Fabula
S3E7 · The Enemy
S3E7
· The Enemy

Blindness, Bargain, and the Lowering of Arms

In the cave, two enemies are pared down to exhausted humans. Geordi and Bochra trade barbed questions about honor and self-sacrifice until Bochra, physically failing and proud, makes a costly concession—he lowers his phaser rather than surrender. Their brittle truce promises rescue, but the moment immediately darkens when Geordi's VISOR fails completely; he reveals his sightless eyes and admits, bluntly, that he is blind. The beat pivots from ideological argument to urgent interdependence, shifting the power dynamic and setting up a fragile cooperative attempt to find the beacon.

Plot Beats

The narrative micro-steps within this event

1

Geordi’s VISOR fails completely, rendering him blind—forcing Bochra to step into an unexpected role as his guide.

determination to desperation

Who Was There

Characters present in this moment

2

Conflicted and ashamed yet determined: pride wars with the practical need to stay alive; his lowering of the phaser is both humiliation and survival choice.

Bochra sits sweating and trembling, weapon trained on Geordi until moral and physical calculus forces him to rise and, in visible pain, lower the phaser — a reluctant concession that signals survival instinct over ideological purity.

Goals in this moment
  • Avoid capture by the Federation and preserve personal/prideful autonomy.
  • Survive the immediate crisis without violating deeply held Romulan principles if possible.
Active beliefs
  • Surrender equates to dishonor and is generally unacceptable.
  • Personal sacrifice is sometimes required, but not without judgment about stakes and meaning.
Character traits
proud stoic conflicted disciplined physically weakened
Follow Bochra's journey

Determined but vulnerable; outwardly pragmatic with rising anxiety and a resigned acceptance once blindness is revealed.

Geordi alternates between wry observation and practical urgency: he diagnoses Bochra's condition, argues philosophical points about sacrifice, acknowledges the beacon, stumbles over a rock, declares his VISOR failing, and physically removes it to reveal blindness.

Goals in this moment
  • Locate the beacon to secure transport back to the ship.
  • Persuade or compel Bochra to cooperate long enough to survive and be rescued.
Active beliefs
  • Survival and rescue are paramount and justify pragmatic compromise.
  • Personal honesty (about limits) enables clearer cooperation even with enemies.
Character traits
practical wry resilient honest resourceful
Follow Geordi La …'s journey

Objects Involved

Significant items in this scene

4
Geordi La Forge's VISOR with Visual Acuity Transmitter

Geordi's VISOR functions as both practical sensor and narrative catalyst: it has been compensating for failing sight and here it abruptly fails, forcing Geordi to remove it. The act of removal exposes his vulnerability and shifts the scene from argument to mutual dependency.

Before: Mounted on Geordi, providing degraded but usable sensory …
After: Removed from Geordi's face and held to his …
Before: Mounted on Geordi, providing degraded but usable sensory input; flickering under electromagnetic interference.
After: Removed from Geordi's face and held to his forehead before being taken off; rendered functionally useless for navigation in the immediate moment and physically separated from its wearer.
Geordi's Heated Rock Pile (Galorndon Core)

Scattered rocks in the cave floor function as practical obstacles and physical reminders of the environment's danger: Geordi stumbles over one, which precipitates his tactile search for the walls and the reveal that his sight is gone.

Before: Loose, wind-scoured stones on the cave floor; inert …
After: Remain on the cave floor; one causes Geordi …
Before: Loose, wind-scoured stones on the cave floor; inert environmental obstacles.
After: Remain on the cave floor; one causes Geordi to stumble and plays a causal role in his declaration of blindness.
Riker's Beam-Out Marker (Locator Beacon)

The locator beacon (referenced as 'the beacon') is the intended means of extraction and the immediate objective driving the characters' actions; it is the promise of rescue that motivates cooperation and anchors the scene's urgency.

Before: Active and broadcasting outside the cave, implied to …
After: Unlocated — still the objective outside the cave; …
Before: Active and broadcasting outside the cave, implied to be planted and detectable if Geordi can locate it.
After: Unlocated — still the objective outside the cave; its presence continues to motivate the characters but remains physically unrecovered at scene end.
Starfleet standard‑issue hand phaser — Enterprise tactical/away-team (handheld)

A handheld phaser (represented here by the canonical away-team phaser entry) is the immediate instrument of coercion: Bochra keeps it trained on Geordi until he consciously lowers it, making the weapon itself a physical measure of trust being negotiated.

Before: Held by Bochra, aimed at Geordi and symbolizing …
After: Lowered by Bochra — retained in his possession …
Before: Held by Bochra, aimed at Geordi and symbolizing the balance of power.
After: Lowered by Bochra — retained in his possession but no longer pointed, converting it from imminent threat to uneasy assurance.

Location Details

Places and their significance in this event

1
Galorndon Cave

The Galorndon Cave confines the two adversaries in a narrow, storm-battered shelter that both protects and escalates the drama. Its funneling acoustics and electromagnetic interference aggravate equipment failure (the VISOR) and force intimate conversation, making the cave the stage where ideology is pared down to survival.

Atmosphere Tension-filled and intimate, alternately clinical (diagnosing illness/equipment failure) and vulnerable, with the outside storm receding …
Function Refuge from the storm, battleground of wills, and the immediate arena for negotiation and survival …
Symbolism Represents moral isolation and the stripping away of pretense — civilization and rank fall away …
Storm noise has abated but wind still rakes the entrance. Ionized dust and electromagnetic 'soup' that foul instruments and the VISOR. Dim, cold light; echoing rock walls and scattered stones on the floor.

Narrative Connections

How this event relates to others in the story

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Key Dialogue

"GEORDI: Bochra, you're in bad shape."
"BOCHRA: I can't surrender to the Federation."
"GEORDI: Everything's gone blank. I'm blind."