Narrative Web
S5E15
· Power Play

Plasma weapon targeting confirms possession requirement

In the claustrophobic crawl space between decks, Geordi La Forge and Ensign Ro Laren navigate the cramped access tunnel while setting up a plasma weapon targeting system. Their technical banter masks the tension of their mission: to position the weapon so it can strike all three possessed crew members (Troi, Picard, and Data) in Ten Forward. The targeting scanner reveals the forcefield’s distortion, with a critical circular marker indicating the line of fire. Ro’s observation that 'all three of them have to be in the circle if it's going to work' confirms the mission’s brutal requirement—success hinges on sacrificing the possessed officers to the plasma shock. Geordi’s check-in with Dr. Crusher ensures operational coordination, reinforcing the urgency of the plan. The scene underscores the crew’s desperation, as their only viable solution demands a morally fraught trade-off: using their own crewmates as targets to save the ship.

Who Was There

Characters present in this moment

6

Tense but focused; his professionalism masks a deep unease about targeting their own crew, though he trusts the plan’s necessity.

Geordi La Forge leads the technical setup in the crawlspace, his tricorder and monitor guiding the precise placement of the plasma weapon. His calm demeanor and technical expertise mask the gravity of their task, as he confirms their progress with Dr. Crusher over the communicator. Geordi’s focus on the mission reflects his role as the Enterprise’s problem-solver, though his interaction with Ro reveals a shared tension about the moral implications of their actions. His check-in with Crusher ensures operational coordination, reinforcing the urgency of the plan.

Goals in this moment
  • To position the plasma weapon accurately so it can strike all three possessed officers.
  • To coordinate with Dr. Crusher to ensure the transporter is ready for the ambush.
Active beliefs
  • That the crew’s technical expertise will overcome the Ux-Mal’s invasion.
  • That the moral cost of their actions will be justified by the mission’s success.
Character traits
Technically precise under pressure Calm and methodical in crises Collaborative with crewmates Aware of the moral weight of their actions
Follow Geordi La …'s journey

Frustrated by the environment but focused on the mission; her determination masks a deeper unease about the moral implications of targeting their own crew.

Ensign Ro Laren navigates the claustrophobic crawlspace with Geordi, her frustration with the environment palpable as she angles a drilling device to bore through the deck. Her technical precision is matched by her blunt honesty—'All three of them have to be in the circle if it's going to work'—which cuts to the heart of the moral dilemma they face. Ro’s determination to complete the setup despite the discomfort reflects her growth from a former Maquis operative into a disciplined Starfleet officer, though her frustration with the crawlspace hints at her lingering discomfort with institutional constraints.

Goals in this moment
  • To successfully position the plasma weapon so it can strike all three possessed officers.
  • To complete the setup as quickly as possible to minimize the risk to the *Enterprise* and its crew.
Active beliefs
  • That the ends justify the means in this desperate situation.
  • That the crew will understand the necessity of their actions, even if it’s morally ambiguous.
Character traits
Technically precise under pressure Blunt and direct in communication Determined despite physical discomfort Growing Starfleet loyalty
Follow Ro Laren's journey

Vulnerable and exploited (though unaware); his body is a pawn in a high-stakes game he would never condone.

Jean-Luc Picard is visible on the targeting monitor as one of the possessed crew members in Ten Forward, serving as an unwitting target for the plasma weapon. His presence in the monitor’s distorted grid is a silent but haunting reminder of the stakes: the crew’s desperate plan requires sacrificing their captain’s body to expel the Ux-Mal entity. Picard’s absence from the crawlspace is felt acutely, as his leadership and moral authority are now the very things being gambled with.

Goals in this moment
  • Unknowingly, to remain possessed so the Ux-Mal can be lured into the trap.
  • To survive the plasma shock so his body can be reclaimed by his consciousness.
Active beliefs
  • That his crew will find a way to free him without harm.
  • That the Ux-Mal’s control over him is temporary and can be broken.
Character traits
Symbol of Starfleet’s ideals Unwitting victim of possession Moral compass absent but central to the dilemma
Follow Jean-Luc Picard's journey

Neutral in consciousness but physically compromised; his body is a tool for the Ux-Mal, yet his absence from the crawlspace underscores the crew’s determination to reclaim him.

Data appears on the targeting monitor as one of the possessed crew members in Ten Forward, his android body now a vessel for the Ux-Mal entity. His presence in the distorted grid of the monitor is a stark visual contrast to his usual precision and control, emphasizing the alien’s disruption of the Enterprise’s order. Data’s possession highlights the vulnerability of even the ship’s most resilient systems—both technological and human—to the Ux-Mal’s invasion.

Goals in this moment
  • To resist the Ux-Mal’s control long enough for the crew to execute their plan.
  • To survive the plasma shock so his systems can be restored to their original state.
Active beliefs
  • That his crew will prioritize his recovery over the mission’s success.
  • That the Ux-Mal’s possession is a temporary anomaly that can be reversed.
Character traits
Technological vulnerability exploited Symbol of the crew’s resilience being tested Unwitting participant in the trap
Follow Data's journey

Trapped and powerless; her empathic senses are muted, leaving her unable to guide or comfort the crew as she normally would.

Deanna Troi is visible on the targeting monitor as one of the possessed crew members in Ten Forward, her empathic abilities now hijacked by the Ux-Mal entity. Her presence in the monitor’s grid is a poignant reminder of her role as the crew’s emotional anchor—now twisted into a weapon against them. Troi’s possession underscores the personal stakes of the mission, as the crew must risk harming her body to save her mind and the ship.

Goals in this moment
  • To resist the Ux-Mal’s control long enough for the crew to free her.
  • To survive the plasma shock so her empathic abilities can be restored.
Active beliefs
  • That her crew will prioritize her well-being over the mission’s success.
  • That the Ux-Mal’s possession is a temporary disruption of her connection to the crew.
Character traits
Emotional vulnerability exploited Symbol of the crew’s empathy being weaponized Unwitting participant in the trap
Follow Deanna Troi's journey
Supporting 1

Determined and focused; her professionalism ensures the plan’s execution, though she likely shares the crew’s moral unease about targeting their own.

Beverly Crusher is referenced indirectly through Geordi’s communicator check-in, her role in the plan critical but off-screen. Her absence from the crawlspace underscores the distributed nature of the crew’s efforts, as she prepares the transporter to deliver the plasma shock during the beam-out attempt. Crusher’s coordination with Geordi ensures the operational readiness of the ambush, her medical expertise guiding the non-lethal approach to expelling the Ux-Mal.

Goals in this moment
  • To ensure the transporter is calibrated to deliver the plasma shock at the right moment.
  • To minimize the risk of harm to the possessed crew members during the ambush.
Active beliefs
  • That the crew’s technical and medical expertise will successfully expel the Ux-Mal without permanent harm.
  • That the moral ambiguity of their actions is necessary for the greater good.
Character traits
Strategic and precise in medical planning Collaborative with engineering Focused on non-lethal solutions
Follow Beverly Crusher's journey

Objects Involved

Significant items in this scene

8
Geordi La Forge's Tricorder (Onias III Mission)

Geordi La Forge’s tricorder is the primary diagnostic tool used to assess the crawlspace and identify the optimal drilling spot for the plasma weapon. Its beeping and display of conduit layouts guide Ro’s setup, ensuring they avoid interference from Conduit 227. The tricorder’s readings are critical to the mission’s success, as they confirm the safety and precision of the drilling location. Its use reflects Geordi’s reliance on technology to navigate the Enterprise’s complex systems, even in a high-stakes, morally fraught situation.

Before: Active and functional; Geordi uses it to scan …
After: Deactivated but ready for reuse; the tricorder’s readings …
Before: Active and functional; Geordi uses it to scan the crawlspace floor and confirm the drilling spot.
After: Deactivated but ready for reuse; the tricorder’s readings have been successfully applied to position the plasma weapon.
Captain Picard's Communicator

Picard’s comlink is not directly used in this event, but its absence underscores the crew’s isolation as systems lock down. The comlink symbolizes the breakdown in communication aboard the Enterprise, as the Ux-Mal’s possession disrupts normal channels. Its potential use in future coordination hangs over the scene, a reminder of the crew’s fragmented efforts to reclaim their ship.

Before: Functional but unused in the crawlspace; Picard’s comlink …
After: Unchanged; the comlink remains a potential tool for …
Before: Functional but unused in the crawlspace; Picard’s comlink is likely still active on the bridge or in Ten Forward, where he is possessed.
After: Unchanged; the comlink remains a potential tool for future coordination, though its use is not yet necessary in this moment.
Conduit 227

Conduit 227 is a potential obstacle in the crawlspace, but Geordi confirms that it can be maneuvered around, ensuring the plasma weapon’s targeting system is positioned without interference. Its presence in the scene serves as a reminder of the Enterprise’s complex and often unforgiving infrastructure, which the crew must navigate even in a crisis. The conduit’s avoidance highlights the technical precision required for the mission’s success, as any miscalculation could derail the entire plan.

Before: Intact and functional; the conduit runs through the …
After: Unchanged but successfully avoided; the crew has positioned …
Before: Intact and functional; the conduit runs through the crawlspace, posing a potential obstacle.
After: Unchanged but successfully avoided; the crew has positioned the plasma weapon around it.
Crawlspace Relays and Hard Component Arrays

The crawlspace relays and hard component arrays cluster around Geordi and Ro as they set up the plasma weapon, their presence adding to the claustrophobic tension of the scene. These components frame the crew’s urgent technical work, their tight confines mirroring the moral and operational constraints they face. The relays and arrays are not directly interacted with, but their looming presence underscores the Enterprise’s labyrinthine nature—a ship that is both a home and a battleground in this crisis.

Before: Functional and intact; the relays and arrays are …
After: Unchanged but integral to the scene’s atmosphere; their …
Before: Functional and intact; the relays and arrays are part of the crawlspace’s infrastructure.
After: Unchanged but integral to the scene’s atmosphere; their presence remains a constant reminder of the ship’s complexity.
Ensign Ro's Drilling Device

Ensign Ro’s drilling device is the tool used to bore a narrow breach through the deck, creating the access point for the plasma weapon’s line of fire. Ro angles the device into position, and a thread-thin beam sizzles silently into the metal plating, cutting a precise hole aligned with the targeting circle in Ten Forward below. The device’s precision is critical, as any misalignment could jeopardize the entire plan. Its use in the claustrophobic crawlspace highlights the crew’s resourcefulness, as they adapt the ship’s infrastructure to their desperate needs.

Before: Charged and ready for use; Ro carries the …
After: Deactivated but successfully used; the device has created …
Before: Charged and ready for use; Ro carries the device into the crawlspace and prepares to drill.
After: Deactivated but successfully used; the device has created the necessary breach for the plasma weapon’s targeting system.
Etch-A-Sketch-like Targeting Monitor

The Etch-A-Sketch-like targeting monitor is the visual interface for the plasma weapon’s setup, displaying a distorted grid of Ten Forward’s forcefield and the silhouettes of Troi, Picard, and Data. The monitor’s lighter circle pulses to mark the exact line of fire, allowing Geordi and Ro to adjust the weapon’s position until all three targets are aligned within the circle. Ro’s observation—'All three of them have to be in the circle if it's going to work'—underscores the monitor’s role as the final arbiter of the plan’s feasibility. Its optical distortion mirrors the moral ambiguity of the mission, as the crew must rely on technology to navigate a crisis that tests their ethics.

Before: Powered off and carried into the crawlspace; Geordi …
After: Activated and aligned; the monitor now displays the …
Before: Powered off and carried into the crawlspace; Geordi and Ro prepare to activate it for the first time.
After: Activated and aligned; the monitor now displays the targeting grid, with the circle positioned to capture all three possessed officers.
Plasma Shock

The plasma shock is the centerpiece of the crew’s desperate plan, a high-energy discharge designed to target the Ux-Mal entities possessing Troi, Picard, and Data. Geordi and Ro’s setup in the crawlspace is the first step in deploying this weapon, as they position the targeting system to ensure the shock will strike all three officers simultaneously. The plasma shock’s non-lethal nature—exploiting the Ux-Mal’s weakness to intense pain—reflects the crew’s ethical constraints, even in a crisis. Its successful deployment will hinge on the precise alignment of the targeting circle, as Ro’s observation highlights: 'All three of them have to be in the circle if it's going to work.'

Before: Prepped and ready for deployment; the plasma weapon …
After: Positioned and ready for activation; the crew’s next …
Before: Prepped and ready for deployment; the plasma weapon is being rigged in the crawlspace, with its targeting system aligned to Ten Forward.
After: Positioned and ready for activation; the crew’s next step will be to trigger the shock during the beam-out attempt, coordinated with Dr. Crusher.
Plasma Weapon Targeting System

The plasma weapon targeting system is the core of the crew’s ambush plan, a device designed to deliver a precise plasma shock to the possessed officers in Ten Forward. Geordi and Ro maneuver through the crawlspace to install it, ensuring its scanner projects a circular marker that must capture Troi, Picard, and Data simultaneously. The system’s display reveals distortions in the forcefield, demanding exact positioning amid the crew’s tense technical exchange. Its successful deployment will depend on the alignment of the targeting circle, as Ro’s observation makes clear: the mission’s success hinges on all three targets being within the circle at the moment of activation.

Before: Disassembled and carried into the crawlspace; Geordi and …
After: Assembled and aligned; the targeting system is now …
Before: Disassembled and carried into the crawlspace; Geordi and Ro prepare to assemble and position it.
After: Assembled and aligned; the targeting system is now ready to deliver the plasma shock during the beam-out attempt.

Location Details

Places and their significance in this event

2
Ten-Forward Viewports

Ten Forward is the target location for the plasma weapon’s ambush, where the possessed officers—Troi, Picard, and Data—are being lured into the trap. The lounge’s reversed forcefields isolate it from the rest of the ship, blocking sensors and communications, which makes it the perfect setting for the crew’s desperate gambit. The forcefield’s distortions, visible on the targeting monitor, add a layer of uncertainty to the plan, as Geordi and Ro must account for these anomalies to ensure the plasma shock strikes its targets. Ten Forward’s role in the event is both practical—a battleground—and symbolic, as it represents the heart of the Enterprise’s social and moral fabric, now hijacked by the Ux-Mal.

Atmosphere Tension-filled and isolated; the reversed forcefields create a sense of confinement and urgency, while the …
Function Battleground and trap for the possessed officers; the lounge’s forcefields and layout are exploited to …
Symbolism Represents the hijacking of the Enterprise’s social and moral center; Ten Forward is where the …
Access Restricted by reversed forcefields; only those inside or those with the means to breach the …
Reversed forcefields blocking sensors and comms Distorted grid visible on the targeting monitor Presence of hostages (Keiko, Molly O’Brien) adding emotional stakes Ux-Mal entities pacing and taunting captives
Crawlspace (Between Decks, Section Two-B to Section One, USS Enterprise-D)

The crawlspace between decks is the claustrophobic setting where Geordi and Ro execute the technical setup for the plasma weapon ambush. Its tight confines—pressured by conduits, relays, and structural beams—force the crew into awkward maneuvers, heightening the tension of their mission. The crawlspace’s dim lighting and cramped quarters mirror the moral and operational constraints they face, as they navigate both the physical and ethical challenges of their task. Ro’s frustration with the environment—'I hope I never see this part of the Enterprise again'—underscores the crawlspace’s role as a metaphor for the crew’s desperation, as they adapt the ship’s infrastructure to their needs in a moment of crisis.

Atmosphere Claustrophobic and tense; the tight quarters and dim lighting amplify the urgency and moral weight …
Function Operational hub for the plasma weapon setup; the crawlspace provides the necessary access to Ten …
Symbolism Represents the crew’s adaptation to the Enterprise’s infrastructure under duress; the crawlspace is a hidden, …
Access Restricted to those with technical knowledge and access; the crawlspace is not a typical crew …
Tight conduits and structural beams pressing in from all sides Dim, confined lighting casting long shadows Relays and hard component arrays clustering amid wiring Conduit 227 posing a potential obstacle

Organizations Involved

Institutional presence and influence

2
Crew of the USS Enterprise

Starfleet is represented indirectly in this event through the Enterprise’s crew and their adherence to its principles, even in a crisis. The crew’s moral dilemma—whether to target their own possessed officers with the plasma shock—reflects Starfleet’s core values: the preservation of life, the protection of the innocent, and the ethical use of technology. However, the Ux-Mal’s invasion forces the crew to operate outside standard protocols, testing the limits of Starfleet’s ideals. The organization’s influence is felt in the crew’s determination to find a non-lethal solution, even as they grapple with the moral ambiguity of their actions.

Representation Via the crew’s adherence to Starfleet’s principles and their struggle to balance ethics with necessity.
Power Dynamics Operating under constraint; the Ux-Mal’s possession of key officers forces the crew to improvise, testing …
Impact The event highlights the tension between Starfleet’s ideals and the harsh realities of crisis; the …
Internal Dynamics Internal debate over the moral implications of targeting possessed crew members; the crew’s loyalty to …
To expel the Ux-Mal entities without violating the Prime Directive or causing permanent harm. To restore the Enterprise to full operational capacity and uphold Starfleet’s mission of exploration and diplomacy. Guiding the crew’s ethical decision-making, even in desperate circumstances. Providing the technical and medical expertise necessary to execute the ambush plan.
Ux-Mal Entities

The USS Enterprise-D is the stage for this high-stakes crisis, its systems and infrastructure repurposed by the crew to counter the Ux-Mal invasion. The ship’s crawlspaces, forcefields, and transporter systems are all leveraged in the ambush plan, reflecting the crew’s deep familiarity with and adaptability to their vessel. The Enterprise’s role in the event is both practical—a tool for the crew’s survival—and symbolic, as it represents the ideals of Starfleet now under siege. The ship’s lockdown and the Ux-Mal’s possession of key officers force the remaining crew into a desperate, morally fraught gambit, testing their loyalty, ingenuity, and ethical boundaries.

Representation Via its infrastructure and systems being adapted for the ambush; the Enterprise’s crawlspaces, forcefields, and …
Power Dynamics Operating under constraint; the Enterprise is both a refuge and a battleground, its systems hijacked …
Impact The Enterprise’s role in this event underscores the tension between institutional protocol and moral necessity; …
Internal Dynamics Fragmented but coordinated; the crew operates in isolated groups (Geordi and Ro in the crawlspace, …
To expel the Ux-Mal entities without permanent harm to the possessed crew members. To restore the ship’s systems and restore normal operations. Leveraging the ship’s technical infrastructure (crawlspaces, forcefields, transporter) for the ambush. Relying on the crew’s expertise and collaboration to execute the plan.

Narrative Connections

How this event relates to others in the story

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Key Dialogue

"RO: "All three of them have to be in the circle if it's going to work...""
"GEORDI: "We're halfway home... La Forge to Crusher. How's it going?""