S6E37 · The War Games Part 3 graph

Carstairs Betrays Ransom for the Doctor

In a tense confrontation at the British Command Post, Lieutenant Carstairs—ostensibly an ally—suddenly turns on Captain Ransom, disarming him with Jamie’s reluctant assistance. Carstairs reveals his true allegiance to the War Lords, binding and gagging Ransom while the Doctor searches for critical maps. Ransom’s muffled protests and threats of execution underscore the betrayal’s gravity, while Carstairs’ cold efficiency contrasts with Jamie’s visible discomfort. The Doctor, undeterred, deduces the maps in the room are insufficient and decides to raid General Smythe’s quarters for a comprehensive one, escalating the team’s desperation to uncover the blank space before their enemies. The scene marks a pivotal shift: Carstairs’ betrayal eliminates Ransom as an obstacle but exposes the Doctor’s team to deeper moral compromises, as their survival now hinges on exploiting the very systems they once sought to protect.

Plot Beats

The narrative micro-steps within this event

2

Lieutenant Carstairs returns with Jamie and the Doctor, presenting them as prisoners, but swiftly turns on Captain Ransom, revealing his betrayal.

Suspicion to betrayal

Carstairs disarms Ransom and, with Jamie's help, gags and bandages the Captain, while the Doctor searches for maps, realizing that only local maps are available. The Doctor decides to search the General's room, for a comprehensive map.

Tension to controlled desperation

Who Was There

Characters present in this moment

3

Calmly resolute, with an undercurrent of satisfaction at executing his plan without hesitation. His demeanor suggests he is fully committed to his new allegiance and unburdened by guilt.

Carstairs initiates the betrayal by pointing his revolver at Ransom, his voice calm and measured as he orders Ransom to raise his hands. He efficiently disarms Ransom with Jamie’s assistance, binds his wrists with bandages, and gags him with a handkerchief, all while maintaining a detached, professional demeanor. His actions reveal his true allegiance to the War Lords, and he requests bandages from the Doctor to secure Ransom, ensuring the Captain cannot interfere with their plans.

Goals in this moment
  • Neutralize Ransom to eliminate resistance and secure the Doctor’s team’s freedom to search for the maps.
  • Assert control over the Command Post to facilitate the Doctor’s mission and align with the War Lords’ objectives.
Active beliefs
  • Ransom’s authority is an obstacle to the War Lords’ goals and must be removed.
  • The Doctor’s team is a valuable asset to the War Lords, and their mission to find the blank space on the map should be supported.
Character traits
Calculating Coldly efficient Deceptive Authoritative Loyal to the War Lords (now revealed)
Follow Carstairs's journey

Uncomfortable and conflicted, torn between his loyalty to the Doctor and his discomfort with the betrayal. His emotional state suggests he is acting out of necessity rather than conviction, and he is visibly uneasy with the situation.

Jamie reluctantly assists Carstairs in subduing Ransom, taking the Captain’s gun and stuffing a handkerchief into his mouth. His discomfort is evident in his hesitation and visible unease, though he follows Carstairs’ orders. His actions reflect his loyalty to the Doctor but also his moral conflict over participating in the betrayal.

Goals in this moment
  • Support the Doctor’s mission by ensuring Ransom does not interfere.
  • Minimize harm while still achieving the team’s objectives.
Active beliefs
  • The Doctor’s mission to restore time is more important than individual loyalties or moral dilemmas.
  • Carstairs’ betrayal, while distasteful, is a means to an end that must be tolerated for the greater good.
Character traits
Reluctant Loyal to the Doctor Moral conflicted Discomforted by violence Pragmatic when necessary
Follow Edward Ransom's journey

Focused and determined, with a sense of urgency to move forward despite the moral ambiguity of the situation. His demeanor suggests he is prioritizing the greater goal of restoring time over individual conflicts.

The Doctor remains focused on the mission, rummaging through drawers for maps while Carstairs subdues Ransom. He provides bandages to Carstairs for binding Ransom, his actions pragmatic and undeterred by the betrayal. Upon realizing the maps in the Command Post are insufficient, he declares his intention to search General Smythe’s quarters for a more comprehensive one, demonstrating his adaptability and determination to uncover the blank space on the map.

Goals in this moment
  • Secure a comprehensive map from General Smythe’s quarters to locate the blank space and restore order to time.
  • Minimize distractions (e.g., Ransom’s resistance) to maintain momentum in the mission.
Active beliefs
  • The maps in the Command Post are inadequate for navigating the time zones disrupted by the War Lords.
  • Carstairs’ betrayal, while morally complex, is a necessary means to an end—restoring time.
Character traits
Pragmatic Undeterred by chaos Resourceful Mission-focused Adaptable
Follow The Second …'s journey

Objects Involved

Significant items in this scene

4
Carstairs' Civil War Navigation Maps

The maps in the Command Post are initially searched by the Doctor, who quickly determines they are 'only local maps' and insufficient for navigating the time zones disrupted by the War Lords. This realization prompts the Doctor to declare his intention to raid General Smythe’s quarters for a more comprehensive map, escalating the team’s desperation to uncover the blank space. The maps symbolize the limitations of the British Army’s understanding of the temporal chaos and the need for the Doctor’s expertise to proceed.

Before: Scattered on folding tables in the Command Post, …
After: Deemed inadequate by the Doctor; the team shifts …
Before: Scattered on folding tables in the Command Post, accessible but limited in scope (local maps only).
After: Deemed inadequate by the Doctor; the team shifts focus to General Smythe’s quarters for a more comprehensive map.
Carstairs' Revolver (Processing Room)

Carstairs’ revolver is the catalyst for the betrayal, as he levels it at Ransom to disarm and subdue him. The weapon serves as a symbol of Carstairs’ shift in allegiance and his willingness to use force to achieve his goals. Its presence underscores the tension and violence of the moment, as Ransom is physically overpowered and silenced. The revolver is not explicitly described as being used beyond this point, but its role in the betrayal is pivotal.

Before: In Carstairs’ possession, loaded and ready for use.
After: Used to disarm Ransom; its status post-event is …
Before: In Carstairs’ possession, loaded and ready for use.
After: Used to disarm Ransom; its status post-event is unclear, but it is no longer actively threatening in this scene.
Doctor's Bandages

The Doctor’s bandages are requested by Carstairs to bind Ransom’s wrists, ensuring he cannot escape or interfere. These bandages serve as a practical tool for restraint but also symbolize the team’s moral descent, as they use medical supplies intended for healing to subdue an enemy. Their use highlights the urgency and desperation of the situation, as the team improvises with whatever is at hand to achieve their objectives. The bandages are a tangible representation of the betrayal’s physical consequences.

Before: In the Doctor’s possession, likely carried in his …
After: Used to bind Ransom’s wrists, securing him and …
Before: In the Doctor’s possession, likely carried in his coat or satchel for medical emergencies.
After: Used to bind Ransom’s wrists, securing him and preventing his escape.
Jamie's Handkerchief (Improvised Gag)

Jamie’s handkerchief is improvised as a gag for Ransom, stuffed into his mouth and secured with a bandage. This object symbolizes the team’s desperation to silence Ransom and prevent him from calling for help or alerting others to their betrayal. Its use reflects the moral compromises the team is forced to make, as they rely on improvised tools to achieve their goals. The handkerchief is a stark reminder of the violence and urgency of the moment.

Before: In Jamie’s possession, likely carried as a personal …
After: Used as a gag in Ransom’s mouth, securing …
Before: In Jamie’s possession, likely carried as a personal item.
After: Used as a gag in Ransom’s mouth, securing him and silencing his protests.

Location Details

Places and their significance in this event

1
British Command Post (Main Interior Bunker)

The British Command Post serves as the tense epicenter of Carstairs’ betrayal, where the Doctor’s team and Ransom clash in a power struggle. Folding tables hold field telephones and scattered maps, creating a cluttered, high-stakes environment where every action feels urgent and consequential. The space is charged with tension, as Carstairs disarms Ransom and the Doctor searches for maps, all while the threat of discovery looms. The Command Post symbolizes the fragility of alliances and the moral ambiguities of the mission, as the team is forced to exploit the very systems they once sought to protect.

Atmosphere Tense, high-stakes, and charged with betrayal. The air is thick with urgency, as the team …
Function Tactical hub for the betrayal and search for maps; a space where alliances are tested …
Symbolism Represents the erosion of trust and the moral compromises necessary to achieve the Doctor’s mission. …
Access Restricted to military personnel; the Doctor’s team is present under false pretenses, and their presence …
Folding tables cluttered with field telephones and scattered maps. Artillery fire audible in the distance, adding to the urgency. Dim lighting, casting long shadows and emphasizing the tension.

Organizations Involved

Institutional presence and influence

2
British Military Forces (1917 War Zone Simulation) [Puppet Regime]

The British Army is represented through Captain Ransom, whose authority is undermined by Carstairs’ betrayal. The organization’s protocols and chain of command are directly challenged, as Carstairs disarms and subdues Ransom, exploiting the Army’s internal structures to further the War Lords’ goals. The British Army’s presence in the Command Post is a symbol of institutional order, but it is also a target for manipulation by the War Lords, who seek to control the timeline through historical conflicts.

Representation Through Captain Ransom, who embodies the British Army’s authority and is physically overpowered by Carstairs’ …
Power Dynamics Being challenged by Carstairs’ betrayal, which exploits internal military dynamics to neutralize Ransom and align …
Impact The betrayal exposes the British Army’s vulnerability to internal manipulation, as Carstairs’ actions reveal that …
Internal Dynamics Chain of command is tested, as Carstairs—once a subordinate—turns on his superior, Ransom. This betrayal …
Maintain military order and discipline within the Command Post. Prevent the Doctor’s team from accessing critical resources (e.g., maps) that could disrupt the War Lords’ plans. Through institutional protocols (e.g., chain of command, military discipline). Via physical presence and authority (e.g., Ransom’s attempts to assert control and threaten execution).
War Chief’s Security Forces (Enforcement Arm of the War Lord’s Regime)

The War Lords are the unseen but driving force behind Carstairs’ betrayal, as he neutralizes Ransom to facilitate the Doctor’s team’s search for the maps. Their influence is exerted through Carstairs, who acts as their agent in disrupting the British Army’s operations. The War Lords’ goals are advanced by this betrayal, as it removes an obstacle (Ransom) and aligns the Doctor’s team with their objectives, even if unintentionally. The organization’s power dynamics are reflected in Carstairs’ cold efficiency and the Doctor’s pragmatic acceptance of the betrayal as a means to an end.

Representation Via Carstairs, who acts as their agent in betraying Ransom and securing the Doctor’s team’s …
Power Dynamics Exercising indirect control over the British Army’s operations through Carstairs’ actions. The War Lords’ influence …
Impact The War Lords’ involvement in this event underscores their ability to infiltrate and manipulate institutions …
Internal Dynamics The War Lords’ strategy relies on internal betrayals and the exploitation of institutional weaknesses. Carstairs’ …
Disrupt the British Army’s operations to create chaos and control the timeline. Align the Doctor’s team with their objectives by removing obstacles (e.g., Ransom) and providing them with resources (e.g., maps). Through agents like Carstairs, who exploit internal military dynamics to further their goals. Via manipulation of historical conflicts and temporal disruptions, creating environments where their influence can thrive.

Narrative Connections

How this event relates to others in the story

Within this episode

What led here 1

"The decision to return to headquarters leads directly to their arrival and Carstairs' betrayal of Ransom."

Doctor reveals temporal displacement to Carstairs
S6E37 · The War Games Part 3
What this causes 1

"The Doctor's search for a comprehensive map leads him to discover the safe in Smythe's room."

Doctor rigs explosive to breach safe
S6E37 · The War Games Part 3

Across episodes

Threads arriving here 15

"Carstairs and Buckingham's shared understanding ('I know it's an awful thing to say but I can't help hoping they get away') in Episode 36 is later actualized when Carstairs actively enables their escape in Episode 37."

Ransom orchestrates search and cover-up
S6E36 · The War Games Part 2
Callback medium

"Carstairs’ demand for 'tangible evidence' of the threat in the wine cellar (E36) echoes his later willingness to disarm Ransom and secure maps (E37), showing his progression from skeptic to believer who requires proof before acting."

Carstairs Demands Proof of the Threat
S6E36 · The War Games Part 2

"Carstairs’ early seeds of doubt about the court-martial’s legitimacy in Episode 36 directly culminate in his active betrayal of Ransom and alliance with the Doctor in Episode 37, tying moral ambiguity to decisive action."

Buckingham and Carstairs challenge the court-martial
S6E36 · The War Games Part 2

"Carstairs and Buckingham’s direct challenge to Ransom’s credibility in Ep 36 gives them moral and narrative justification to betray him in Ep 37."

Carstairs and Buckingham challenge Ransom’s credibility
S6E36 · The War Games Part 2

"Ransom's abrupt departure from the command post (leaving Buckingham alone) in Episode 36 directly enables the Doctor's infiltration of General Smythe's room in Episode 37, creating an opportunity for Carstairs to align with the Doctor."

Ransom’s abrupt exit enables Doctor’s infiltration
S6E36 · The War Games Part 2

"Smythe’s memory wipe of Ransom in Ep 36 establishes Ransom as increasingly unreliable and mentally compromised, setting up his victimization by Carstairs in Ep 37."

Smythe Erases Ransom’s Memory
S6E36 · The War Games Part 2

"Carstairs' early hesitations in Part 2 (e.g., 'I can't help hoping they get away' during the search) foreshadow his later definitive betrayal of Ransom in Part 3."

Ransom orchestrates search and cover-up
S6E36 · The War Games Part 2

"Carstairs’ growing skepticism of Ransom’s loyalty in Ep 36 leads directly to his active betrayal of Ransom in Ep 37."

Buckingham and Carstairs challenge the court-martial
S6E36 · The War Games Part 2

"Carstairs' confrontation with Ransom about the irregularities of the Doctor’s court-martial in Episode 36 escalates into his outright betrayal of Ransom in Episode 37, demonstrating his growing suspicion and willingness to take direct action against the War Lords' authority."

Carstairs and Buckingham challenge Ransom’s credibility
S6E36 · The War Games Part 2

"Carstairs' growing doubt about the legitimacy of the war simulation (from Episode 36) escalates into active betrayal of Ransom and alliance with the Doctor by Episode 37."

Smythe’s precision artillery reveals the trap
S6E36 · The War Games Part 2

"Carstairs' empathy for Buckingham after their shared ordeal (checking on her recovery in Part 2) foreshadows his protective and loyal actions in betraying Ransom to aid the Doctor (Part 3)."

Carstairs checks on Buckingham’s recovery
S6E36 · The War Games Part 2

"Ransom’s orchestrated search and public commitment to duty in Ep 36 (despite hiding Smythe’s absence) escalates into his violent repression and eventual betrayal in Ep 37—he moves from enforcer to prisoner."

Ransom orchestrates search and cover-up
S6E36 · The War Games Part 2

"The Doctor's exposure of Smythe's unnatural artillery barrage as a trap (Smythe's deliberate targeting of their position) escalates into Carstairs' outright betrayal of Ransom, signaling a direct confrontation with the War Lords' tactics."

Smythe’s precision artillery reveals the trap
S6E36 · The War Games Part 2

"Ransom’s abrupt departure to General Smythe—leaving Buckingham behind—leads directly to the Doctor’s infiltration of Smythe’s room and the discovery of the map, which culminates in Carstairs’ betrayal of Ransom."

Ransom’s abrupt exit enables Doctor’s infiltration
S6E36 · The War Games Part 2

"Both episodes depict authority figures being forcibly confronted and removed from power—General Smythe in Ep 36 (via TARDIS departure) and Captain Ransom in Ep 37 (via Carstairs’ coup)."

Doctor escalates confrontation with Gorton
S6E36 · The War Games Part 2
Threads leading onward 7

"Carstairs' betrayal in Episode 37 initiates Zoe's capture in Episode 39, as his actions as a War Lord plant create a chain of events leading to Zoe's interrogation."

Zoe’s Forced Interrogation Begins
S6E39 · The War Games Part 5

"Carstairs' betrayal of Captain Ransom in Episode 37 foreshadows his subsequent resistance to the War Lords' brainwashing in Episode 38. His willingness to break allegiance with authority figures in Episode 37 sets up his defiance against the Scientist's conditioning."

Carstairs’ Forced Reconditioning
S6E38 · The War Games Part 4

"Carstairs' betrayal of Captain Ransom in Episode 37 establishes his allegiance to the War Lords, which later allows him to capture Zoe in Episode 39, driving the narrative conflict."

Zoe’s Forced Interrogation Begins
S6E39 · The War Games Part 5

"Carstairs’ betrayal of Captain Ransom to facilitate the Doctor’s mission (Ep 37) evolves into his forced complicity under brainwashing technology (Ep 38), showing his allegiance as an unstable yet enduring trait."

Carstairs’ Forced Reconditioning
S6E38 · The War Games Part 4

"Carstairs' betrayal in Episode 37 leads to his capture and subsequent revelation by the War Lords, which fuels the Security Chief's accusation of the War Chief's treason in Episode 39."

Security Chief Accuses War Chief of Treason
S6E39 · The War Games Part 5

"Carstairs' betrayal in Episode 37 escalates into internal distrust and accusations of treason among the War Lords in Episode 39."

Security Chief Accuses War Chief of Treason
S6E39 · The War Games Part 5

"Carstairs’ betrayal foreshadows the War Chiefs’ and Scientist’s obsession with flawless control and rapid reprocessing of failures, reflecting the broader theme of manipulation and subjugation across time zones."

War Chief orders reprocessing of escapees
S6E38 · The War Games Part 4

Part of Larger Arcs

Key Dialogue

"RANSOM: Carstairs, what on earth have you been up to? And what do you mean by giving me that fake report from the General? I warn you, Carstairs, you're in very serious trouble!"
"CARSTAIRS: I'm sorry about this, sir."
"RANSOM: You'll be shot for this, Carstairs!"
"CARSTAIRS: Don't do anything foolish, sir. I think it might be better if you raised your hands."
"DOCTOR: What? Oh, yes. I'm afraid that there's nothing here, only local maps. Here we are. Perhaps there's something in the General's room. I'll go and see."