous quarry, but Willie hesitates.

planning to hesitation ['quarry']

Who Was There

Characters present in this moment

7

Confused and worried as he watches Indy suffer under the voodoo doll's curse, but his determination grows as he takes action to free Indy. His triumph is evident as he breaks the spell and later urges Indy to join them in the mine cart, his loyalty and resourcefulness shining through.

Short Round is the first to notice the Maharajah controlling Indy with the voodoo doll. He sprints up a bucket chain to the balcony, disrupts the ritual by stabbing the doll with its own pin, and breaks Kali's spell. He then fights the Maharajah, freeing him from the trance, and guides Willie in pushing the mine cart. His quick thinking and resourcefulness are vital in their escape, as he ensures they take the correct tunnel and urges Indy to join them in the mine cart.

Goals in this moment
  • Free Indy from the voodoo doll's curse
  • Escape the quarry cavern with Willie and Indy
  • Guide them toward the correct tunnel to avoid capture
Active beliefs
  • The voodoo doll's power can be broken by disrupting the ritual
  • Indy and Willie need his help to survive
  • The Maharajah is not truly evil but under Kali's influence
Character traits
Observant and quick to act Brave and resourceful Loyal to Indy and Willie Unafraid to confront supernatural threats Playful even in dire situations (e.g., taunting the Maharajah)
Follow Short Round's journey

Fearful and hesitant at first, but her defiance grows as she takes control of the mine cart and fights off the Thuggee guard. Her emotional state shifts from vulnerability to reluctant bravery, culminating in a moment of triumph as she secures their escape.

Willie Scott is initially paralyzed by fear as Indy pushes her onto the tracks, her shoe snagging and leaving her vulnerable to an oncoming mine cart. Indy dives to save her, and she later overcomes her hesitation to commandeer an empty mine cart, providing their escape route. She fights a Thuggee guard with an iron brake-handle, defending herself and the mine cart with defiant resilience. Her actions, though reluctant at first, prove crucial in their escape.

Goals in this moment
  • Survive the quarry cavern and escape with Indy and Short Round
  • Overcome her fear to contribute to their escape
  • Protect herself and the mine cart from Thuggee guards
Active beliefs
  • She is not cut out for this kind of danger but must rise to the occasion
  • Indy and Short Round depend on her, even if she doesn't feel capable
  • Her vanity and reluctance are liabilities, but her resourcefulness can save them
Character traits
Initially fearful but grows resilient Resourceful in improvising weapons (iron brake-handle) Defiant when cornered Loyal to Indy and Short Round despite her reluctance
Follow Willie Scott's journey

Determined and focused at first, but increasingly frustrated and pained as the voodoo doll's curse takes hold. His relief is palpable when Short Round breaks the spell, allowing him to regain control and outmaneuver the Thuggee giant. The final leap into the mine cart is a mix of adrenaline and desperation, as he races against Mola Ram's guards.

Indiana Jones orchestrates the escape from the quarry cavern, using empty mine carts as their ticket to freedom. He pushes Willie Scott onto the tracks despite her fear, narrowly saving her from an oncoming cart when her shoe snags. Later, he battles a Thuggee giant on a moving mine car, only to be incapacitated by the Maharajah's voodoo doll, which inflicts excruciating pain with every jab. Short Round disrupts the ritual, freeing Indy from Kali's spell just as the giant prepares to crush him. Indy then outmaneuvers the giant, sending him to his doom in the rock crusher. He swings on a pulley system to leap into the speeding mine cart with Willie and Short Round, narrowly avoiding Mola Ram's guards' gunfire as the cart hurtles into the wrong tunnel.

Goals in this moment
  • Escape the quarry cavern with Willie and Short Round
  • Free the enslaved children by sabotaging the Thuggee operation
  • Defeat the Thuggee giant and break free from the Maharajah's voodoo doll curse
Active beliefs
  • The mine carts are the key to escaping the quarry
  • Willie and Short Round need his protection to survive
  • The voodoo doll's power over him is temporary and can be broken
Character traits
Resourceful under pressure Protective of his companions Physically resilient but vulnerable to supernatural forces Quick-thinking in combat Willing to take risks for the greater good
Follow Indiana Jones's journey

Malicious and sadistic while under Kali's control, but his emotional state shifts to remorse and relief once freed from the trance. His guilt and desire for redemption are palpable as he aids Short Round and the others.

The Maharajah Zalim Singh is initially under Kali's influence, using a voodoo doll to inflict pain on Indy and control his movements. Short Round disrupts the ritual by stabbing the doll with the sapphire-tipped pin, freeing the Maharajah from the trance. Once liberated, he expresses remorse for his actions and guides Short Round toward the left tunnel, aiding their escape. His transformation from a malicious puppet to a repentant ally is pivotal in the group's survival.

Goals in this moment
  • Inflict pain on Indy to keep him under control (while brainwashed)
  • Free himself from Kali's influence
  • Guide Short Round and the others to the correct tunnel for escape
Active beliefs
  • He is acting under Kali's command and cannot resist
  • His actions are justified by the cult's teachings (while brainwashed)
  • Once freed, he seeks redemption and forgiveness
Character traits
Initially malicious under Kali's influence Capable of remorse and redemption Strategic in guiding the group to safety Physically weak but mentally sharp
Follow Zalim Singh's journey

Aggressive and determined to crush Indy, but his emotional state shifts to desperation as he is outmaneuvered and sent to his doom in the rock crusher. His final moments are marked by terror and helplessness.

The Thuggee giant is a hulking enforcer who chases Indy across the quarry cavern, battling him on a moving mine car and later on the conveyor belt. He wields a pick-axe and nearly crushes Indy before being outmaneuvered and sent to his doom in the rock crusher. His brute strength and relentless aggression make him a formidable obstacle, but Indy's quick thinking ultimately leads to his demise.

Goals in this moment
  • Capture or kill Indiana Jones
  • Defend the Thuggee cult's operations in the quarry
  • Crush Indy with the pick-axe to eliminate the threat
Active beliefs
  • His brute strength is enough to overcome any opponent
  • Indy is a threat that must be eliminated at all costs
  • The rock crusher is an inevitable force that will crush his enemies
Character traits
Physically imposing and aggressive Relentless in pursuit of his target Lacks tactical intelligence, relying on brute force Doomed by his own overconfidence
Follow Thuggee Giant …'s journey
Supporting 2

Exhausted and oppressed, but their emotional state shifts to hope and relief as some escape into the side tunnels. Their resilience is a quiet but powerful force in the narrative, highlighting the cost of the Thuggee cult's brutality.

The enslaved children toil in the quarry, pushing heavily-loaded mine carts under the watchful eyes of Thuggee guards. Some are freed by Indy's sabotage, escaping into side tunnels while others continue to labor. Their exhaustion and oppression are palpable, but their hope is reignited as they see a chance for freedom. Their presence underscores the brutality of the Thuggee cult and the urgency of Indy's mission.

Goals in this moment
  • Survive the grueling labor in the quarry
  • Escape the Thuggee cult's enslavement
  • Avoid the notice of the guards
Active beliefs
  • Their only hope for freedom lies in external intervention (e.g., Indy's sabotage)
  • The Thuggee cult's rule is absolute and inescapable (until proven otherwise)
  • Their suffering is a test of endurance and faith
Character traits
Exhausted and oppressed Hopeful when given a chance to escape Silent but resilient in the face of adversity Grateful for Indy's intervention
Follow Enslaved Children …'s journey

Hostile and determined to stop the escapees, their emotional state is one of obedience and fanaticism. They show no fear or hesitation in carrying out Mola Ram's orders, even at the cost of their own lives.

The Thuggee guards operate the quarry machinery, supervise the enslaved children, and attack Indy, Willie, and Short Round. They fire pistols at the speeding mine cart, pursue the group through the tunnels, and engage in close-quarters combat. Their actions are coordinated and ruthless, reflecting the cult's devotion to Mola Ram and their willingness to sacrifice lives for their cause.

Goals in this moment
  • Stop Indy, Willie, and Short Round from escaping
  • Protect the Thuggee cult's operations in the quarry
  • Recover the Sankara Stones at all costs
Active beliefs
  • Their loyalty to Mola Ram and the Thuggee cult is absolute
  • The escapees must be captured or killed to preserve the cult's secrets
  • Their actions are justified by the cult's divine mission
Character traits
Hostile and obedient to Mola Ram Skilled in both ranged and close-quarters combat Relentless in pursuing their targets Willing to die for the Thuggee cult
Follow Thuggee Cult …'s journey

Objects Involved

Significant items in this scene

12
Indiana Jones's Bullwhip

Indiana Jones's bullwhip is coiled and ready at his hip as he navigates the quarry cavern. Though not directly used in this event, its presence is a constant reminder of Indy's signature weapon and his resourcefulness. The whip symbolizes his ability to improvise and adapt in high-stakes situations, even when facing supernatural threats like the voodoo doll's curse.

Before: Coiled and attached to Indy's belt, ready for …
After: Still coiled and attached to Indy's belt, unused …
Before: Coiled and attached to Indy's belt, ready for use.
After: Still coiled and attached to Indy's belt, unused in this event but available for future actions.
Sankara Stones

The Sankara Stones are the sacred artifacts at the heart of the Thuggee cult's power. Though not physically present in this event, their theft by Indy and his companions is the catalyst for Mola Ram's enraged pursuit. The stones' supernatural glow and the cult's obsession with them drive the urgency of the escape sequence, as Mola Ram orders his guards to stop the group at all costs.

Before: Hidden within the Thuggee cult's shrine, glowing with …
After: Stolen by Indy and his companions, now in …
Before: Hidden within the Thuggee cult's shrine, glowing with supernatural power.
After: Stolen by Indy and his companions, now in their possession as they flee the quarry.
Maharajah Zalim Singh's Clay Kritya Doll

The Maharajah Zalim Singh's clay kryta doll is the instrument of Indy's torment, allowing the Maharajah to inflict excruciating pain with every jab of the sapphire-tipped pin. Short Round disrupts the ritual by stabbing the doll with the pin, breaking Kali's spell and freeing Indy from the curse. The doll's destruction is a pivotal moment in the event, symbolizing the breaking of dark magic and the Maharajah's redemption.

Before: Clutched in the Maharajah's hand, used to control …
After: Destroyed by Short Round, its power broken and …
Before: Clutched in the Maharajah's hand, used to control Indy through pain.
After: Destroyed by Short Round, its power broken and the curse lifted.
Maharajah Zalim Singh's Sapphire-Tipped Turban Pin

The sapphire-tipped turban pin is the weapon used by the Maharajah to inflict pain on Indy through the voodoo doll. Short Round seizes the pin and stabs the Maharajah with it, snapping him out of Kali's trance. The pin's dual role—as a tool of torture and a means of liberation—highlights the event's themes of breaking curses and reclaiming agency.

Before: Embedded in the Maharajah's turban, later used to …
After: Stabbed through the Maharajah's hand, freeing him from …
Before: Embedded in the Maharajah's turban, later used to jab the voodoo doll.
After: Stabbed through the Maharajah's hand, freeing him from Kali's influence.
Thuggee Giant's Pick-Axe

The Thuggee giant's pick-axe is a brutal weapon wielded against Indy during their fight on the conveyor belt. The giant raises it to cleave Indy in two, but Indy rolls aside at the last moment, sending the giant tumbling into the rock crusher. The pick-axe's failure to strike Indy underscores the giant's overconfidence and Indy's resourcefulness in outmaneuvering his opponent.

Before: Gripped by the Thuggee giant, raised to strike …
After: Dropped by the giant as he is crushed …
Before: Gripped by the Thuggee giant, raised to strike Indy.
After: Dropped by the giant as he is crushed in the rock crusher.
Willie Scott's Detached Iron Brake Handle

Willie Scott's iron brake-handle is an improvised weapon seized from the mine cart. She wields it like a baseball bat to defend herself against a Thuggee guard, striking him in the gut and kicking him into the water. The brake-handle's solid weight and leverage prove decisive in close-quarters combat, reflecting Willie's growing resilience and defiance in the face of danger.

Before: Attached to the mine cart's braking mechanism, unused …
After: Used as a weapon by Willie to fend …
Before: Attached to the mine cart's braking mechanism, unused until Willie seizes it.
After: Used as a weapon by Willie to fend off the Thuggee guard, then discarded.
Indy's Shovel

Indy's shovel is a critical tool used to redirect the mine cart onto the wrong tunnel. He swings it with precision, striking the track switch just as the cart passes, ensuring their escape route. The shovel's role in this event highlights Indy's ability to improvise with whatever tools are at hand, even in the heat of battle.

Before: Lying on the floor of the mine cart, …
After: Used to strike the track switch, then discarded …
Before: Lying on the floor of the mine cart, unused until Indy grabs it.
After: Used to strike the track switch, then discarded as the cart speeds away.
Thuggee Guards' Pistols

Thuggee guards' pistols are fired at the speeding mine cart by Mola Ram's men, forcing Willie and Short Round to take cover. The gunfire underscores the cult's ruthless pursuit and the desperation of the escape. Though the bullets miss their targets, the pistols' role in this event amplifies the tension and urgency of the chase.

Before: Holstered by Thuggee guards, ready to be drawn …
After: Fired at the mine cart, bullets ricocheting off …
Before: Holstered by Thuggee guards, ready to be drawn and fired.
After: Fired at the mine cart, bullets ricocheting off the metal.
Thuggee Quarry Bucket-Chain

The quarry cavern's bucket chain is a vertical transit aid used by Short Round to reach the rock-cut balcony. He leaps onto the chain, climbing hand-over-hand to disrupt the Maharajah's voodoo doll ritual. The bucket chain's role in this event is pivotal, as it allows Short Round to intervene and break Kali's spell, freeing Indy from the curse.

Before: Dangling from the quarry cavern's ceiling, carrying spent …
After: Used by Short Round to climb to the …
Before: Dangling from the quarry cavern's ceiling, carrying spent water back to the cistern.
After: Used by Short Round to climb to the balcony, then left swaying.
Quarry Cavern Block and Tackle Pulley System

The quarry cavern's block and tackle pulley system is used by Indy to swing across a gap and drop into the speeding mine cart. The pulley's role in this event is critical, as it allows Indy to evade Mola Ram's guards and rejoin Willie and Short Round. The system's creaking ropes and taut cables add to the tension and urgency of the escape.

Before: Hanging from the quarry cavern's ceiling, ready to …
After: Used by Indy to swing across the gap …
Before: Hanging from the quarry cavern's ceiling, ready to be used for transit.
After: Used by Indy to swing across the gap and drop into the mine cart.
Quarry Cavern Track Switch

The quarry cavern's track switch is struck by Indy's shovel, redirecting the mine cart onto the wrong tunnel. The switch's role in this event is pivotal, as it determines the group's fate. Indy's miscalculation sends them down the wrong path, adding to the tension and uncertainty of their escape and setting up future challenges.

Before: In its default position, directing carts toward the …
After: Struck by Indy's shovel, redirecting the cart onto …
Before: In its default position, directing carts toward the quarry.
After: Struck by Indy's shovel, redirecting the cart onto the wrong tunnel.
Indiana Jones's Mine Cart (Temple of Doom)

The mine cart is the primary escape vehicle for Indy, Willie, and Short Round. Willie seizes an empty cart and pushes it along the rails, providing their means of escape. The cart's role in this event is central, as it allows the group to outrun Mola Ram's guards and flee the quarry cavern. However, Indy's miscalculation sends them down the wrong tunnel, adding to the tension and uncertainty of their escape.

Before: Empty and stationary on the quarry tracks, ready …
After: Speeding down the wrong tunnel, carrying Indy, Willie, …
Before: Empty and stationary on the quarry tracks, ready to be commandeered.
After: Speeding down the wrong tunnel, carrying Indy, Willie, and Short Round to an uncertain fate.

Location Details

Places and their significance in this event

6
Rock-Cut Ritual Balcony

The rock-cut balcony is a tactical location high above the quarry cavern, where the Maharajah Zalim Singh controls Indy through the voodoo doll. Short Round climbs a bucket chain to reach the balcony, disrupts the ritual, and frees Indy from Kali's spell. The balcony's elevated position makes it a control point for the cult, but Short Round's intervention turns it into a site of liberation.

Atmosphere Eerie and isolated, with shadows clinging to the edges. The balcony's height amplifies the sense …
Function Control point for the Maharajah's voodoo doll ritual and tactical location for Short Round's intervention.
Symbolism Represents the cult's supernatural influence and the Maharajah's brainwashed state. Short Round's climb and disruption …
Access Accessible only via the bucket chain or other vertical transit aids; guarded by the Maharajah's …
High above the quarry cavern, with a view of the entire operation. Shadows clinging to the edges, amplifying the eerie atmosphere. A swaying bucket chain providing vertical access. The Maharajah clutching the voodoo doll, his eyes glowing yellow under Kali's influence.
Quarry Conveyor Belt (to Rock Crusher)

The conveyor belt to the rock crusher is a battleground where Indy fights the Thuggee giant. The belt's relentless movement hauls them closer to the crushing stone cylinder, adding urgency and danger to their struggle. Indy's battle with the giant on the shuddering surface is a high-stakes duel, with the conveyor belt's pull heightening the tension.

Atmosphere Relentless and deadly, with the roar of the conveyor belt and the grinding of the …
Function Battleground for Indy's fight with the Thuggee giant and a deadly obstacle leading to the …
Symbolism Represents the inescapable, crushing force of the Thuggee cult's power. The conveyor belt's movement symbolizes …
Access Accessible only via the mine cart or by climbing onto the belt; the giant's presence …
Shuddering under the weight of Indy and the giant. Rocks exploding as they are crushed by the stone cylinder. Dust and sparks filling the air, obscuring vision and heightening the sense of danger.
Thuggee Quarry Suspension Catwalk

The quarry catwalk is a battleground where Indy fights Thuggee guards and evades Mola Ram's gunfire. The elevated walkway provides a tactical vantage point, allowing Indy to swing on a pulley system and leap into the speeding mine cart. The catwalk's role in this event is critical, as it allows Indy to evade capture and rejoin Willie and Short Round.

Atmosphere Tense and chaotic, with the sound of gunfire, clanging metal, and the roar of machinery …
Function Battleground for Indy's fight with Thuggee guards and tactical vantage point for his escape.
Symbolism Represents the high stakes of the escape and Indy's resourcefulness in outmaneuvering his enemies. The …
Access Accessible via ladders or other vertical transit aids; guarded by Thuggee cultists and booby traps.
Elevated above the quarry cavern, with a view of the entire operation. Gunfire and the clanging of metal echoing off the walls. Thuggee guards patrolling the catwalk, wielding swords and pistols.
Quarry Cavern

The quarry cavern is the primary battleground and escape route for Indy, Willie, and Short Round. It is a vast, torchlit underground space filled with rumbling mine carts, enslaved children, and Thuggee guards. The cavern's industrial machinery—conveyor belts, rock crushers, and waterfalls—creates a chaotic and dangerous environment. The location's oppressive atmosphere underscores the brutality of the Thuggee cult and the desperation of the escape.

Atmosphere Chaotic, oppressive, and filled with the sounds of grinding machinery, shouting guards, and rumbling mine …
Function Battleground and escape route for Indy, Willie, and Short Round.
Symbolism Represents the industrial brutality of the Thuggee cult and the cost of their oppression. The …
Access Heavily guarded by Thuggee cultists; escape is nearly impossible without sabotage or intervention.
Torchlit and filled with dust and the roar of machinery. Rumbling mine carts on narrow rails, some loaded with rocks, others empty. A massive waterfall cascading into a cistern, powering the quarry's operations. Conveyor belts hauling rocks toward a crushing stone cylinder. Enslaved children pushing mine carts under the watchful eyes of Thuggee guards.
Left Escape Tunnel (Quarry Cavern Mine Carts)

The left tunnel is the correct escape route for Indy, Willie, and Short Round, revealed by the Maharajah after Short Round frees him from Kali's trance. The tunnel leads out of the mines and toward safety, but Indy's miscalculation sends them down the wrong path instead. The left tunnel's role in this event is pivotal, as it represents the group's chance for escape and freedom.

Atmosphere Dark and echoing, with the sound of rushing water and distant shouts. The tunnel's narrow …
Function Correct escape route for Indy, Willie, and Short Round, leading out of the mines and …
Symbolism Represents hope and freedom, but also the cost of Indy's reckless heroism. The tunnel's divergence …
Access Accessible via the mine cart tracks; guarded by Thuggee cultists and booby traps.
Dark and narrow, with the sound of rushing water echoing off the walls. Mine cart tracks leading deeper into the tunnels. Distant shouts and the rumble of machinery.
Right Tunnel

The right tunnel is the wrong path taken by Indy, Willie, and Short Round after Indy miscalculates the track switch. The tunnel leads deeper into the mines, away from safety and toward unknown dangers. Its role in this event is a narrative twist, adding tension and uncertainty to the group's escape.

Atmosphere Dark, echoing, and foreboding, with the sound of distant machinery and the rumble of the …
Function Wrong escape route taken by Indy, Willie, and Short Round, leading deeper into the mines …
Symbolism Represents the cost of Indy's reckless heroism and the uncertainty of their fate. The tunnel's …
Access Accessible via the mine cart tracks; booby traps and Thuggee cultists may lie ahead.
Dark and narrow, with the sound of the mine cart's wheels echoing off the walls. Distant shouts and the rumble of machinery. Unknown dangers lurking in the shadows.

Organizations Involved

Institutional presence and influence

1
Thuggee Cult

The Thuggee cult is the primary antagonist force in this event, led by Mola Ram and his fanatical enforcers. The cult's brutality is on full display as they pursue Indy, Willie, and Short Round through the quarry cavern, using enslaved children as labor and employing deadly machinery to crush their enemies. Their devotion to Mola Ram and the dark goddess Kali drives their relentless pursuit, even at the cost of their own lives.

Representation Via institutional protocol being followed (e.g., Mola Ram's orders, the Maharajah's brainwashed state, the guards' …
Power Dynamics Exercising authority over individuals (Indy, Willie, Short Round, enslaved children) and the quarry cavern's operations. …
Impact The Thuggee cult's actions in this event highlight their ruthless devotion to Kali and their …
Internal Dynamics The cult's internal dynamics are marked by absolute loyalty to Mola Ram and the dark …
Stop Indy, Willie, and Short Round from escaping the quarry cavern. Recover the stolen Sankara Stones at all costs. Maintain control over the enslaved children and the quarry's operations. Through Mola Ram's direct orders and coordination of guards. Via the Maharajah's brainwashed state and use of the voodoo doll. Through the quarry's machinery and booby traps (e.g., rock crusher, conveyor belt). By employing enslaved children as labor and human shields.

Narrative Connections

How this event relates to others in the story

What led here 6
Causal

"Indy, Short Round, and Willie board a mine cart to escape because the Maharajah helped them."

The Maharajah’s Hex and the Giant’s Fall: A Battle of Wills and Magic
S1E2 · INDIANA JONES AND THE TEMPLE …
Causal

"Indy, Short Round, and Willie board a mine cart to escape because the Maharajah helped them."

The Maharajah’s Redemption: A Turning Point in the Quarry’s Descent
S1E2 · INDIANA JONES AND THE TEMPLE …
Causal

"Indy, Short Round, and Willie board a mine cart to escape because the Maharajah helped them."

The Wrong Tunnel: A Desperate Getaway and the Cult’s Vengeance
S1E2 · INDIANA JONES AND THE TEMPLE …
NARRATIVELY_FOLLOWS

"Indy secures their getaway in the cart, Mola Ram realizes the stones have been stolen. Short Round then corrects Indy they are headed into the wrong tunnel."

The Maharajah’s Hex and the Giant’s Fall: A Battle of Wills and Magic
S1E2 · INDIANA JONES AND THE TEMPLE …
NARRATIVELY_FOLLOWS

"Indy secures their getaway in the cart, Mola Ram realizes the stones have been stolen. Short Round then corrects Indy they are headed into the wrong tunnel."

The Maharajah’s Redemption: A Turning Point in the Quarry’s Descent
S1E2 · INDIANA JONES AND THE TEMPLE …
NARRATIVELY_FOLLOWS

"Indy secures their getaway in the cart, Mola Ram realizes the stones have been stolen. Short Round then corrects Indy they are headed into the wrong tunnel."

The Wrong Tunnel: A Desperate Getaway and the Cult’s Vengeance
S1E2 · INDIANA JONES AND THE TEMPLE …
What this causes 6
Causal

"Indy, Short Round, and Willie board a mine cart to escape because the Maharajah helped them."

The Maharajah’s Hex and the Giant’s Fall: A Battle of Wills and Magic
S1E2 · INDIANA JONES AND THE TEMPLE …
Causal

"Indy, Short Round, and Willie board a mine cart to escape because the Maharajah helped them."

The Maharajah’s Redemption: A Turning Point in the Quarry’s Descent
S1E2 · INDIANA JONES AND THE TEMPLE …
Causal

"Indy, Short Round, and Willie board a mine cart to escape because the Maharajah helped them."

The Wrong Tunnel: A Desperate Getaway and the Cult’s Vengeance
S1E2 · INDIANA JONES AND THE TEMPLE …
NARRATIVELY_FOLLOWS

"Indy secures their getaway in the cart, Mola Ram realizes the stones have been stolen. Short Round then corrects Indy they are headed into the wrong tunnel."

The Maharajah’s Hex and the Giant’s Fall: A Battle of Wills and Magic
S1E2 · INDIANA JONES AND THE TEMPLE …
NARRATIVELY_FOLLOWS

"Indy secures their getaway in the cart, Mola Ram realizes the stones have been stolen. Short Round then corrects Indy they are headed into the wrong tunnel."

The Maharajah’s Redemption: A Turning Point in the Quarry’s Descent
S1E2 · INDIANA JONES AND THE TEMPLE …
NARRATIVELY_FOLLOWS

"Indy secures their getaway in the cart, Mola Ram realizes the stones have been stolen. Short Round then corrects Indy they are headed into the wrong tunnel."

The Wrong Tunnel: A Desperate Getaway and the Cult’s Vengeance
S1E2 · INDIANA JONES AND THE TEMPLE …

Key Dialogue

"{speaker: INDIANA, dialogue: Those empty cars have got to go out of the mines.}"
"{speaker: WILLIE, dialogue: I can't!}"
"{speaker: INDIANA, dialogue: Go!}"
"{speaker: SHORT ROUND, dialogue: Behind you!}"
"{speaker: INDIANA, dialogue: I see the problem...}"
"{speaker: SHORT ROUND, dialogue: How you like being a pin cushion, Mr. Rajah-ha-ha?}"
"{speaker: MAHARAJAH, dialogue: They made me do evil things... may Lord Krishna forgive me.}"
"{speaker: WILLIE, dialogue: I don’t appreciate being cooked like a French fry!}"
"{speaker: SHORT ROUND, dialogue: You do pretty good for a girl!}"
"{speaker: MOLA RAM, dialogue: They’ve stolen the Sankara Stones—they must be stopped!}"