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Object

Chair #3 (Electrocution Trap)

One of five deadly chairs in the First Chair Room, Chair #3 activates an electrocution mechanism when Dodo tosses a doll onto its seat. A blinding flash engulfs the doll, incinerating it instantly and forcing Dodo back in horror. Steven watches closely, confirming the trap's lethality alongside Joker, Cyril, and the Toymaker. The chair's stark design hides its killer voltage, turning a simple seat into a brutal test of the Toymaker's game rules.
0 appearances

Purpose

Electrocutes anyone or anything that contacts its seat

Significance

Exposes the Toymaker's sadistic traps, shatters Dodo's trust in the game, sparks her outrage, and pushes Steven toward systematic testing with more dolls to find a safe path forward

Appearances in the Narrative

When this object appears and how it's used

0 moments

No events recorded for this object