Fabula
S2E21 · Peak Performance

Gambit Escalated — Picard Misreads Contact as Simulation

Picard intentionally escalates the controlled war game—arming photon torpedoes and authorizing high-risk measures—after confirming the deception code and crediting Worf's feint. When tactical reports show a Ferengi warship closing at warp five, Picard interprets the contact as part of their ruse and presses on. That judgment instantly becomes a turning point: real Ferengi weapons slam the Enterprise, forcing Red Alert, urgent power shifts to shields, and a desperate scramble that tests Picard's command, Data's tactical recovery, and the moral cost of risking everything for a strategic bluff.

Plot Beats

The narrative micro-steps within this event

3

Picard arms the exercise, snapping the ship toward aggression by ordering photon torpedoes readied. The bridge braces for a controlled, simulated strike.

calm to readiness

Burke spikes the stakes: sensors catch a Ferengi warship racing in at warp five. The simulated contest tilts toward real danger.

routine to alarm

Picard double-checks the deception code; Burke confirms, and Picard credits Worf’s cunning, ordering the simulation to continue—misreading the threat as their own ruse.

uncertainty to misplaced confidence

Who Was There

Characters present in this moment

4

Professional and focused; measured alarm beneath the dutiful report, aware of the implications but defers judgment to command.

Reports a closing hostile contact (Ferengi warship at warp five), confirms the new deception code was input, and provides the sensor data that triggers Picard's judgment call.

Goals in this moment
  • Accurately relay sensor contacts and system states to command.
  • Confirm procedural safeguards (the deception code) are in place to avoid friendly confusion.
  • Ensure tactical information is available for immediate decisions.
Active beliefs
  • Sensors and readouts are reliable indicators of external threat.
  • Following command protocols—like confirming code input—is essential to avoid misidentification.
Character traits
alert precise procedural reliably factual
Follow Burke's journey

Composed and confident while endorsing the ruse; pivots to controlled urgency and protective resolve after the ship is struck—still commanding but aware of consequences.

Issues escalation orders (torpedoes ready), credits Worf's feint, confirms deception code with Burke, and then shifts to emergency commands ordering power to shields and tactical positioning to protect the Hathaway.

Goals in this moment
  • Preserve the stranded crew aboard the Hathaway by keeping the Enterprise between it and the threat.
  • Execute the planned deception/simulation to bait the opponent or test tactics.
  • Maintain command control and minimize ship casualties during the unexpected attack.
Active beliefs
  • The deception code and Worf's feint will prevent real-world confusion and buy tactical advantage.
  • Centralized command decisions can balance moral duty to rescue with strategic necessity.
  • He can manage escalation by decisive orders even if the situation becomes kinetic.
Character traits
decisive authoritative risk-tolerant diplomatic prudence converted to tactical urgency
Follow Jean-Luc Picard's journey

Clinically urgent—focused on problem solving without visible panic, but with an implied recognition of the stakes.

Immediately responds to kinetic impacts by issuing precise tactical commands: sever the Ferengi's modified beams, engage phasers, and select targets—translating sensor input into countermeasures under high pressure.

Goals in this moment
  • Neutralize the Ferengi offensive capability by severing or disrupting their modified beams.
  • Bring ship weapons to bear (phasers) and protect the Enterprise and Hathaway from further damage.
Active beliefs
  • Immediate, logically prioritized tactical responses will mitigate damage and save lives.
  • Systems diagnostics and weapon allocation are the most reliable path to stabilizing the crisis.
Character traits
analytical unflappable efficient tactically literate
Follow Data's journey

Committed and steady; focused on carrying out the feint while readying to transition to direct action as the situation demands.

Receives Picard's acknowledgment and continues the planned feint as ordered; his deception effort is credited and incorporated into the larger tactical posture—implicitly active in the simulation that becomes real combat.

Goals in this moment
  • Sustain the deception to protect the Hathaway and support the strategic plan.
  • Execute orders precisely and be prepared to shift from ruse to combat when necessary.
Active beliefs
  • A well-executed feint will create tactical openings and confuse adversaries.
  • Straightforward, forceful action is a legitimate and honorable tool within Starfleet operations when necessary.
Character traits
martial disciplined loyal purposeful
Follow Worf's journey

Objects Involved

Significant items in this scene

4
Captain's Ready Room Intercom

The Captain's intercom explodes into a tangle of crosstalk as the ship transitions to Red Alert—its priority channel tears through ambient noise and amplifies orders, confusion, and alarm tones shipwide, signaling immediate operational escalation.

Before: Idle or in low-priority standby; communications channels normal …
After: Flooded with crosstalk and priority transmissions, carrying loud, …
Before: Idle or in low-priority standby; communications channels normal for a simulation.
After: Flooded with crosstalk and priority transmissions, carrying loud, interrupting emergency communications across the ship.
Enterprise Defensive Shields

Enterprise Defensive Shields are the immediate recipient of Picard's order to divert power; they absorb the Ferengi salvos, becoming the primary line of defense that prevents catastrophic hull breaches while showing signs of strain under sustained hits.

Before: Engaged at nominal levels as part of standard …
After: Operating at maximum or near-maximum power, heavily loaded …
Before: Engaged at nominal levels as part of standard ship readiness during the simulation.
After: Operating at maximum or near-maximum power, heavily loaded and stressed by incoming Ferengi weapon impacts.
Red Alert Switch

The activation of Red Alert (implied by the scene's sudden alarm state) floods the bridge with emergency indications and a pulsating crimson wash, snapping crew into combat posture and triggering priority procedural responses.

Before: Standby/normal alert; bridge in simulation mode, not in …
After: Fully engaged Red Alert: alarms, visual warnings, and …
Before: Standby/normal alert; bridge in simulation mode, not in full combat alert.
After: Fully engaged Red Alert: alarms, visual warnings, and heightened combat-readiness indications across the bridge.
Ferengi Warship

The Ferengi Warship closes at warp five, unexpectedly transforms the staged exercise into real combat by firing powerful salvos that strike the Enterprise and force immediate defensive measures, serving as the external antagonist that punctures the ruse.

Before: Detected on sensors closing at high warp beyond …
After: Actively engaged and firing on the Enterprise, having …
Before: Detected on sensors closing at high warp beyond long-range engagement; approaching but not yet firing.
After: Actively engaged and firing on the Enterprise, having inflicted significant hits and maintained offensive posture.

Location Details

Places and their significance in this event

2
Main Bridge

The Main Bridge functions as the executive cockpit where the simulated exercise is run and then violently interrupted—this is where command choices, moral risk, and tactical reactions are performed visibly, turning ceremonial confidence into urgent battle-decisions.

Atmosphere From controlled, ceremonial calm to chaotic, high-tension urgency with alarms, shouted orders, and jolting impacts.
Function Command center and immediate battleground for decision-making and coordination.
Symbolism Embodies institutional authority and the weight of command—where abstract strategy meets the cost of real …
Access Restricted to bridge officers and essential crew; senior staff control access during both simulation and …
Loud tactical klaxons and alarm chimes Console displays spiking with damage and strain readouts Viewscreen and hull jolt from impacts Crosstalk and priority intercom bursts
Hathaway Aft Decks

The USS Hathaway is the endangered, off-screen objective the Enterprise is ordered to shield; its presence justifies Picard's aggressive protective posture and escalates the moral stakes of the bluff when real fire rains down.

Atmosphere Implied vulnerability and urgency; the Hathaway is a silent moral imperative that heightens the tension.
Function Strategic asset and moral fulcrum—its safety dictates Enterprise tactics and risk tolerance.
Symbolism Represents the humanitarian duty that constrains otherwise purely tactical choices.
Access Currently unreachable directly by the Enterprise without risk; crew aboard are stranded and require protection.
Depicted on the main viewer as a dead, unlit hull (implied from scene context) No active communications from Hathaway; it exists as a visual/ethical anchor for decisions

Narrative Connections

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Key Dialogue

"PICARD: Did you input that new code? / BURKE: Yes, sir!"
"PICARD: Mister Worf -- I didn't give you enough credit, continue the simulation."
"DATA: Sever modified beams, engage phasers and target!"